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Hawg

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    [HAERT]

About Hawg

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    Petty Officer
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  1. CV planes after death

    I do understand what happens. I'm just saying it shouldn't. Sake this example, as a DD you close in with a CV who is keeping you spotted making you draw enemy fire in addition to the torp and bomb drops you are trying to avoid from the CV. You manage to kill the CV. Now you are still spotted until you get 6+ km from his nearest aircraft, even though he is dead... that's b/s
  2. CV planes after death

    Simple, they have no where to land anymore, they need to take off to find an airbase or other friendly carrier before they run out of fuel. And also because that player is no longer in the game and shouldn't be allowed to impact the battle from Davy Jones' Locker.
  3. CV planes after death

    I figured we needed more ranting threads... I wanted to do my part. Good point, I hereby amend my anger to include other planes too. Sorry CV's.
  4. CV planes after death

    I apologize for the rant--- But am I the only one who thinks its B.S. that CV planes can still provide spotting information after the CV is dead? Yeah you could argue that its similar to a torp being launched still working after the launcher is dead, or any other shot still landing after the launcher is dead, but if you are a DD without meaningful AA, those planes can last a lot longer than any torp or ammo salvo and can spell the end of you, effectively closing an area of the map until they run out of fuel or are shot down... what's the point? They should have to leave the battle ground immediately in search of a friendly airfield. ok sorry /end rant Have a nice weekend.
  5. Most played ships by Rank 1 players

    This shows the leaderboard for players in ranked battles - Maybe it will help? https://wows-numbers.com/ranking/type,rank/
  6. [Ship Review] Kelorn on Asashio [WiP]

    I don't agree that its more dangerous for a BB to show broadside than a CA. The BB will get punished for that mistake, but for the CA it's game over. Almost every CA in the game can be one shot by a salvo from a same tier BB, whereas it is almost impossible for a CA to return the favor (excluding torps).
  7. [Ship Review] Kelorn on Asashio [WiP]

    But if BB's resort to back line camping they will be ineffective, and presumably as a result will start getting played less. In which case the Asashio will have had its desired effect. Angling a CA against a BB has mixed effectivness depending on the CA and BB involved. But that is not really the problem. The problem is the number of BB's you must angle against. If the second you are spotted in your CA, your priority target shows 6, that is a lot of angles you need to angle against. Most often your only hope is to hug an island to become unspotted and sheltered, and often this leaves you in a position where you have a much more limited ability to damage the enemy. Clan Wars have shown how limiting BB's really allow CA's to shine. When there is only one of them to worry about, you can position accordingly. When there are 5 per team spread across the map (as in the current average I see in Random), then it is much harder to do that. This results in yet more passive game play. On another note: I would love to see the Asashio get decent (not OP) guns in addition to the BB/CV only torps. That way it would still be a threat when all the BB's are dead. Otherwise can you imagine one of those matches where there are only one or 2 ships left, and the enemy ship is not a BB/CV? All the Asashio will be able to do is hide and cap.
  8. [Ship Review] Kelorn on Asashio [WiP]

    If you exclude preiums, the pan asian DD's make up 4 of the top 5 DD's by winrate - so I would say they are playing better than just "on par" with US DD's. Not that I think the Pan Asian DD's should be nerfed.
  9. I had the same problem, this fixed it for me. Thanks! Out of curiosity, how long does WG normally take to respond to a ticket like this? It's been 36 hours without a peep since I submitted the ticket, so I was starting to get a bit pissed.
  10. Musings on Class / Ship Balance

    Ok now I''m at a real computer - screen shot for all CV's - average works out to 48.38%:
  11. Musings on Class / Ship Balance

    Yeah I can't explain why the stats are showing that. But really its kind of off topic. I just threw a dart and decided to pick T10 as an illustration to make the point that its hard to judge "balance" by stats alone. If I hadn't been on my ipad when writing this I might not have been so lazy and picked a tier with more CV's and we wouldn't be sidetracked (an interesting sidetrack) wondering why the stats say that TX CV's always lose. You can put 57 ap shots into the broadside of a BB from your cruiser at 14kms away and take away 69% of his hp. He changes focus and hits you with one salvo and takes away 83% of your HP, despite the fact that you are angled. Is that balanced? Maybe.
  12. Musings on Class / Ship Balance

    At least on my end (so I'd assume it's the same for everyone) they haven't updated any data since about Christmas. Still usable, just as more and more new patches are rolling out it's quickly getting outdated I didn't look at Warships today since they don't seem to be updating anymore. Wows-numbers may be still including old data from when draws were common?
  13. Musings on Class / Ship Balance

    From here: https://wows-numbers.com/ship/4279220208,Midway/
  14. Musings on Class / Ship Balance

    Yeah CV's are a bit difficult to measure... only have 2 at tier X doesnt help. Tier 8 with three CV's (excluding Graff due to low number of battles) shows the best/worst as: Shokaku 50.75%, 4.15 k/d. (36.60 k/d for top 5%!!) Lexington 46.64%, 2.77 k/d (11.18 k/d for top 5%)
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