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Major_Damage225

Beta Tester
  • Content Сount

    1,731
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    5871
  • Clan

    [HMSR]

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About Major_Damage225

  • Rank
    Sub Lieutenant
  • Birthday 12/29/1988
  • Insignia
    [HMSR]

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  • AIM
    Discord > Major_Damage®

Profile Information

  • Gender
    Not Telling
  • Location
    Behind you :P
  • Interests
    Duhhh, 100% ship nutt.

Recent Profile Visitors

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  1. Major_Damage225

    What are you the most unsatisfied with?

    To give the honnest answer, the most only one top thing i am defenetly and completly unsatesfied with. WG Vodka moment when they recked my Bucky (Fubuki) from T8 to T6. WG Gimme back my waifu!!! Id pay up to 80e for a prem version(basic bundle), if possible with aki turrets and everything else copy pasta of the old bucky (no joke on this one) I soo miss my <3
  2. Major_Damage225

    well... it could be worst

    Using Niko... Errm Rasputin in randoms is (as i found out) the best way to get your karma to - 1000 and get called cheater/hacker/reported and anyother negative atribute you can think of. Gotta give it to WG, giving the biggest troll ship ingame the biggest troll cammo.
  3. WOWS will be here for may years to come, sure some will come, others will leave, but i'm seeing WoWs being around in 8+ years easy. Now, what the doomsday preachers will be saying, well the same old thing stuck on replay.... permanently.
  4. Major_Damage225

    Ships for T9 ranked

    Kitakaze is T9, Emerald is T5
  5. Major_Damage225

    Ships for T9 ranked

    My picks for T9 would be. -Z-46 -Kronny -Missouri -Musashi Buuut i'll go masohist and i'll start with Ibuki
  6. Major_Damage225

    Four codes from Wargaming fest

    Same, no luck, guess the expiration date has passed.
  7. Major_Damage225

    The game is EDIT on so many levels

  8. Major_Damage225

    New life for Tier 2 to Tier 4 Premium ships

    Tiers 2-4 (T1 competitive excluded ) are fun because there is more "action" there, so in my book anything that gives incentive to play/populate lower tiers more is a good thing.
  9. Major_Damage225

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    Hmm premium T8 rashian version of "the boot" HMS Nelson
  10. Major_Damage225

    LU advice.

    I'll see when the dates expire, i got 4 in the grind and only the yammy one i'll be able to finish. I expect the others to reset after the date arrives and to start from scratch.
  11. I can see how Stalingrad may/would get pulled when a perfectly balanced legendary upgrade is made avalable for it
  12. Major_Damage225

    LU advice.

    They last untill you grind them out if im not mistaken, the date is there just because a date has to be there
  13. Major_Damage225

    Console Ready CV's....We all told you so ;-)

    Just a quick comment, since i keep seeing the "CV's were too OP, godship in the right hands etc" In the hands of a good+ player the old CV rts were verry strong and even when not causing big damage numbers were still verry impactfull on the outcome of the game. But now in the same hands the new CV iteration is outright murder, moreso then before, and theyr mutch faster in strikes to boot. Basicly what i wanted to say. I cant wait to see the forum get spammed with "CV OP" threads when it gose live
  14. Major_Damage225

    Russian Battleship Line

    I'll pass on posting the 4x4 16 inch gun super nikolai since i posted it so many times, i dont want to spam that thing, so i'll post the link to the site where i found it at. However here is a site with a few rusky BB projects(and that monster) proposed for the navy that i think you might find interesting. http://www.gwpda.org/naval/irn16bb.htm Highly recomended to take 5 minutes of your time and have a look. One of the thing's i found hillarious is the first one had aromured funnels
  15. Major_Damage225

    World of HE Games

    AP still and always had/has a "chance" Problem is due in no small part to most players just not wanting/knowing how to use it, or it takes too mutch cognative ability to know when to use 1,2. AP or HE alone despite one having big number rolls (when it gose on target, unless RnG is in a trolly mood ) and the other having DoT, used (as allot of players seem to do) alone is just wrong. AP and HE used properly in sync is where you see a big diference and should be the way to go for players, but the latter is kind of a lost cause i think (precentage based of course, good players are around, it just hard to se due to the small % group theyr in)
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