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Everything posted by Major_Damage225
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Cool, no need to use my channel then Your still welcome to use it though if needed.
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I got a disco channel for Wows use if anyone's interested. Made it purely for wows use. And i like the idea Edit: non expiring link. https://discord.gg/HnDpVmb
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Discussion thread for "some interesting info around the world"
Major_Damage225 replied to Deamon93's topic in General Discussion
Wow, love the reworked Zipangu port, i always use that one, now it just looks perfect, gj -
I see im not the only one here to reside in T8+ coop matches lately
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I get the destinct feeling that those torps will stay as they are now, in wg eyes a ship must have a gimick, and since it dosent have smoke or radar, well, theyr keepers, i say buff them to 14km
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Now this idea i like, now mabe not in random (not because of me, id love it) but to have a random spinoff mode where there is a random map generator, no 2 maps are the same, well that would be a dream come true
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Discussion thread for "some interesting info around the world"
Major_Damage225 replied to Deamon93's topic in General Discussion
Soo, WG working on a Pan asian Kutuzov clone/variant. Those torps though, a stealthtorping HE DPM machine. -
Funny and sad game situations shown with map screenshots.
Major_Damage225 replied to albinbino's topic in General Discussion
Looks like a standard TX battle to me -
Funny and sad game situations shown with map screenshots.
Major_Damage225 replied to albinbino's topic in General Discussion
New anty DD torp consumable being tested? Press J for jump anyone? -
What i would do too have the chance to see again a Umikaze rek a Yamato... Oh the good'ol days
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Do you agree with this upcoming dev change?
Major_Damage225 replied to ___V_E_N_O_M___'s topic in General Discussion
I see someone has too mutch free time -
The Ring - Round 1 Video with code for a special mission
Major_Damage225 replied to IanH755's topic in General Discussion
Thanx, worked, can never have too many of those -
Ovechkin Query: Kinda the elephant in the room but I have to ask?
Major_Damage225 replied to ___V_E_N_O_M___'s topic in General Discussion
Why is he toothless, umm.... You ever tried contact sports,? -
That sign never works besacuse "it says i cant go here" , player logic "it means it's a sekret tip, I MUST GO THERE!! (insert zombie noises here)" Yeah i had a 3 BB division on my team go there unfortunatly because, muh ultimate taktik Though as be it rare when a BB that knows what he's doing going there can be good, but in reality verrrry rare.
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Yes, in fact there was a player named :Tirpitz: helming a Tirpitz who took out 3 on our team one being the Terrrrrible'o lala
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Saw one in coop earlyer, wasnt impressed by either ship or the player, it lasted a whole 2 mins, it's a pass in my book for now.
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What to do with US version of Ovechkin?
Major_Damage225 replied to Verblonde's topic in General Discussion
To me the US version, if you use the HP skill, could be used on DD's. Mine is sitting in arkansauce till i figure out where to put him. -
Well, hopefully one day we see the server merge (excluding china, theyr the speshull snowflakes)
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I think it has to do with lag, i have a alt on Asia server, 300ping is normal, wheres here max 30. I think its the main reason, correct me if im wrong.
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Which forum members have you seen in random battles?
Major_Damage225 replied to Cobra6's topic in General Discussion
Was indeed a pleasure, hope to meet you again -
OP, i'm all for more realism detail to be implemented for better imersion, heck i play on a 55 inch 3D tv with 3D turned on, but some of you'r sugestion's as mutch as you may find them good, cant be in wow's. I do love you'r idea for a first person explore mode, that would be really neat.
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cv rework CV Rework Beta Test - Feedback thread
Major_Damage225 replied to Crysantos's topic in General Discussion
I did that, hold RMB just like on surface ships but the squad still turned Must have been a blunder on my part, i always played after 2 am -
Discussion thread for "some interesting info around the world"
Major_Damage225 replied to Deamon93's topic in General Discussion
Well look at it this way, the new CV's will field only one squad at a time and not multiple as they do now -
cv rework CV Rework Beta Test - Feedback thread
Major_Damage225 replied to Crysantos's topic in General Discussion
So the test server was shut down, take it wg collected enough info for now, when is the next sesion of testing planned for? From my few battles, my thought's are that CV's now in general are easyer to play, the skill floor has been significantly lowered but the skill ceeling is still high, i can see the good players still having massive impact on the outcome of the battle, since those players know what the priority is and what i personally like is that you get more immersion with the reworked gameplay. Rocket squads- theyr fast, good for initial scouting and causing module damage against DD's at the begining, also good for taking out AA modules on BB's and CA's so you next DB and TB squads get a bit less AA to worry about. TB- only did two odd battles but way more accurate for me (average joe) over the RTS version, if you force a DC on a target with prior DB's you'r guarenteed flooding and if you'r first wave misses you can turn and probably get you second wave out while the target is still in turning (yamato in this case) The inability to controll you'r cv while in plane mode is a bit of a downder but a bit of planing with autopilot should fix that, you can always make ajustments between waves. If the UI lagginess can be lessened it would be super, only thing that got me was the mouse controll of the squad movements, a free look i think is a must, i tried to get the planes to respond to my mouse inputs better via settings and my mouse DPI controll, went from 2k DPI to 8500, but didnt have any luck. Thats from me for now, i wanted to get a better feeling for the new gaeplay today since its my day off but yeah, server is off. Nest round of testing then. -
Discussion thread for "some interesting info around the world"
Major_Damage225 replied to Deamon93's topic in General Discussion
I dont think this removal of CV's from OPS is premanent, rather a temporary thing so the OPS can still be played while the CV rework is happening, in the future after the rework i'm willing to bet that CV's will be implemented back into OPS.
