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Major_Damage225

Beta Tester
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    2,875
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    7295
  • Clan

    [HMSR]

Everything posted by Major_Damage225

  1. Why did noone choose Napoleon?
  2. Major_Damage225

    Before i click enter for a PvP game....

    I just use the standard ship cammo and premium consumables, basic flags, no det, fire flag, speed flag, unless im grinding/retraning a captain, in that case i stack eco flags/cammo.
  3. This may be a bit offtopic, BUT seeing and reading everything lately and Musashi's tiering, i can only say: Put Hotel Yamma to T9 and add the A-150b (i think) with 12x460mm's as the new IJN TX, as Yamma clearly got powercrept and is thus UP
  4. Major_Damage225

    Ramming has to be looked in to.

    Dont hang me, but i'd keep the ram thing, it's a good (if not a anoyng one for some) tactic when you'r a low hp DD with a ram flag(yes i use those on my DD's) to take out/majorly damage a full hp/low hp ship (get shot and get sunk or try to pull a sink from davey jones abiss) and mabe change the outcome of a battle (it's not as anoying as the instaboom random detonation, though i saw for me i can only roll that dice with a HE ammo hit near a red's turret, it's prolly just me though)
  5. The only time this can happen is late night when the server population is low, it's not a sure way tactic to stat pad but in late night low online numbers you'r odds greatly increase to pull it off
  6. Major_Damage225

    Your highest kill count in random battle

    3d option is usually the main reason
  7. Major_Damage225

    this is why i dont play zao anymore

    See that's one of the reasons DD's are sutch a faveourite target, Zao + DD sunk = profit (i havent used my Senjo yet, but i sure as hell have been on the reciving end of them in my Shima)
  8. Major_Damage225

    Your highest kill count in random battle

    Had a few 7 kill games(idk how many, is there a way to check, i know there was a few), all in the kamikaze-R (i know, seal clubbing ), on a few other ships only kraken's, i've still got to get my goal of 10 ships, i'll get there eventiually. Speaking of ships sunk, what's the current record?
  9. Major_Damage225

    List of ships and mechanics that need reworking

    Too bad mtm isn't here, he'd have some nice thing's to enlight OP with
  10. Major_Damage225

    That sea beast unleashed

    My best lowest kraken is also Hermelin - 16k damage - 5 ships sunk
  11. Major_Damage225

    List of ships and mechanics that need reworking

    I'll take two jumbo popcorn's, and throw in a pitchfork for good mesure
  12. Major_Damage225

    List of ships and mechanics that need reworking

    This thread being serious?
  13. Major_Damage225

    List of ships and mechanics that need reworking

    Do enlighten me and explayn?
  14. Major_Damage225

    Ashitaka Tier 7 BB is finally coming

    Well, it has the most important trait, it is fun, but Ashi, well i dont think there is mutch fun there sadly
  15. Major_Damage225

    Uber OP russian BB study from 1914

    This was the ultimate BB study done in June 1914 by the Russo-Baltic SY in Revel. It was never seriously considered for production and was more of a design study to see if it can be done. It was considered to be too big for the Baltic Sea operations. Data (all in metric units): Displacement - 45,000 tons Full length - 265.0 m Full width - 34.4 m Draft - 9.15 m Armaments: Sixteen 16"/45 Twenty four 150mm/52 Torpedo tubes: Four 450mm Armour: See drawings Engines: 11 universal boilers, 16 oil boilers, 119,452 h.p. Speed - up to 30 knots All info found on this ship was posted by senior_kickass on Spacebattles forum. Imagine this thing in wows
  16. Major_Damage225

    Dynamic Map

    So i had this idea pop into my litle bean, with all the talk about maps getting stale, why not make a dynamic, ever changing map. Here is the idea, you take a map, Islands of Ice for this. All of the in map islands get removed (the out of map ones can stay because of scenery reasons) the islands get replaced with icebergs, some big, some small etc. The icebergs themselves move/wander randomly around the map, but not into caps, that could cause some salt (i got pushed out of capping etc.) If two icebergs hit eachother they just move apart, into a new directions. I think it would bring a everchanging map and thus make things a bit interesting. If a ship would bump a iceberg it would not change it's course, even get a light team damage like hp reduction, nothing serious, few hp a second. What do you think?
  17. Major_Damage225

    Dynamic Map

    Well that is then in the keyboards of WG then. Hear that WG, start PT testing it asap.
  18. Major_Damage225

    USS Salem TX Us Cruiser is on it´s way

    Any news how this ship is going to be implemented? Rank reward, FXP (though that might be a bad choice or good, depends on how you look at it)
  19. Major_Damage225

    Dynamic Map

    Just put some TB equiped Habakuk's at the map edge, border hugging solved
  20. Major_Damage225

    What premium destroyer should I choose?

    Personaly i would wait for the incoming T6 KM T-61, it's lookin promising.
  21. Major_Damage225

    WoWs Black Friday Deals

    How mutch are ya willing to bet that whoever fly's this flag will get focus fire by the green and red team alike
  22. Major_Damage225

    WoWs Black Friday Deals

    Bought the Atlanta, only had time for a quick coop maiden voyage, took out 6 bots with the mortars, it's a lol machine that's certain, i think i'll like this ship, defenetly a good buy
  23. Major_Damage225

    WoWs Black Friday Deals

    400€ is a helluva lot of money, though personally having most premiums, i dont even want to know how mutch i already spent to date, goid thing the misses dosent know or she'd burry me alive Now if i wouldnt have any premium, i'd actually concider
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