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krautjaeger

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Everything posted by krautjaeger

  1. krautjaeger

    Torp spam and teamkilling

    *knock on wood* I had a bout with this a while back, it was really frustrating. Once there were three of them, two in cruisers and one in a DD, and they spammed so hard our entire team was in an uproar as they had to evade torps from behind and front. It lasted for about a week, and not seen since. Hopefully not to be experienced again in a very long time...
  2. krautjaeger

    The Manly Mans Manly BB Game Play Thread

    I cleaned out the screenshot folder not so long ago, but had this saved another place. A about a week back, it was a fairly good game even if I did get killed by a "lucky" torpedo at the end there. I never camp, in any BB, I just like it up close and personal. EDIT: Oh, and the credits received includes a 1 mill mission reward, obviously.
  3. krautjaeger

    Why is there never a discount on premium camo?

    There is also this one of her, much better: And if the historical camo is just horrific, I'd take a made up one any day of the week.
  4. krautjaeger

    Why is there never a discount on premium camo?

    There are some really bad ones in-game though, like the one for New York and New Mexico. Looks like it's been made by some kid with MS Paint, really dreadful. I wish they made better ones for those. And I agree, I buy camo mainly for aesthetic reasons. Bonuses are just a bonus, lol.
  5. krautjaeger

    Why is there never a discount on premium camo?

    Sure, but after a while that market is already gone. Those that could afford prem camo have already bought it. If they had a sale they could sell even more. Now would be a good time really, summer is coming up and those casuals that could not afford it for their reasons may be able to get it discounted. I wouldn't mind at all, even I bought mine full price. I just like to see more painted ships, and people being able to get the same advantages as others.
  6. krautjaeger

    Updated Compliment/Report-system, next patch.

    I like the "good side" of the karma system, it is nice to send some good vibes to other people that deserve it. imho.
  7. krautjaeger

    PT 0.6.6 Feedback - Other Changes

    The more I think about it, the option 'Interfere with my game' will just cause more frustration and anger and people will spend all 7 reports on some sod that sailed in to them. Removing 'Interfere with my game' and replacing it with the old 'Bot' is much better. Rename it to 'Suspected Bot' f.ex. imho.
  8. krautjaeger

    PT 0.6.6 Feedback - Operations - General Feedback

    There is, and I got them: "Get three signal flags of each type on your live account for playing one Random or Cooperative battle on the Public Test server."
  9. krautjaeger

    New Co-Op missions

    This is harder, but in another way. The bots here are more "intelligent" in a way, scenario is scripted better. Halloween was just stuff thrown at you and you had to gank it. In essence, this is so much more than Halloween event.
  10. krautjaeger

    New Co-Op missions

    I've posted a bit on the matter over at the PT-forums. This mode has extreme potential, but the Normal difficulty will wipe the floor with casual Co-Op'ers. One of the reasons is you absolutely need coordination, and the full spectre of ships as well (DDs need to follow up, go fast, smoke-up defence targets a.s.o.). If this mode had three difficulties, Normal, Hard, Very Hard (Hard and Very Hard being 'Normal' and 'Hard' now) where that Normal is easy-mode that most people can win (with reduced rewards ofc) this will entice people to learn coordination and strive to play Hard and Very Hard later on. This mode can be so cool, but I really wish they will not exclude a large portion of the player base that does not rise to a certain standard thus having three difficulties instead of one. For us that play PvP, making pre-mades and doing this on Hard and Very Hard (if they chose to go that route) would be absolutely amazing.
  11. krautjaeger

    New Co-Op missions

    Can you include a vote-option "Needs more work", because I for one can't vote either Yes nor No on the matter because this mode really needs more work before release.
  12. krautjaeger

    PT 0.6.6 Feedback - Operations - General Feedback

    Then you need to play regular Co-Op, the standard one, and/or Randoms.
  13. krautjaeger

    PT 0.6.6 Feedback - Operations - Balance

    You need the full spectre really, of ships. DDs absolutely need to smoke-up some of the ships you are escorting/defending at times f.ex. Yes, this is PT but thing is that the Co-Op people are rarely forumites and just play there out in the void. I know a few people who just play Co-Op, never on forums because there is no need for it as they just want to get in to their ships and shoot then win. These people are eagerly looking forward to this new mode, as Co-Op tends to become a bit stale after the 10th time but knowing them I can guarantee you with 110% certainty they will never ever survive the current Normal mode and then will retreat back in to regular Co-Op which is a shame. Thing is, I see this attempt at PvE scenarios as something that can become bigger than they possibly think but it needs to be handled right and not rushed. If there is a Normal easy mode, then two others, people may as said before learn coordination and become better at the game which in turn may see this people dare to venture in to PvP later on as well thus it would be a win-win. And for those of us in PvP, it could be a cool Co-Op mode where we can set up premades and just have a great time together. But we need, in my honest opinion, to include all player levels in this venture and not exclude people that are not over a certain standard which bring me back to the three levelled difficulty. Greetings to you too.
  14. krautjaeger

    PT 0.6.6 Feedback - Operations - General Feedback

    Rewards, for some reason, is only regular Co-Op and Randoms. I think this must be an oversight, but there it is.
  15. krautjaeger

    PT 0.6.6 Feedback - Operations - Balance

    A tad too high is the understatement of the year mate, you must be British. 80% of my team melts before we ever get half way. It's coordination that never gets any focus in regular Co-Op, but we who play PvP learn this to some degree although it is very team dependent there as well. I really fear that if this Normal mode gets released in to 'the wild' it will just make the casuals abandon it all together. I am hoping that the main focus of this mode was to appease the casuals, who are the majority of the Co-Op players. With three difficulty levels (Normal, Hard, Very Hard where what is 'Normal' now would be 'Hard' then) having that Normal being easy-mode I think that would make casuals want to strive learning coordination and playing the harder mode(s).
  16. krautjaeger

    Updated Compliment/Report-system, next patch.

    Nope, the same seven-standard.
  17. krautjaeger

    PT 0.6.6 Feedback - Operations - General Feedback

    Fresh install? May be possible to do the initial test install, then copy the main clients contents in to that folder and then start the launcher and do a integrity-test. As in the contents of ...\WOWS_PublicTest\res_packages
  18. krautjaeger

    PT 0.6.6 Feedback - Operations - General Feedback

    Please drop the 30 min cool down on the ship you just used. For me that's no problem as I have a plethora of ships to take from, but there are a lot of casuals that just do one or two lines. I can't see any reason for a ship cool-down in this mode, imho.
  19. krautjaeger

    PT 0.6.6 Feedback - Operations - Balance

    Well, first of all I really like the concept of this PvE Scenario Co-Op, it is exceptionally cool, but it is tailored for people with WR 49%+ (from PvP perspective) and that excludes a tonne of the PvE people. I can see this becoming a fad for those of us that knows the ins and outs of the game, making pre-made teams and all that, but for the casuals I reckon they'll just end up disappointed and go back to regular Co-Op and as far as I know that was not the intent was it? It seems that this mode will have a Normal and a Hard mode. Why not make it three modes, Normal, Hard, Very Hard and let Normal really be an easy-mode that everyone can win really with reduced prizes of course. That way, there is incentive to learn and then try for Hard then Very Hard later on. My 2 cents on the matter, in all honesty. And please don't rush this mode in to next patch if it isn't greenlit in the test, we don't want to end up with this being WoWs version of WoT's 'Historical Battles'. As said, this could be really cool if done right.
  20. krautjaeger

    Updated Compliment/Report-system, next patch.

    Actually, if they just send all the "Interfere with my game" reports to /dev/null/ it can function as a valve for people to just get frustration out of their system thus have a cleaner chat. If they're all junked after reporting, that is.
  21. krautjaeger

    PT 0.6.6 Feedback - Operations - Balance

    Wait a day or two, until those not really interested in the new mode are gone after collecting their flags and camos from regular Co-Op.
  22. krautjaeger

    PT 0.6.6 Feedback - Other Changes

    About the change to the Report/Compliment list, it is awesome that you made a separate entry for AFK but you should keep 'Bot' there as well because there are times where you do see something that can not be anything else but a bot and now there's no report for that.
  23. krautjaeger

    Updated Compliment/Report-system, next patch.

    I guess the "Interfere with my game" is the same as "Unsportsmanlike conduct" in WoT. I'm just glad they made a special AFK entry, as that is the one I use most when it comes to reporting. If they matter, in the end or not, doesn't really matter to me. I can imagine the AFK report being cross-referenced with their own telemetry, to see if anyone is doing this every single game for some reason. The 'Bot' one is gone, which is kind of sad because some times you see something that is clearly bot behaviour. Like a guy, lots of people met him over and over again in our late night games he became sort of "famous", he ran some sort of simple bot script/macro where he started stationary then just went forward and fired his guns in to the water if something hit him. He did this all the way to tier 6 where in the end I made Support aware of what was going in as well. He is no longer with us, on that account at least.
  24. krautjaeger

    PT 0.6.6 General Feedback

    One thing, mentioned a long time ago as well, as general feedback goes. New York and New Mexico really needs an overhaul when it comes to their camo's. You haven't seen a more dreary attempt at camo anywhere else, I dare say it is a placeholder for something better. Many of us like to buy camos for our ships, but only if they at least look the part. Wish, again, you'd look in to this.
  25. krautjaeger

    PT 0.6.6 Feedback - Sound

    Further, on the topic of sound, you really need to develop gun sounds, AA, secondaries more. My grandad said, during WWII, that the sound of battle at sea was something terrifying and loud. Thunderous main battery fire, that left your ears ringing and the AA sound was much more than dried peas being shaken in a tin can. I would imagine there is a lot of live gunfire sounds on archive throughout the world, military museums and all that.
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