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Everything posted by NicramDuel
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How fast is your "Free XP" gathering?
NicramDuel replied to Leo_Apollo11's topic in General Discussion
Short version: 2.243M free exp so far - nearly 1.5M of which was harvested in the past month. Yay Cherry Blossom, Dynamo, More Resources containers, and all that time spent on the public test server! Tips for joining the free exp grinder club: - Download the Public Test client, and participate in the monthly tests. 2-3 hours of gameplay should bring you (at least) 3 of each normal flag, 5 of each special flag, (at least)10 pieces of 100% camos, among other stuff - on the live server. These can literally translate into weeks of exp/free exp gains. Each month. - Save these flags (and enough of your best camos to go with them) until a good grinding opportunity, such as an easy operation shows up. - Make a few test runs on the selected game mode before you actually flag up. Getting familiar with a routine will quite likely double your initial performance by the time you'll be using the flags. - The "more resources" containers very commonly give Equal Speed Charlie London (50%+ exp) and Papa Papa (+300% free exp) signals. Apart from coal, and tons of free exp. With only very few random flags. We need moar low levul freemiumz! ------ Tl;dr version: 2.243M free exp at the moment. - 750k+ farmed during the last approx. 48 hours of Cherry Blossom while it was the weekly OP. - 270k farmed on Cherry Blossom after other OP's took over (joining in as 5-6-man squads with the clan until the accidental or inteded "bug-nerf" of not counting the 2 Liberty transports as saved. This rendered the OP to a 4-star-max-run). - 300k+ farmed on Dynamo so far, with the normal exp not going to waste either: grinded the U.S. DD-line from a totally fresh T6 to Benson, and russian T8's are close too - also from a fresh T6 start. - 6-7k farmed each day just by aiming for the daily 37.000 exp's, while using the massive amounts of papapapa's being handed ot via the "more resources" crates. The vast resources to make this push possible were carefully accumulated after an idea that came to me shortly after the introduction of Hermes - the first of numerous OP's that were (at the time of their respective introductions) insanely easy to farm. The concept was to indefinitely hold on to any superior flags (hydra, red dragon, etc.) and powerful camos until WG would open up a window of opportunity to provide a safer and better return on them than Clan Battles or solo Random-runs. This opportunity finally showed itself during Cherry Blosson - after 7-8 months of hoarding these resources. And hardly had it passed...here's Dynamo! I'm still in the blissful position of having to grind 17 more branches to t10. While also looking forward to any new freemium ships (and Musashi too - I've been waiting for the new boats to see what currency they will be sold for in order to know my best move on Yamato's Sister: coal or free exp). Some grinders have much less to research, others nothing at all. That means millions of free exp on some accounts. However, the saddest concern here is that even though the forums are loud with us boasting about 7 (or maybe even 8) digits of "yellowishgreenies", and how many poor botplanes were sexually harassed in Dynamo without any considerable chance (or AI) to actually put up a fight... we are still probably just a mere few-percent-fraction of the overall player-base. Few people try out the Public Test. Fewer still complete all missions there. And even less ration their flags and camos. Before Dynamo, everyone above 1k battles also got 5 of each superflag, but the average player would perhaps weigh in at 10, 15, maybe 20 such flags. Even 10 sets of these have massive returns...in the right hands. With some aid from Lady Luck and RNGesus who'll save you from being MM'ed together with other veteran OP-grinders who know each kill and spawning second by heart, you can easily net in 15k free exp - and more in normal exp. But that is just a select few. Most players will just play it safe, or being non-familiar with every twist&turn of the given OP, will just stay with the bulk of the fleet, doing average scores, and naturally lower end results. And even this stands for only those that realised the potential of grinding OP's. I can see most players probably just blowing these great assets in a T4-T5 random, and quite possibly losing even that, to top it all off. Not that this is a problem in itself - the rewards are always nice! But they are in a completely different league in terms of free-exp-grinding than what we've been doing in the past couple of days/weeks. Although, naturally, I feel no remorse for farming these OP's to my limits, I sincerely hope that well-rounded credit-printer ships will still be available for relatively affordable prices to the general public even after all this massive grinding will pass. Seeing our "performance", I wouldn't be surprised if Kronshtadt will be the last of the freemiums rated at 750.000 free exp to be added to the game - with the t10 Burger kicking in at 1.5...or even a whopping 2M if it will not be for coal/steel. What I would recommend for new-to-the-grind players: Firstly, save up all superior flags and camos for a good opportunity to cash them all in! This may take months to come - but it will eventually be well-worth the wait. Until then, stick to more common camos and lesser flags. Secondly, download the Public Test's client - and do the missions each month for great live-server rewards. Such as 5x each of dragon, hydra, etc. flags. 2-3 hours there in exchange for weeks-worth of exp/free exp's on the live server is a good investment. Not to mention the fun. Thirdly, when you hear about / see something that looks like an awesome way to use your flags, first do a dry-run or two. Test it, see what others are doing there, accustom yourself to the game mode/operation... and once you feel you have the hang of it, you should flag up. It would be nice to see more ships like Nelson in the game (T7 or even under), offering more diversity to spend free exp on - including DD's, and maybe a CV or two now that the rework is in progress. I'm not sure how long this grindfest can go on - Cherry Blossom has already been bug-nerfed for instance - but as long as it lasts... well, bon appetite! -
1. Description The mission descriptions on the website and on the PTS have HUGE differences between them. So, which is legit? I'm guessing that the PTS screenshot is... But you never know. 2. Reproduction steps 1. Read news on website. 2. Log in to PTS. 3. Open the events tab 4. Read event #1's description. 3. Result When you observe the differences between the website and PTS mission list, you may experience confusion. 4. Expected result The missions stated on the website should be in accordance to those ingame, and vice versa. 5. Technical details Two images, speaking for themselves: On website: On PTS: Requesting clarification!
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It was nice to see some love when I logged in today. I wasn't sure exactly why we were being compensated. It is a kind gesture on WG's behalf to have considered the crashes of the past few days, and offer a day of premium and a Royal Navy container for any inconvenience. Thank you, WG!
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I know this is Heresy of the highest order but - Is the New Op Dynamo just a bit too easy?
NicramDuel replied to IanH755's topic in General Discussion
Then you haven't seen Cherry Blossom before the RN event's update-patch went live on thursday It was practically 98% failsafe - apart from an astonishing first attempt a few weeks ago, where 5 of the 7 players instantly engaged the northwest with the zao's, I have won the following ~70 games consecutively. We've been checking off our daily wins along with our best camos&flags even during the past two Aegis and Ultimate Frontier weeks. Yesterday, as part of the patch, WG made it evident that they want to change the OP. A new bug now makes 5 stars impossible (and reduces the maximum potential exp gain): The two Liberty callsigned transports do not count as "saved" despite having full hp-bars even at the point of destroying the last airfield (in fact, those hp-bars should have disappeared long ago, in stage #1). Yet, even still, with an initial team of 5-6 players instead of 7, the payout is still astonishing. Quite worth farming still, even with 4 stars - do it while you can! The nerf-bat is being swung however - soon, only Aegis and Dynamo will be the two remaining "nearly failsafe" OP's. With Hermes + Killer Whale + Narai coming up afer as "the minimally-mildy-challenging-in-a-completely-fun-way" ones. Raptor Rescue and Ultimate Frontier compensate for the free-to-win OP's as the Dark Side of balancing Á-Lá-WG - you can expect many tears, pools of blood, and prepare a few sacrificial goats to be offered to the gods of rng if you're hoping for anything above 2-3 stars. Oh, and don't forget: WG has to make some sales on Sims, while stocks last! Can't nerf Dynamo for a while - new owners and old alike are probably allowed a few weeks of fun and continous 2k+ base exp to boost with flags and camos before this new tap of free exp runs dry! -
Anyone getting horrible pings and disconnection right now ?
NicramDuel replied to ulysses_nemo's topic in General Discussion
I'm fine (so far), but half of our clan is brészoping with intense lag and disconnects... Hope the issue will get resolved... -
Ranked: Should the "keep your star if you are best in team if you lose" be removed?
NicramDuel replied to SaintGordon's topic in General Discussion
Totally agreed. The main issue is that WoWS (and at least two other WG games) is a peculiar, highly dysfunctional mix between a simple, yet fun arcade game poured into a poorly concocted cocktail of various game genres. The game is spiced up with a degree of complexity to make it actually challenging and have great potential(armour schemes, penetration angles, ship trees focusing on different benefits, etc). This is however ruined by the insanely massive RNG factor involved in nearly all aspects of the game (with MM itself leading the way!), along with so much overall secrecy on key aspects of gameplay. Not to mention WG's total dismissal on any form of fair MM, redesigning the scoring system (potential damage, distance bonuses for engaging enemies, time spent unconcealed, etc). All this leads to a total farce as WG attempts a tryhard endeavour to make WoWS something even remotely resembling a truely competitive, skill-based game that rewards solo skills and attributes of a player...let alone an E-sport. The "ranked" mod is perfect proof of this. Apart from CB's and KOTS (which themselves seem to have some desirable improvements to be made), no other game mode comes close to proper competitive play. It's all about who you are teamed up with, who you are teamed against. And just as importantly as how well you can outsmart your opponents, you are rewarded equally - or actually, even more - for outsmarting your own allies. This way, Ranked is definitely not teamplay. Also, anything else BUT solo performance. Ranked is just a poor mix of opposing concepts that only achieve one thing: Frustrates 99% of the players who participate in it, without adequately rewarding personal contributon and abilities. I can't help but laugh ever so often when I see the typical "it's all about player skill" - remarks of WG, when the actual environment of the game is "throw the dice... 1,2,3 - you lose, 4,5,6 - you win". As long as something like a new, elaborate scoring system along with a PR-based MM isn't implemented...and as long as contradicting elements of solo play and teamplay - along with excessive RNG - are present in the same, single battle, ranked (and any other mod) will be but a silly mockery of any (semi-)serious competitive play. Not that this is a problem. It's all good and jolly to play an amusing arcade game with a ~50% win/loss chance. But as long as indications from the dev team suggest that they want all this to move towards anything more...uh..."balanced in terms of competitiveness"...some serious thoughts should be devoted to rethinking some highly flawed current concepts. For starters, I also agree with removing the starsaving reward in its current form. And perhaps, once, in the future...stars can be saved by those who reach a certain pre-required score, or PR in the given battle, according to a new scoring system that doesn't favour static dps from ~20 km's. But as long as WG's main focus is to make more videos featuring the imitated bickering of Dasha and Alena (first time it was funny, now it's simply irritating), we can only dream on, at most. -
Best Operations for grinding credits and xo?
NicramDuel replied to Captain_KriegWurst's topic in General Discussion
Currently, Cherry Blossom is by far the only nearly-tardproof operation there is...although expect a severe nerf for the next time it'll be available. I am not exactly sure what it takes to fail in its current form. 36/36 wins, all 4 or 5 stars. - No low-utility, "non-scenario-optimal" ships can enter. Any boat you'll see has gimmicks - even the french. - Enemy spawns in the first stage are too close to/scripted against being able to launch torps most of the time...and the four salvos of torps that usually make it to launching can all be easily anticipated. - Even 4-5 ships surviving until the CV's arrive can easily win (with average skills or anything above). - The two CV's generate a destructive force equivalent of at least a good player EACH, overcompensating for nearly any losses in stage 1, and actually fragging numerous enemy ships. - The only truely dangerous part (if any) of the operation is just prior to - and during - the second enemy aircraft attack, when the waters are flooded by torps from planes, dd's, and cruisers alike. With minimal situational awareness, though, these can all be avoided. - If by any reason, no push is under way by the 5:00 minute mark, then besides the fact that something's really off, just start the push. If any airfield has come under attack by the 3:00 mark, generally, both are bound to be annihilated. Just use HE, if available. - Due to the highest payout in terms of exp/credits among all scenarios, and it being so easy to successfully complete, many of the more experienced players will keep joining countless times - only furthering the rate of success even higher. You will actually see them compete for positions to instacitadel the 2 cruisers spawning in the middle of the map...and racing north to be the first to greet the 2 dd's that spawn once the regiments are safe. They'll be in all the key areas, knowing from heart where to shoot, etc. Two-three of such players...and not only do you have a guaranteed carry...you'll actually be fighting for points yourself. But don't worry - there is plenty for all. - 1900-2000 average exp is quite managable, 2500+ rounds will also be frequent after some practice. In the past 2 days, I had 36 consecutive solo games on Cherry Blossom - all wins, and never under 4 stars. 600.000 free exp grinded (300k a day), and 1M+ elite commander exp. I would safely dare to encourage anyone else aiming at free exp to invest large amounts of flags/camos into this operation. With an average potential of 2000+ base exp after some practice, this is currently perhaps the safest return on these special assets. Even if you have only one hand available to play (had my right elbow break last week, so I was left with the left arm in the past few days, lol). There's still one day left to go...and who knows whether WG will fiddle with Cherry Blossom by the next time we see it... so by all means, I'd strongly suggest to take advantage of it while it lasts! -
Brand new version of Massachusetts - The FIRST premium US SCA (Armored Supercruiser)
NicramDuel replied to NicramDuel's topic in General Discussion
That one stole my heart! Poor X turret is doomed to the port or has very shy barrels - but that is still one hell of a "Shut up and take my doubloons!" beauty! :D -
Brand new version of Massachusetts - The FIRST premium US SCA (Armored Supercruiser)
NicramDuel posted a topic in General Discussion
Ladies and Gentlecaptains! According to the official news on the website... After long last, it has happened! After much discussion and testing, the Final Form of Massachusetts is now up for grabs, now exclusively with its very own unique portslot! It is time to rejoice, as so many super things are happenning in this monster...it's unfathomable! - Enjoy the sheer power of the British Repair party freshly handed down to the US government by the Royal Family themselves - 2% of your hp will be restored per second, instead of the normal 0.5! - Thought 3x3 cannons weren't enough? Here's 2 more turrets for you, all conveniently placed for a full broadside of _15_ rounds of Democracy - at an astonishing rate of 10 seconds! Please note that the caliber was slightly adjusted - but rest assured, this will further assist you in 1-shotting any DD that draws too near! - WarGaming deeply appreciates your thoughts, so they decided to designate this T10 Supercruiser as a Battleship! No more giants disguised as measly cruisers! Note however, that as compensation for the buttload of cash you pay a measure of balance issues, you are now calibrated at T8. May the souls of T6 players haunt you forever, Captain! Downsides: - Somewhat over-the-average detection range: You retain the 16.56 km detection radius of Massachusetts v1. Unfortunately, this means that without Concealment expert and Concealment System mod 1, you will be detected from 3 km's further than your main battery range - but you can always load Gunfire mod...uh...wait, you're just t8... Oh, c'mon! Send someone in ahead of you as a meat shield, you're a brawler anyways! Go get 'em, cowboy! - Turning radius of 1.7 km is larger than anything World of Warships has ever seen before, and handling may take some time to getting used to... but those two extra turrets had to go somewhere, right? All in all, this is a super deal - buy it while stocks last, and enjoy all that this superiour Destroyer Hunter has to offer! -
Brand new version of Massachusetts - The FIRST premium US SCA (Armored Supercruiser)
NicramDuel replied to NicramDuel's topic in General Discussion
As far as I know, the double decker turret concept was not approved by WG, since it would be historically inaccurate on Massachusetts - but they more than made up for it with not just 1...but instantly _2_ Legendary Upgrades! They really impact your playstyle, and are both actually viable options! The first mod further explores the endeavour to exploit hull logistics in order to fit the vessel with additional turrets. This upgrade allows you to carry 12 more guns (4 more turrets) in an A,B,C,D,E,F,G,H,Z layout). This allows for an impressive 27-shell salvo every 10 seconds (Adrenaline Rush may apply!). Power comes at a price though - the turning radius increases to 2.7 km, and maximum speed is reduced to 26.8 knots. The other legendary upgrade greatly changes the gameplay of this ship - this is a very generous move on WG's behalf regarding those captains who would still like to honour the good old times when Massachusetts was played as a BB. This upgrade removes all but the rear turret in exchange for a single, larger weapon: a turret boasting three 1064mm barrels, with the unique ability of negating ricochets completely. This feature compensates for the increased loading time of 12 seconds (instead of 10) on these guns. Note that the rear turret is still available for the conventional DD hunter role this ship assumes! Unique to World of Warships, this new front turret can now revolve and operate on a 360° axis. Captains must remember, that again, power comes at a cost. Traversing the cannons beyond 165° on either side will result in a one-time-only, yet instant penalty of 37.000 hitpoints - and the complete removal of Massachusetts' superstructure. Adding this mod also affects your concealment values: The ship can now be detected from 19.2 km without any form of concealment, which is by far the worst of all T8 counterparts. However, your main battery range on the front turret also increases, to a whopping 16.7 km's - on a full concealment build, you can actually sneak up on unsuspecting targets and actually be within shooting range! Sadly, the second planned ability of the gun (the penetration of multiple ships unlucky enough to be along the trajectory of the shells) has not been implemented on the final version of this premium ship - and is unlikely to ever be. Still, this legendary upgrade provides a viable setup and playstyle for Massachusetts. -
Brand new version of Massachusetts - The FIRST premium US SCA (Armored Supercruiser)
NicramDuel replied to NicramDuel's topic in General Discussion
For all of the somewhat less cognitive members of our community...nope, just a typical, yet funny typo on the website. :) The links to the purchases and the descriptions have been mixed up for nearly all ships. https://worldofwarships.eu/en/news/sales-and-deals/premium-shop-august/ It will probably get fixed soon - but this was such a highball that left my thoughts soaring :D No need to immediately attack.:) Reading goes a long way! :) -
Apparently, shifting my in-game attitude seems to have payed off. In january I was still one of the guys constantly blaming others and flaming in every second match I had. Then one time, while spending the typical once-or-twice-a-week chat-ban of mine, I saw a post from a fellow captain on facebook in which he reached a grand total of 100 complements! He got it despite the current atmosphere where you are reported for nearly anything: Not going where someone wants you to... Scoring a kill and being considered a frag-stealer...Killing someone from the enemy, enraging them in the process... Merely joining the game as top-tier... Joining with a Conqueror/Lyon/Kutuzov/Belfast/etc. I didn't believe this to be even remotely possible, since I never really got above 2-3 karma. I really wanted to try it though, so I decided on a few changes: 0. (Try to) Insult no one: you never know who's playing, why he joined the match, and what he personally seeks from the game. And what the player's shortcomings are. Just let it all go. You may be addressed...and you may want to address others for their mistakes...but don't. Just let it go. 1. Improve! 35k average damage/battle at t8 after 500 games in a Kutuzov probably suggests a place for some gitgud. 2. Stop playing rambo/coward/solo - and start playing as part of the team. If you have smoke, then stick to someone who might need it. If you have radar in a US CL, then chase a lucky allied cruiser and help him. If you're in a BB, then for the love of all that's holy, stick your nose into battle, and tank. 3. Learn the game mechanics: Being a teamplayer is one thing, being the tard who dies first after just 30 seconds into the game is another. Know when to jump in, get out, lend a hand... and get a hand from others, too. Leading the push at t10 in a 9 km detect range cruiser will usually motivate your team to heaven and back. Oh, and learn to actually hit your target, learn the leads/angles/speeds. 35k average damage will rarely net kills. 4. Use chat and indications for positive stuff: "Hey bro, let me go forward, I'll tank for ya", "hang on, bringing radar to "B" in 20 secs" is quite useful, "awesome shot dude, keep it up" goes a longer way for the whole team than "you -censored- fragstealer, go stick one of your DD's in a place it wouldn't fit!". While in pursuit of Karma, I eventually realized that it's not just a charade any more - I'm actually enjoying the game a lot more, have become much more forgiving towards other players. And I've realized that just how many fellow players are actually trying to do their part in getting us to a victory in contrast with considering everyone a noob after a loss. In many games I find another player who we mutually assist each other for the majority of the fight (smokesharing, radarspotting, etc). It's great to see a very different community even though the players themselves are the same. Also I've seen many of my stats skyrocket ever since. I still have a 91% solo games vs 9% squad games ratio according to wows stats and numbers, but my winrate has gone up from around 50% to 53%, and my average damage is 56.5k/game (taking into accout the fact of having around 35k back in january. The more recent ships in my fleet: Moskva, the US CL's, random IJN/RN BB's have exceptionally good averages compared to what I used to do. And the emblems are being unlocked in a very quick manner, too - top3, top1 games are frequent now. I still have quite a way to go, but have made a lot of progress, and most importantly: I'm enjoying the game much more in the past few months, with this changed attitude. Ever since I'm not looking for excuses and confrontations in and out of battles, but trying to actually make an impact on the battle itself appears to have really helped...both in, and out of the game, too. P.S.: I know Karma has no in-game value apart from avoiding the temporary chatbans and banishments to co-op. And it is also a relative number, as the urge to report another player is much more frequent than remembering the complement function. But that was part of the challenge: trying to avoid all sources of reports, while hoping to finally deserve that ever-so-elusive complement once in a while. I'll try to go even further, but just getting this far was worth it. Particularly for the part of the community who I already met or will meet in battle: one less source of toxicity in our battles! Even though Karma currently holds probably nothing of value (no, I can confirm not gaining supercontainers on a 50%-50% basis, and actually, MM seems to have started to seriously screwing me over since I reached 20 or so Karma), it could very well do some good for our community if more players would take on this challenge! I invite any of you to do so with open arms - it'll be one hell of a ride, but one to look back proudly at, too!:)
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The internet has indeed helped us in stopping caring for each other's feelings, and made us braver to hurt others. I didn't like being like that - and although I first started it as a gag, it ended up helping in so many ways - not just at a social level, but it also improved my game a lot! :)
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No wonder I was chat-banned once every 3-4 days. :D
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A forum post from the U.S. server: https://forum.worldofwarships.com/topic/165997-the-ocean-poll/ According to over 50% of over 200 players answering to the poll, they would like to see the map come up more often than it is. And only 25% of them want to see even less of it than it currently shows up. I personally only play t8-9-10 battles. And haven't seen Ocean for the last 2-3 weeks. But I'd love to see it more. If only the map chance probabilities would be exchanged with Shatter...
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I was wondering the same thing. Got one after a great top1 win with Cleveland, just when I recieved my second container - nothing since, though.
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- Sir! We hit the reefs! Assessing damage reports... Rear turret completely underwater! Hundreds of seamen overboa... - SHUT UP AND RELOOOOOAAAAAD!!!!!
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Intentional afk is officially legit on WG's behalf. Is this how it should be?
NicramDuel posted a topic in General Discussion
First game of the day. I knew very well that today's weekend, so I had no high hopes. But to instantly be subject to...this? He joined with a DD - the second most critical class to a game after CV's. INSTANTLY, without a second thought, he did a 180° turn, went up north, and afk'd there for nearly the whole duration of the game. I very quickly realized the guy, since I met him earlier this week, in a similar fashion, that time on the map "Trap". That time, he did the same thing, except went south. Anyways, about today's game: At LEAST 7 minutes have passed, we initially got withered down (as you can see, it was a close, and reversable game for the most part, so he could have made ALL the difference...), make it 9 minutes rather. Until chat was so full with him, along with the threat of an actual account ban, that he finally zoomed out of his safespot, did SOMETHING to award him that 100-something points, only to retreat for the last few seconds again, and be the sole surviver. The game (check the time-stamps): Now, this alone was a bit discouraging. After another recent event I've documented here on the forum: ... I decided that on one of the next occasions I witness such a thing, I will try to relay the events on to those that could really bring these "players" what they are begging for: A VIP place, away from this game, a well-deserved rest somewhere. Elsewhere from proper players, who come here to play and have fun. What really boiled me up, though, was the reply I recieved from WG: So, apparently, this is against no rules. In fact, this is an awesome, furthermore ENCOURAGED, tactic, and has nothing to do with "unsportsmanlike" behaviour. Definitely no direct punishment on WG's behalf. Perhaps the same was true for that CV guy a few weeks ago: He may have an 18% winrate, but he is a super-tactical CV genious, who knows, unlike many Unicum CV players, how to keep his planes perfectly safe and ready for any engagement. And being extremely successful in denying all enemies any achievements that have anything to do with plane killing. Same must apply to this DD-player. He has survived the game, thus denying the enemy recieval of any points for his kill. He even has somehow managed to remain completely unspotted throughout the game, even while he was on the move. For all 60 seconds or so if it, but still. Apparently, this is the perfect, and top secret technique to being successful in a DD: since hey, bringing her home safe to fight another day is the definition of success, right? Seriously though... is this how much WG truly cares about distinguishingly deviant players showing up now and again, completely ruining matches and player morale? Why... we don't even know what the report system does! How it works! Does it even work? All that's known is that if you're afk so many times that the system "detects you", then all that happens is you have to do a few rounds of co-op. With only needing to press the "w" four times before the game starts (and let secondaries do some damage before you die, only to see how they've performed once you return 5-10 minutes later from a YouTube video lol), and repeat this 2-3 times before returning to the main activities of the game, only to do the very same thing again. The reporting system doesn't seem to protect the proper players enough - it would be nice to recieve some form of empowerment in this field: - Much quicker termination of player's accounts who are excessively violationg this expectation of not being afk (I won't even say rule, as it seems there is no such thing, after all, lol) - Or the chance to have an active, in-battle report system, which, after recieving a certain limit of afk reports in that battle(4-5 for instance), would instantly detonate the afk'ers ship, and award nothing for the game exp and creditwise...if not straightforward penalizing him for negative credits/exp. - Or anything, really, that has an effect. -
I know that feeling. I am starting the day with the same thing. A nearly perfect copy of your game. 5 rank 1's vs none. In our case, two of these players were doing their daily statpaddling as a squad, too. And naturally, the only skillwise uncontested squad of hurry's were in the opposition. *edit Worry not though!:) WG doesn't care about putting any other balancing thing other than equal amount of same-class-ships on each side. Even if this may cost them dearly in the future. Never mind, just carry on, enjoy the game if it's even possible - and heed the words of others in this thread: If WG throws a no-win day in your direction, then just laugh at it, log off, and do anything more rewarding than being here. Who knows what tomorrow will bring?
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Intentional afk is officially legit on WG's behalf. Is this how it should be?
NicramDuel replied to NicramDuel's topic in General Discussion
Unicums are a special breed in top tiers, but generally in a good sense. I only play high-tier, so somehow in the past months I've acquired an imaginary list of many exceptional players, and know who to watch out for...be it as an enemy...or...as an ally. As far as I've seen, uniqum's are less prone to report allies...but when they do, they lose their temper the most. This, paired with the fact that they know what they're doing better than the majority makes me try to find them among the initial lineup, and I'll steer close to them. That way, I know that I'm providing support for a worthy ally - and will recieve, if nothing else, well-aimed fire support in my vicinity. And...if I live longer than him in his vicinity, I still won't be accusedly reported for being afk on the far side of the map, in a situation he has not percieved so far. As for the initial push with DD's - the one you described is clearly his error, and in such arguements I send a complement to the one defending his actions in chat (to counter the report of the raging offender). I really love it when Mr. Knowitall is sharing his views on how everyone is a noob around him, but he himself is too pre-occupied, uncommunicative...or simply clueless on how to sort out the given situation. Or, if all fails, just let the whole situation (and game) go. There's always a next time. :) -
Intentional afk is officially legit on WG's behalf. Is this how it should be?
NicramDuel replied to NicramDuel's topic in General Discussion
Thing is, according to screenshots #3 and #4, 3 minutes have passed while he did not move, and screenshot #2 suggests that nearly another 2 minutes can safely be applied to said timeframe. To retrieve the exact period of complete AFK, I'd have to watch the replay and take two precise screenshots - but the end result should be near 7-8 minutes of stationary afk on his behalf. As for the "Without the part where he comes back" - that's one of the most irritating parts: He seems well-accustomed to how NOT get caught by the system. That's where replays and screenshots come in. "Picture/video, or it didn't happen!" These are the exact filters that are needed to see clearly in any case - nothing else, such as a description is actually needed.:) That's why I sent all of them. I've recently learned the hard way (for a few months I've had at least one chatban a week lol) to avoid toxic's, and try to be more supportive: verbally or through in-game actions. So far, it's paying off.:) The only two things that still trigger me are: 1. When I'm falsely accused of not doing my part in battle - and getting reported for it, 2. Cases of game-bending afk's such as with today's DD-player and a few weeks ago with that CV player. -
Intentional afk is officially legit on WG's behalf. Is this how it should be?
NicramDuel replied to NicramDuel's topic in General Discussion
Not sure what I did or didn't do here... I provided all of the above, uncensored screenshots, the replay, and an extensive description of the events that unfolded (including this not being my first encounter with said player - and this, apparently...uh..."habit" of his. Not to much avail, apparently. :D -
Intentional afk is officially legit on WG's behalf. Is this how it should be?
NicramDuel replied to NicramDuel's topic in General Discussion
Thanks! I didn't take enough care to remove the name in all images - I've done it now. I wasn't sure about the support messages though, so had to go through the EULA to find anything stating this. Apparently, WoWS EULA 2.20 comes close. The screenshot of the support ticket&reply has been removed, and the issue addressed (as) appropriately (as I could). As for self-governance... Although I'm not totally convinced, I understand that it can - and most definitely, would - backfire in some more or less isolated cases (as is with the occasional rampage of one nerdraging team member, however right or wrong he may be). One of the best solutions imho would be to have a Community Warden, and/or perhaps a smaller network of similarly tasked individuals who would review the more drastic cases that make it as far as a quasi-support-ticket, and would deal with it specifically, beyond the mechanics of the existing report system. The second option would be simply to intensify current punishments (if any serious ones truly exist?). One main concern of automation, in this case, would be to distinguish the intentional afk'ers from players having loading issues. But I feel that today, where a somewhat already sophisticated penalty-system is already active, this wouldn't be too difficult to implement. -
"As good as it gets": 250% (PERCENT) extra for top 3 in the team... Implementation fail
NicramDuel posted a topic in General Discussion
Well...apparently, this is indeed, how good it gets nowadays... xD I've been waiting for this mission very much, since finally, it's not MM that will decide how much exp I'll get, but my own skills. This mission was stated since its initial introduction (31st May!) that it will provide 250% (again, percent) exp bonus for the top 3 players in each team. Well, apparently, that's that. Gg, wp. -
Yamato RIP. Forget this junk its pathetic. Big fat elephant in the water
NicramDuel replied to Goktsu's topic in General Discussion
I'll be honest... the Yamato is the only other ship in my fleet besides the 1-time-played Vampire that I have a _0%_ winrate in. Lost every single game I had. Each and every one. But hell, I'm having a BLAST in it! - 7 games played, 7 lost... - Almost Battleship Elite Forces badge by average score (if it weren't for that 5-minute disconnect during my last game). Had it for the first 6 losses!... - Became top 1 in half of the battles... - Very fun fights and events (such as insta-killing a full-hp Hipper from 17 km's with only 3 bullets landing. Or scoring a double strike for simultaneously shooting a Graf Zeppelin and ramming an enemy Yamato after 1/4th-1/2ing about 20 feet in front of the enemy Yama for about a minute, trying to avoid the collision/keep up with it while loading salvo after salvo vs the GZ). Btw, Yama rams so hard it causes _2_ floodings when it makes contact, lol!... - And simply loving it, whatsoever! One of these days, I'll DEFINITELY get a win in it! Just you wait! I can't help feeling like Admiral Benson in "Hot Shots!" when I play this big boat - But I'm lovin' it to bits! Literally. To bits. And whatever else is left of it by the end of the battle. "Come to think of it, I never sailed Yamato home victorious in my life!"
