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Everything posted by GrossadmiralThrawn
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So apparently non main battery modules have random HP values
GrossadmiralThrawn replied to Lucasbamio's topic in General Discussion
That's an insult to Pen and Paper. There, even a bad roll can be FUN, depending on the situation and the GM and how the players take it. Here it's asinine dreck. -
geht doch drum, Prozentsätze hochzuhalten. Wie nach dem Träger-Rework. "X% müssen spielen, sonst würden die Vorgesetzten das reingesteckte Geld evtl. als Fehlinvestition einschätzen!" Ergo müssen U-Boote Hirntot spielbar sein, damit der Bodensatz, der evtl. sosnt frustriert abhaut sich in die Dinger hocken kann, sich geil fühlt, Geld reinballert und gleichzeitig y% gespielte U-Boote für die Spreadsheets erzeugt
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Willst n echten Kratzer im Snob-Lack? Emden und Dresden. Allein schon, was die alles hinter der Dresden hergeschickt haben um sie dann endlich doch zu kriegen... und sie dann beschossen haben, nachdem sie interniert werden sollte. Unter Missachtung Chiles Neutralität. "Darüber kann man nach dem Krieg reden."
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A variant of the Type 34 destroyer project. A comparatively large ship for its class, armed with "cruiser caliber" artillery. The destroyer is armed with four 150mm main battery guns in four turrets, with a huge salvo weight for a destroyer. Karl von Schönberg is equipped with "Engine Boost" and "Repair Party" and, unlike the German researchable destroyers, Schönberg does not have access to the "Smoke Generator" and "Hydroacoustic Search" consumables. Due to her good firing range and powerful artillery, the destroyer performs best in mid-range combat, dealing damage with its powerful AP-shells against poorly armored targets. German destroyer Karl von Schonberg, tier VI Hit points – 16500. Plating - 16 mm. Main battery - 4x1 150 mm. Firing range - 11.9 km. Maximum HE shell damage – 2200. HE shell armor penetration - 38 mm. Chance to cause fire – 12%. HE initial velocity - 835 m/s. Maximum AP shell damage - 3700. AP initial velocity - 835 m/s. Reload time - 7.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 104 м. Sigma – 2.00. Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 8.0 km. Speed - 65 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 4x1 20.0 mm., 4x4 20.0 mm., 2x1 37.0 mm. AA defense short-range: continuous damage per second - 119, hit probability - 95 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 42, hit probability - 100 %, action zone - 3.5 km; Maximum speed - 36.0 kt. Turning circle radius - 690 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 3.2 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party (Duration time 10 s; HP per second 165.0; Reload time 80 s; Charges 3) 3 slot - Engine Boost
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Bestes Beispiel, dass sich in der Erinnerung eingebrannt hat dazu: Die deutschen Zerstörer. Launch kommt. Community Contributers und Tester: "Die Schiffe sind gut! Sie sind stark, aber nicht OP! Sie machen Spaß! Etc." WG: " Launch Nerfhammer incoming!!!" Community: CC: Entschuldigen sich für die Videos die nun komplett invalidiert wurden.
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King of the Sea XV: Internationale Sieger
GrossadmiralThrawn replied to The_EURL_Guy's topic in News und Ankündigungen
eher: "Können wir vielleicht einfach mal die Arbeit reinstecken das Zeug zu fixen und besser zu balancen?" Wobei die Motivation eher in Richtung Art Department klingt. Management: "Nö. Nächste Linie! Mehr Premium-Schiffe! Und Konzeptabteilung: Wir brauchen die nächste komplett neue Klasse, jetzt wo U-Boote schon drinn sind! Wie währe es mit Minenlegern?" -
Muss nichtmal das sein. Kann auch einfach wieder das gleiche wie mit den Trägern sein. "Wir müssen es schaffe, dass so und so viele Prozent das Zeug spielen, damit wir behaupten können: "War doch ein Erfolg und nicht nur Geld, das wir in etwas gesteckt haben, was fast keiner mag!" Selbst, wenn die Klasse an sich dem Gameplay vollkommen in die Familienjuwelen tritt!"
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Wir wissen natürlich, dass WG das NIEMALS machen würde, weil wenn die Subs konterbar sind würden weniger Leute die Spielen und das schadet den Spreadsheets (tm)
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Also, Italian DDs and british BCs have more ships to grind through than the 6-8-10 jumps of the submarines. If you didn't get the French tree up to... 6?7? the same counts for the French Super cruisers. Submarines were a horrible addition that are poison for gameplay.
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Maybe we need to use ASDIC to find them.
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Yamato takes a shot from a distance be ause the DD opens up the CV: *bounce*
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Well, they were still very powerful, very annoying and well played were basically the match deciders, especially when one CV de-planed the other or sniped it, but at least AA COULD do something and your own CV COULD counterplay the enemy CV. Now it's just "let's ignore each other and farm damage! Unless I have planes with which I can take you out without being strapped of planes..."
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Yes. They had their alotment of Squadrons and that was it. You also didn't stear the planes directly and instead it was basically like an RTS. You had divebombers, torpedobombers and fighters. The latter allowed you to defend your team mates against enemy attacks etc. The CVs back then also were extremely strong, but they needed skilled players. Stuff like cross dropping (2 TB squadrons dropping hteir torps angled towards oneanother)... Then the infamous fighter strafe which allowed a good CV to obliterate entire squadrons of his opponent... But overlapping AA, Def AA and AA specialised ships could inflict a lot of punishment on CVs in return, even without having to fire their main guns at the CV itself. Also, CVs didn't have their 1 minute of automatic Damage Con immunity and when the CV was on fire, it couldn't launch new planes (later on, a skill was added that alowed htem to do so at a slower rate than normal), so if you found a CV, you'd set it ablaze and then farm it. I remember a Kidd round against Shokaku in a 1v1 ranked season towards the end of the RTS CV era, iirc... He lost, barely, and i'd shot down like 60 of his planes. he actually was a good looser, i have to say.
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What is wrong with the playerbase?
GrossadmiralThrawn replied to Captain_82's topic in General Discussion
I pick Option 6) All of the above! -
Das währe Stufe 1. Stufe 2 ist dann Gegner hinzuzufügen, die das als willkommene Zielübung auf den DD ansehen.
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My Last day in World of Warships
GrossadmiralThrawn replied to Masterdziki's topic in General Discussion
I'm currently in a very 'fun' "in between" state. For the last few years, I've been in a state of "long hiatus, interspersed with some dashes of activity" (the last 2 times i got active, aside of snowflake stuff, i finished two old, started lines, or 3 or four even)... Watchign some streams etc. I go "Ikinda wanna play again..." and then i see something, or just rememebr why i'm on a hiatus... -
Good old times... When attacking an AA ship meant that the CV could very well take itself out of the match...
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A versatile destroyer, combining powerful artillery and torpedo armament with the most modern AA defense equipment for the 1950s. Dalarna is a classic representation of the European destroyer line: powerful torpedo armament, strong AA defense, no smoke, and a decent caliber for her main guns, which allows the ship to repel the enemy in an artillery duel. The main difference between this ship and its predecessor, Halland, is the additional turret, which gives it one of the best damage per minute of her type. In addition, the Dalarna can use two types of torpedoes in combat: The familiar "European" torpedoes with high speed and low damage. Slow and not the most long-range torpedoes with increased damage. The superdestroyer's consumables are represented by the Engine Boost, Repair Party, and Defensive AA Fire. European superdestroyer Dalarna Hit points – 20300. Plating - 19 mm. Main battery - 3x2 120 mm. Firing range - 12.3 km. Maximum HE shell damage – 1750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 108 м. Sigma – 2.00. Torpedo tubes - 2x5 533 mm. Torpedoes: maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km. Alternative torpedos: maximum damage - 14400. Range - 10.0 km. Speed - 70 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 5x1 40.0 mm., 2x2 57.0 mm., 3x2 120.0 mm. AA defense mid-range: continuous damage per second - 379, hit probability - 100 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 210, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 9, damage within an explosion - 1890, action zone 3.5 - 6.0 km. Maximum speed - 36.0 kt. Turning circle radius - 720 m. Rudder shift time – 4.4 s. Surface detectability – 7.7 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke – 2.8 km. Available consumables: 1 slot - Damage Control Party; 2 slot - Engine Boost; 3 slot - Repair Party; 4 slot - Defensive AA Fire. Flamuu geht grad Steil... das Ding hat wohl mehr DPM als ne Smolli... und die "Langsamen Torpeods"... mit 70 kt.
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Ich würde Tarnungsmeister - Reperaturexperte - Brandschutz gehen. Warschienlihc werden einige widersprechen, aber so oft krieg ich jetzt keine 4 Brände und die -10% sind eigentlich gut... aber, prozentchancen halt.
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Ersteres. Ist ja wie immer SChonzeit für Träger. Bzw. Das Russische Super BB kriegt 2 Smolensk als DP...
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ich hätt ja auch gern mehr deutsche Premium Kreuzer und Zerstörer auf VIII, VII und ÜBERHAUPT Mal Premium auf V.
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Kriegsmarine Premium Containers
GrossadmiralThrawn replied to The_EURL_Guy's topic in News & Announcements
however, you can get it for COAL instead of throwing money at GW in these containers. 2 Tech Tree ships, 1 coal ship and 1 Premium ship that's cheaper than trying to get it via containers. -
Was habt ihr heute geschafft?
GrossadmiralThrawn replied to RootEvil's topic in Die Messe (Offtopic)
So. Runde des Tages. Ich vermisse die Zeiten, als Fliegerverluste was bedeutet haben... drecks Luftratten -
beim 5er und 6er Denke ich mal, wie bei der Yahagi Außerdem: HA Range ist gut. Feuerrate mies, Durchschlag im höheren Tiers, der HE, mies...
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ich muss zugeben, dass ich mir gedacht habe, dass sie den Namen eben deshalb genommen haben. Historischer Charakter, aber Heute halt der Politiker der immernoch versucht, eins auf "Putin kommt shcon nochmal rum, man muss ihm nur genug Zeugs zusprechen".
