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Balian237

Beta Tester
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    12
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    [TDDXD]

About Balian237

  • Rank
    Able Seaman
  • Insignia
  1. not entirly true USN CV Torps are easier to dodge due to the fact you only have one group. As for IJN your spot on. but maybe players should work togther and form AA screens around each other. just saying =P
  2. Balian237

    Ship Balance and Matchmaking Changes (Round 1)

    yep ​So wargaming you have your work cut out for you because I can't play the game and enjoy it until this is fixed And that mean less money for you
  3. Balian237

    Aviation Changes (Round 1)

    Found this problem as well very frustrating. Please fix wargaming as I have put money into this game because I love it.
  4. Balian237

    BBs are underpowered

    I agree it's the only reson why I won't play them at the moment
  5. Balian237

    Aviation Changes (Round 1)

    I agree I to have notest the bugs
  6. Balian237

    Aviation Changes (Round 1)

    Loving the new balances. the barrage abbliity of the fighter planes love it. But I feel this could be taken further giving fighters ground attack abilitys to strafe ships with a chance of knocking out soft AA batteries and very small amount of damage also I do think the new air combat is a little broken not sure how to explain it though. Don't like the fact that you can't select multiple targets with fighters as well only one at a time.
  7. Balian237

    General Feedback (Round 1)

    Loving the new balances. the barrage abbliity of the fighter planes love it. But I feel this could be taken further giving fighters ground attack abilitys to strafe ships with a chance of knocking out soft AA batteries and very small amount of damage
  8. Balian237

    Lexington air wing loadout

    true but there would be a factor of were you to take TB only you would suffer a lot to fighter squads and so the choice of what you call a balanced load out of only TB would be flawed, but then again if you got put in a match where there is only you as a cv it would be happy days
  9. Balian237

    Lexington air wing loadout

    True look at the positives lol. But i think they should work out air wings with points, each Cv gets X amount of points down to size and air load. Then each air wing ie fighter bomber torpbomber should be given X amount of points each and the player should be able to spend as seen fit with limitations on certain amount of one type of airwing depending on the CV and nation and then the mods can be used to gain more points making them worth getting
  10. Balian237

    Lexington air wing loadout

    Ah well spotted what i mean is on all other cv you get one extra air wing but on lex you stay with 4 with all mods with mod 3 being pointless because i would rather have at least one torp air wing
  11. Balian237

    Lexington air wing loadout

    Dear wargaming I just recently got the Lexington and realized that the there is only one worth while flight control mod (Mod 1) 2 fighter,1 torp,1 bomber that's 4 Air groups all others you only have 4 planes unlike other previous CVs you get one extra Air group per mod 2 or 3 compared to mod 1. how dose this make sense the Cv is huge and all others mods are 4 airwing so they are not worth unlocking ? would love feed back on this (edited)
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