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Everything posted by Hawg
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Hello I'd like to apply and be considered for the waiting list for membership. I saw your original post a long time ago and debated applying, but hesitated due to my play schedule at the time. I'm now playing human hours again and your clan sounds like a good fit for me. As for what I can offer (sorry for the formatting-- typing this on a tablet): A genuine and sincere interest in naval history; regardless of period. As a young kid I built models of WWII ships, and have been interested in their stories ever since. The motivation to join in with scenario battles on occasion. Available most evenings. I am a collector, so I have 171 ships in game currently - 7 are TX. A friendly, mature approach to both gaming and historical discussion. Well I'm a bit immature for my age - but its all in good fun :) A favourite era/period The Napoleonic Wars - I've read the Patrick O'Brien Aubrey-Maturin series three times, am debating starting it again. A favourite ship type/class/line Favorite "fictional" ship would be the HMS Surprise from the O'Brien series (the 13 "non-fiction" HMS Surprises are pretty cool too). But as far as real ships, its hard to beat HMS Victory with Nelson in the battle of Trafalgar. Ability to speak and/or type English at any level*** Yes - But American :) Voice chat is never mandatory in this clan, though you will need to join in on our Discord from time to time to be an active member. I have discord. Thanks for your consideration.
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- heart of oak
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Ok to start with, I apologize for being "that guy", but the title of this thread...... It should be "their" not "there". Now on topic: I agree with what was said above by Eliastion that "we need them (Divisions) because playing with your friends is one of the core enjoyments in games like this one". But I also agree with some of the concerns stated by the OP. Since MM does not take player skill (winrate) into consideration there are times when a division in random battles can seem like it is seal-clubbing. The skilled players pick their ships to complement each other, have the advantage of communication for coordination, and can absolutley wreck the uncoordinated randoms on the other team. For the seal clubbers it can be a lot of fun, for the seals ... not so much. On the otherhand, while this is a "problem", I think its pretty rare. Maybe a 1 in 30 battles situation. Most of the time, divisions seem no more coordinated than the rest of the randoms. They are just a couple of potatos on discord talking about John Snow getting engaged to Ygritte. Maybe what would be worth WG testing is a matchmaking similar to what PUBG uses, where you can choose to do random battles against other divisions (duo or squad modes) or you do it against only solos ("teaming" in solo is actually a bannable offense)? I wouldnt be against this, but every thread about tweaking MM seems to end with "it would make the que times too long". So I guess we don't have enough players to make that viable, but it makes me wonder what came first, the chicken or the egg?
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I know there have been similar threads in the past, and I try not to make posts when I am angry, but seriously WG needs to remove CV's from the game. Just because a few turds decide they want to experiment with their CV, WG lets that one person ruin the game for everyone else. That is stupid game design and a great way to run-off customers. Just look at the win rates for some of the CV players, there are no other ships that come even close. Guys with 80% win rate who play 99% CV, come on, that shows that the CV has far far too much influence on a battle (for good and bad). DD's and CA' that rely on stealth are screwed. BB's that don't spec for uber AA are screwed. Balance is eliminated. If you get a potato CV it is almost impossible to win. Since they are playing an entirely different game let them play a co-op style game where they go against another live CV player but the rest of their ships are bots. Don't ruin the rest of our games to make that one RTS player happy.
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To the OP - I sympathize with you, I sometimes feel the same way. Especially since I so often am in the top three of the losing team, at least 90% of my losses. But, the rational part of me knows there is really no point in WG rigging the matches. Sometimes, yes its just bad RNG, but over the long run, my poor win-rating must be something I am doing wrong, despite how much I try to adapt to the strategies I read about and watch on youtube. The good news though is you can change, you can improve. I'm in a slump right now, but I'll fight my way out and one day I'll be a 55% + WR player, that's my goal. And when it happens I'll feel I really accomplished something. I just wish I could stop going in the opposite direction and making the mountain I have to climb higher :) If it was easy for me, I would probably get bored with the game, so in some ways its good that I find it hard.
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Citadels are the dumbest game mechanic ever
Hawg replied to Torpedobeatz's topic in General Discussion
I do agree that it just seems wrong that it is so much easier to delete a cruiser than a DD. In addition to the stealth advantage, DD's are just harder to hit. CA's seem just as squishy, without the same stealth and manuverability advantages. -
If you are in a ca that was balanced around hiding, its hard to do anything on this map. If you are close enough to open fire, you instantly become the priority target and get to go scuba diving. Add waves, wind, and current (with the corresponding vessel movements) and I would be all for it. But despite the name ocean, this is not sea, its a windless still lake.
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I don't mind the map as long as it remains rare. If it becomes as frequent as it used to be, I wouldn't like that. The problem with it is that you can't decide whether or not to participate. If I knew it was going to be an ocean map, then I would take a ship that is fun on ocean map. But otherwise its just bad luck. Sort of like CV's, its the not knowing if they will be in your next battle or not that makes planning for them so annoying.
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Come on man, stop being so lazy! Grind out the other three to break 200!
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Just drop it man.... If you don't want to discuss this issue, move to the next topic. If you want to think I was crying, go right ahead. But either get on topic or *Edited please.
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This must be an 'English interpretation' issue. If you see something crazy and remark, "that's f'd up" that's not crying imho. If you want to interpret it that way, go ahead, but I wasn't sheding tears. The will to discuss was posting the subject and commenting "I thought they had removed it from the game" and that for CA's without smoke its a f'd up map. Man these forums have become so damn hostile...
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*Edited... saying something is F'd up is not crying... I still enjoyed the battle, but it really impacts CA's w/o smoke. This is a discussion forum, I was trying to discuss.
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I agree, good idea.
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Maybe lag? Did the base actually get captured? Try rebooting your computer. Restart your router too.
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When will WG stop adding "Gimmicks" and start fixing the fundamentals?
Hawg replied to Kazomir's topic in General Discussion
I was playing PUBG the other day and running from the blue zone, when I had the thought that a blue zone might be an interesting mechanic for WoWs. For those of you who have no idea what I am talking about. In PUBG 100 players start a match by jumping out of a C-130 as it crosses the map. After a few minutes a white circle gets randomly drawn on the map. That white circle becomes the new "battle zone". In order to force you into that battle zone after a few minutes a blue circle is drawn outside the battle zone. The blue circle slowly shrinks towards the white zone. On the map it looks like a blue circle but in game it looks like a big blue electric forcefield shrinking towards you. If you are hit by the blue zone you start to take damage over time. Once the blue zone closes all the way around the white zone, the white zone is redrawn smaller again randomly within the battle zone and the cycle repeats until the white zone gets very small. The damage over time of the blue zone also increases each cycle to the point where you will die very quickly from the dot if you dont get into the white zone. (TLDR- it keeps shrinking the battle zone within itself to force people closer together.) This forces the 100 starting players to constantly get closer and closer as the number of people alive get smaller and smaller, and largely eliminates camping. I think this could be fun in WoW's ... imagine all the ships having to eventually get into an area about the size of a cap, or smaller. Maybe not for all battle maps, but a new type of map? -
Thanks. But fyi, this thread isnt about me.
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I had a game in my Conqueror yesterday where I broke two personal records, most damage done (295K damage) and most experience (4266). I hardly switched to AP at all. I was shocked when I saw the numbers at the end of the game because I hadn't realized I was doing that much damage. In that same game I got reported twice by my own teammates for using HE instead of AP. In fact I got a lot of crap for it throughout the day, I guess people think BB's must use AP. Anyway, if my potato self can pull off numbers like that, then the ship may indeed be crazily OP. On the other hand though, its very vulnerable to focus fire, broadside hits, dd's, and torp bombers.
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I keep opening the crates and hoping for a ghillie suit for my ships, but no luck so far :(
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I agree, but you missed my sarcasm switch.
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People should just adjust their tactics and use more teamplay to resolve this problem.... /s
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I was just quoting an old Navy truisim:
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The Sub thread that is going on right now is a good analogy... if you think CV's are fine in game, then you would probably be fine with Submarines being intoroduced too, because both ar completely different animals. WG had to make a lot of design compromises and decisions to shoe-horn CV's into this game. Its natural that some people will like the end result while others dont. I happen to think the game would be better without CV's. Easier to balance, more focused, and more fun.
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There are more airplanes at the bottom of the sea than submarines in the sky.
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I would be all for it, if it did. But three problems with that. First - CV's are very inconsistent meaning that many matches you have none, some you have 2, some you have 4. This means you either dont spec to counter them, or you do, either way many times you are wrongly speced. Second - People cant even teamplay as it is in non-CV matches, expecting them to do even more team play in CV matches is nice thinking, but wishful thinking. Not to mention, the teamplay that is required to counter CV's makes for boring gameplay for everyone other than the CV and perhapse some BB's. Third - that teamplay comes at the expense of CA and DD gameplay. Those two have to completely change their strategies and in the case of DD's they become far less effective. Thats certainly not more fun for them.
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When playing BB's in a non CV game, you just need to be reasonably close to some CA's for help incase an enemy dd shows up. You dont need to blanket yourself in multiple ca aa to stay alive. Smoke is nice, not not absolutely essential. As a CA in a non-CV fight, you can afford to stop and launch shells from cover, cant do that in a CV game because no matter how good your AA is, you will be toast if you get targeted by the cv while not moving. In a CV game your role becomes primarlily one of staying close to your BB's to provide air cover. As a DD in a non CV game, you can control the engagements with your stealth, sneak caps, and provide spotting and support for the rest of your fleet. In a CV battle your task is 90% trying to keep from getting perma-spotted by the enemy cv's planes with the ocassional dash to lay smoke or sneak a cap. Yes you need teamplay in both, but the teamplay you need in non-CV matches is the default game. Its the major changes to the type of teamplay that is required when CV's join the battle that are the difference.
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This was a good summary, but one correction, iirc Gallant torpedo reload is the slowest in t6.
