-
Content Сount
495 -
Joined
-
Last visited
-
Battles
12346 -
Clan
[HOO]
Content Type
Profiles
Forums
Calendar
Everything posted by Hawg
-
I think an mmo submarine game could be fun, but I think you would have to castrate it to shoe-horn it into this game, which would leave both this game and the submarine play experience both worse off. Have submarines as its own WG game - world of subs. That could be fun.
-
Ok i overstated, otherships do require teamplay, but not to the same extent as cv's.
-
Well I think the first point is irrelevant, the second two are valid (on his part). No other ship demands teamplay to be countered, why should cv's (serious question). CV's play by a completely different set of rules, they are a different game sandwiched into a game to make some business person happy, they dont belong.
-
I cant remember which battle it was, but in WWii during a battle in the Med against the British, the Italian fleet comander called in for an airstrike. When the Italian air force finally arrived, they couldn't tell the ships apart, so they started bombing the Italian fleet, for hours. I hope WG doesnt introduce any Italian CV's (not sure there ever were any). Duca is one of the most fun ships in the game, if they give this bb some of Duca's fun Ill be one of the first to buy her.
- 290 replies
-
- 1
-
-
- roma
- duca degli abruzzi
-
(and 3 more)
Tagged with:
-
Jack's a charming chap, why on earth would you want to swap his likeness?
-
I havent played it yet, although I do own it. I skipped to conqueror which is not as fragile and is a lot of fun, the first T10 I own I consider fun (other than Zao). One thing - I took the level 1 talent that shortens the time betwen amo type switches by 50% for the first time ever. With conqueror you are constantly missing windows to punish people who show you a few seconds of broadside because you're in HE, having this talent allows you to take advantage of those opportunities more often. That and the ability to disengage with your stealth when you get a bot too agressive, is golden.
-
My sense of restraint is not perfect, I'm the first to admit that. This shows you dont get it, you either have not taken the time to read the posts or you just dont understand them. Its not about how CV's play, or if they are easy or hard, its that they are an entirely different game and they dont belong. They are the formula one in our motogp race.
-
The baby part was people expressing their opinions on why they think CV's are broken, and the responses of some of the the CV players (yourself included) being not to talk about the points that were raised but rather to link stats and say "your stats suck therefore you have no right to an opinion".. baby as hell. Im sorry we said your toy should be taken away or changed.
-
And me? I took the time to write my opinion in several posts in this thread. I didnt just blindly attack someone without speaking about the topic and posting cute gifs.
-
That was me responding to him/her posting nothing other than a link to my stats and two 2nd grader gifs. Im entitled to defend myself.
-
Thanks for contributing to the discussion... you feel better now? Says the coward hiding behind a re-roll account. I have to say that some of the CV' babies in this thread make the BB' babies look like adults. By my count there are five times where a pro-CV person has responded to the thread by linking someone's stats with the implication that if you don't have a 50% win rate you have no right to an opinion. Complete bull. I'm not trying to tar all CV supporters with this brush, (some have had very valid points and have contributed to a good debate) just saying that posting a person's stats as a rebuttal, with no other content, is a bullsheet and worthless argument strategy to respond not with content, but by trying to shame people into silence because of their stats. Pathetic really.
-
No that's not what I'm saying... read again.
-
The "if you remove CV's, DD's will be next" is an un-compelling argument. DD's, BB's, and CA's are playing the same game (with different tactics), CV's are playing a completely different game on their own, and we just happen to be in it.
-
But you get the exclusive decision to partake in that battle. The non-cv players have no say in whether they want their match to include the odd duckling CV's factor or not. As I said before, if they made CV's present in all games, then maybe I wouldn't have the same opinion. We would all change our gameplay to match the best strats to cripple CV's. (Which would probably result in even more boring matches). Unfortunately, due to the fact that many people find the unique gameplay experience of CV's to be boring as hell, requiring them for all matches would make the ques unbearably long. So that's not a real option. (It would also probably kill dd's.) And that's really the heart of it. A comparatively small percentage of players enjoy the CV game play, but WG wants to be able to include the class so the game seems more complex, so they force these two completely separate games into one and make a clusterfuk of it all. If you are happy staring down at little icons and moving your alt-mouseclick to have your "pieces" of bombers and fighters move around the map, that is completely fine. But why should those ship icons you are targeting have to be real players who are trying to play an entirely different game? They might as well be ships that are controlled and moved by the CV players themselves, or bots, and the gameplay of a CV captain would be almost no different, maybe even more fun if they got to control the rest of their fleets themselves. Its not about "easier" or "harder" its about making the game an apples to apples game. CV's are a Formula 1 in the middle of our MotoGP race. Sure it could make the race different and in some ways interesting, but we want to race our bikes, not a damn car.
-
The thing is, you don't need to play CV's to know they dramatically disrupt gameplay. Now people may differ on whether or not that disruption is a good thing or a bad thing, but being good (or bad) at playing CV's doesn't give someone the exclusive ability to see their influence on the game. We're not saying its easy to steam roll with CV's, I acknowledge from personal experience that they are difficult to play well. What we are saying is we don't like the disruption they give to the game and think that the game would be better off if CV's had their own mode where they played other "real players" in CV's but the rest of their fleet were either co-op bots, or they somehow controlled them.
-
I couldn't resist and used my free experience to get it... It feels like I am sailing a T10 version of Konig Albert, this is the first T10 I've sailed that felt OP.... only three battles so far, but I love it. In capable hands (not me) this thing will be a monster.
-
A preview to "The same graphics* you could have had years ago - on the same hardware"
Hawg replied to havaduck's topic in General Discussion
Well I dont think its bad.. Here is a screenshot from a battle I just finished to give you an idea. But I do use mods, so maybe thats why I don't have any UI problems? But I never thought there were UI problems before either. Edit- Actually the one thing I wish was bigger is the chat window. -
Me too for 5:20, I hate that time. I think WG should nerf 5:20, make it like 9:00.
-
A preview to "The same graphics* you could have had years ago - on the same hardware"
Hawg replied to havaduck's topic in General Discussion
IMHO there are lots of things wrong with this game, the graphics is not one of them. Play it in 4k, it looks fantastic. -
I think the current Yammato campaign is part of what is making CV's so despised right now. It's almost impossible to get a t8-10 match without CV's in it at the moment and there are a lot of battles where the relative skills of the CV's are drastically different. If you are trying to play ships that are balanced around stealth, this can make for some particularly un-fun games. I for one will be happy when most people have finished this phase of the campaign.
-
Its not that CV's are OP, its that imho, due to the fact that they are not always present, means they give us two separate types of matches, and imho the matches with CV's are far less fun. (And regardless of my personal stats, I think 2800+ battles is more than enough to be entitled to express that opinion without being personally attacked.) Hell, another solution, again IMHO, would be for WG to make it so that every game has to have CV's, at least then it would be a fairly standard play experience. (Although full of other problems, like wait times.) I don't know how much of the rest of the player-base feels like I do (that matches with CV's present are less fun), it would be interesting to know. Maybe I am in the minority, maybe not?
-
Fine if you don't like the person's opinion then dismiss it. But to attack them by posting their stats and saying they are not entitled to an opinion is wrong and cowardly.
-
The weakest form of argument -- attack the speaker rather than focus on the item being debated. Pathetic.
-
This.... A battle without CV's can still be a fun and engaging battle, there is no need for them. Let them fight eachother with bot fleets supporting them.
-
Really the answer is to push back on WG saying they don't want "blinking" ships. Why the hell not?! If the problem was stealth firing, then that problem is solved by 3 to 5 second visibility plumes. As the target ship, you may not be able to bring your guns to target within a 3-5 second window, but you can get them in the aproximate direction, wait for the next plume, and then hit them. If they don't shoot again, then they are no longer a problem. Stealth firing was a problem, I personally don't think they needed to adress it, but I can at least understand why they did it. But WG's solution castrated many CA's and DD's. There are now many ships where you simply cannot open fire with guns unless you are behind cover, in smoke, or most of the other team is dead. Now if the plume was changed to 3-5 seconds, those ships would still be taking a risk by opening fire, but at least it wouldn't be a death sentence. TLDR version: The current system is [edited], we shoudn't be ok with just tweaking it, WG, needs to actually fix it with a 5 second plume being the max.
- 27 replies
-
- spotting mechanics
- 20secs
-
(and 1 more)
Tagged with:
