-
Content Сount
495 -
Joined
-
Last visited
-
Battles
12346 -
Clan
[HOO]
Content Type
Profiles
Forums
Calendar
Everything posted by Hawg
-
Just because there may be a few people who game the system and play for exp over playing for the win, as others have argued, that doesnt make a "team ranking" stat invalid. Those people will be few and far between (because if you are good enough to do that, it typically helps your team too). The fact that someone on average is in the top three ranks of his team (win or lose) is a useful bit of information to add to the mix. So to is the opposite. But I agree it should not be used as a sole indicator, nothing should. I suspect that in 99.9% of cases it would correlate strongly with win rate. In the cases where it doesn't, that would be an interesting discussion (why are you always ranked in the top 2 on your team but your win rate is 48% or why is your winrate 60% but you are always 7th on your team).
-
Ok but i think the players who are gaming the system (play for xp) would be the exception to the rule, not the norm. And having both win rate and team ranking would allow you to spot them?
-
Yes you understood my idea correctly and actually stated it better than I did On your "however" point, I agree with what you are saying, but keep in mind I was saying to add this as an additional measure, not a replacement statistic. (The title I chose for the thread may not make that apparent.) In the long run, I suspect that for most players there would be a high level of correlation between the two measures. But, to some extent it would provide a bit of "bad luck protection" for people so they can still improve on one stat even when the other stat is taking a hit (i.e. still get credit for the win rate when they do something to help the team win that is not rewarded in exp, or when they gain lots of experience but their team loses). People who tried to "game the system" by playing in a way that disproportionately benefits the team ranking stat would suffer in the win rate stat (unless it also happened to help their teams win more of the time). So I wouldn't think that we'd suddenly see every battle full of 12 Sims for example. And then for people who have both high win rates, and high team rankings, I think it would be about as good of an indicator as we can get to identify who the "great" players are (it certainly wouldn't be me). And when someone has one stat that is great while the other is weak, it would be a good indicator that they're doing something odd. And just to be clear, I may sound like I'm strongly advocating it, but I'm really just trying to have the discussion, a bit of theorycrafting if you will. I don't know the right answer.
-
In the long run both team ranking and win ranking would reach a more accurate "answer" in which outlier games like the one you describe are averaged out by their true performance. Examples like the one you give happen in both ranking methods (for example, the game where you get killed by a devastating strike and are out of the game before you do a single damage, yet your team still wins, counts just as much as the game where you do 200k damage). Ignoring the technical feasibility, why would you think that someone with 1500 games and a team ranking average of 2.68 (meaning on average they are ranked 2 between second and third in any given battle, counting both victories and defeats), is a less accurate indicator of their "skill" than knowing that same person has a win ranking of 54%? (Or pick any other numbers.) In some senses team-ranking may actually be beneficial, because people would still try when the battle is a lost cause because they want to at least maximize their team ranking, whereas now there are people who bail for the edges once victory becomes "all but impossible" because a loss is a loss.
-
I dont think what Im asking about would make the problem you are complaining about any better or worse. If someone is the type of idiot who quits games immediately upon researching his teammates' win rankings, I think he would do the same with team rankings. And yes this woukd not be perfect, but I think it could be useful additional information. But Im not sure if it is technically feasible. Im not sure WG makes that data avaialble?
-
I haven't been getting a detected indicator for hydro. I still get one for radar, but not for hydro. I'm not sure if this is a bug, caused by an addon or what. But maybe you are having the same problem I am? The only way I know I'm hydroed now is when I suddleny start getting targeted.
-
Ive only done 7 battles in her so far (5 wins), but I'm having fun with her. Strange thing is I've had two battles already where people have called me a "kill stealer" for getting the killing blow. In about 4 of those 7 matches the other side made it clear they were gunning for me as thier primary target. Seems to be a lot of ill will towards the Hood atm. What are you finding most useful for modules and captain skills?
- 123 replies
-
Super Container Loot Thread [ topics merged ]
Hawg replied to ThePurpleSmurf's topic in General Discussion
There is no point in waiting to open the container, unless you are just waiting to open them for fun. The reward was determined at the time you received the container and will not change. -
Super Container Loot Thread [ topics merged ]
Hawg replied to ThePurpleSmurf's topic in General Discussion
Aww that's cute I didn't know they put a little toy ship in there. Thanks for the screenshot. -
Super Container Loot Thread [ topics merged ]
Hawg replied to ThePurpleSmurf's topic in General Discussion
As a native English speaker, I would read their reply to mean that the contents of the container are determined the moment you obtain the container, opening it has no effect on it. But who knows -
I keep seeing it being called 'the passive meta'
Hawg replied to ilhilh's topic in General Discussion
just to be clear, I wasnt trying to be a smartass. I know you have played bb's.. But your answer above (the one where you bounce the challenge back to me) you are giving essentially the same advice that all sucessful cruisers do now, the camping meta. If the only way cruisers are viable in high tiers is to snipe from the edge, then imho that is broken. -
I keep seeing it being called 'the passive meta'
Hawg replied to ilhilh's topic in General Discussion
Try this: Go play a few BB matches at t4, then t6, then t8, and finally t10. During those matches make your priority target cruisers. Track how many salvos it takes you to kill the cruisers on average. If your exeperience is like mine, you will find that it gets much easier to kill them the higher tier you are. To some extent that makes sense, unkess you are a crusier where the expereince is reversed (it gets harder to kill a bb the higher you tier). -
I keep seeing it being called 'the passive meta'
Hawg replied to ilhilh's topic in General Discussion
this ... if a cruiser comes in range, he almost always becomes the priority target. Why wouldnt he, they are easy to cit and easy to delete. -
I keep seeing it being called 'the passive meta'
Hawg replied to ilhilh's topic in General Discussion
My expererince in high tier cruiser play -- Two scenarios: A-- Someone spots a dd, i open fire on it, my counter suddenly shows I am targeted by 7 -I try and dodge run / no luck, get deleted. Game over. B-- for some reason I am not the priority target, I'm working on a BB have hit him 87times, managed to set 2 fires which he promptly repaired, he is now down to 75%hp, he gets bored of his target, sneezes on me and I lose 85% hp from the first salvo (was bow on). Second salvo finishes me. The moral of the story - CA's are way too fragile and way too weak at higher tiers in most cases. -
HMS Hood available on the 19th May
Hawg replied to anonym_u5USg8CcK96I's topic in General Discussion
Hmmm ironically this thread has me more inclined to buy the expensive bundle than I was before reading it. Since its a time limited release and since everyone seems to be saying they won't buy it, I can be the only person with it. Whoopeee!!!! -
Why were you AFK at the start of the game? (assuming you were)
Hawg replied to SomeoneYouKnow2's topic in General Discussion
Ahh ok not sure why I couldn't figure those out. I'm giving some of those a try, but I cant see going without last stand. Seems pretty mandatory to me, especially with a no-smoke build? -
Super Container Loot Thread [ topics merged ]
Hawg replied to ThePurpleSmurf's topic in General Discussion
I got 4 port slots yesterday on a TYL that was not a super container... didn't even know that was a possibility. -
People probably assume you're a troublemaker.
-
The main design office should be doing this, not the local supoort offices. If they have the manpower to get it done in one region, they hav the manpower to get it done in all.
-
I just had this defeat that felt super short, but it was actually 7min:
-
Why were you AFK at the start of the game? (assuming you were)
Hawg replied to SomeoneYouKnow2's topic in General Discussion
Thanks again, could you please clarify? AFT = Advanced Fire Training BFT = Basic Fire Training DE = Surely not Dog-fighting Expert? SE = Surviveablity Expert SI ? -
Glad you bumped this. From a player standpoint, the fact that they can do this in other regions but not in the EU pisses me off. From the standpoint of someone who studies business decisions this is a complete brain fart by WG. What better way to sell time and premiums than to pander to and encourage collecting? Any additional time (money) spent implementing this would likely be dwarfed by the added profits it would bring. No reason at all for this not to be introduced.
-
Why were you AFK at the start of the game? (assuming you were)
Hawg replied to SomeoneYouKnow2's topic in General Discussion
Thanks, I've only got 10 battles in her with a shitty 40% win record, so its good to get these pointers. Not iyour normal DD at all. I'll give them a try. -
Ok thanks, this is why I asked
-
So I just got torped by an Island... is this a game screw-up or was the enemy CV using some sort of hack? Your thoughts please, here is the video:
