WinningSpike010
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Everything posted by WinningSpike010
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Does a won game count as a victory for combat missions progress in case of inactivity penalty?
WinningSpike010 posted a topic in Announcements and General Discussion (English)
The headline is self-explanatory. I've got a server crash during a ranked battle, but I was able to restart the game and rejoin the battle. Despite my efforts I got an inactivity penaly anyway, but the warning in post-battle debrief said only credits and XP were not added. Because of that, I also lost the doubloons for 12 victories in each sprint of ranked battles. They did'n count the victory where I had gotten the penalty, and I didn't get any warning about that. I could'n find anything about not counting the victory for either mission progress or goal achievement. This means either the rule exists, and it is written somewhere, or it is a bug of the automatic penalty sistem, which had an unwanted, and not forewarned behavior. WG's player support was unable to give me any specific answer, as usual. So is there someone that faced something similar some other time? What do you think about that? -
Just tryed Concealed Maneuvers... About its current mode I think that's the worst idea I've ever seen from WG!! The game is totally unbalanced in a way I've never seen before in this game. On Brawl you can have teams with unbalanced type of ships and player skills, but the number of ships and of human players is the same for both teams. On Asymmetric battles you fight against a larger team, but the whole smaller team is made of human players and the whole larger team is made of bots only, and they are of a lower tier as well. Playing my very first battle on Co-Manin I've just landed in a team where there were 4 out of 9 humans only, and in addiction we haven't any of the special-skilled CVs. There were 7 out of 9 human players in opponent team, and 1 out of 2 CV with special skill. The battle lasted just 7 mins (see attchements). So the point is... Is that a joke or what??!!! I'm not planning to waste my time testing such a s***t... Waiting for deep modifications before playing CoMan again. .
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You can maybe say it is INDICATED, but not highlighted for sure.
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+ 1 about both Concealed Maneuvers, and Operations. In addiction I think it wouldn't be bad doing something to let users better recognize which cells of the Personal challenges chart are at the first score level and which are at further levels. Mayby give different colors either to the score, or to the cell background, or to the cell borders according the score level could help.
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Same here.
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Just a little anomaly in pre-battle window. It looks link I'm not connected yet (empty dot), but I also have the "start battle" button, and it works. This has begun on the 2nd day of the 2nd PT.
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Developer Bulletin for Update 0.11.7
WinningSpike010 replied to The_EURL_Guy's topic in News & Announcements
The same has exactly happend to me!!! -
Fixed: it needed key commands to be reset. It was because of artillery key has been changed into "space" instad of "shift". After resetting to default the spectator view works again, even though I've eventually set "space" for arty again.
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I'm experiencing on live server the same bug reported in this thread during public tests. Is there any way to fix it??
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In Operation "Raptor Rescue" Raptor gets beached and can not reach her destination in time.
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How am I supposed to watch the battle on spectator mode if no key is reserved for that funcion? And how am I supposed to answer the survey about the "new" spectator mode if I can't use it?
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Now even the voice only in Russian, despite it's set to English. LOL.
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I've found out a coupls of bugs. 1- A bot lost its way, got beached near map border and sayed there until enemies find and kill it (see attached screenshots). 2- Every time I've used temporary binocular view pushing LMB and released it, the LOS went back to 3rd person view turning to the enemy I've selected instead of remaining on the direction where I was watching through the binocular.
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Ok, now it's going to become a serious issue... Ranked battles were already hard to fight in the previous format, because of worse influence tomatoes have on the battle outcome in a smaller team. In the new format they are almost unplayable because of the increasing amount of star-saver-only players. Almost none is doing THEIR job in ranked anymore. Everyone just thinks to cap the closest (and usually the safest and not decisive) area to earn XP enough to save their f... star!! As usual, something intended to encourage players fighting and be active it just works in the opposite way... Most of DD captains usually go to the closest area completely ignoring the farther and let the enemies cap it for free. Basically, most of DDs are currently playing AGAINST their team mates! Well, you can still report them for unsporting behaviour but it won't affect them actually and they will keep their play style anyway... Maybe it's time to think of something else to encourage the players to be active. So, what about let the best DAMAGE dealer (or the best ship KILLER, but it could often be hard to choose just one...) save their star?? This could still be not enough to discourage the star-savers, but it would maybe force them fighting a little bit more, at least... What are your suggestions about that?
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About MM monitor does someone know which stat is related the player name's color to? It seems to be about some ship's stat (=it changes to every ship) but not related to the displayed ones. So what about that??
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Well, on last sub-update WG decided to restore the old warning icons for spotting by hydro and radar instead of the generic danger indicator (exclamation point into a triangle) they introduced on 0.6.15: >> Update 0.6.15.1 - 100MB [UPDATE] Update 0.6.15.1 will happen 28 December; preparation begins at 06:00 CET until 07:30 CET (UTC+1). The game will be unavailable during this time (1.5 hours). General Changes: Winners of the Clan Battles Season have been added to the loading screen of the "Hotspot" map Added "Hotspot" achievement to the game (Rank among the top 16 clans in the Clan Battles Season) Added New Year pictures for combat missions, challenges and events Added start and end dates for Campaigns Returned old indicators of Hydroacoustic Search and Surveillance Radar >> This could be a good news, because it's useful to know if you (mainly when playing a DD) are spotted by a long (radar) or a short range device (hydro) to choose the adequate reaction: either simply gain a little more distance or run away and dodge... and pray. Anyway it seems the "old" warning icons have instead become THE SAME icon (the old radar's one - see attachement) for both devices now. This means the restoring becomes quite useless: if the icon is one for both devices so the triangle or the circle it's the same thing... In fact the cruiser in the pic killed me (I killed her too... ;>) just because I was surprised Atago could have radar and I've reacted one second late. Maybe is there something I've missed? Or maybe could be a bug?
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What about old hydro/radar's icons restoring?
WinningSpike010 replied to WinningSpike010's topic in General Discussion
No they weren't always... A lot of time ago the circle (current icon) was for radar spotting and an icon similar to: (((o))) was for hydro. I'm very sure about that. At least this was in last ranked season where I played mainly DDs and got a lot of either hydro and radar spotting. However maybe you're right about the last time before it was changed to the triangle... Thinking about the recent period I'm now rememering that sometimes I got spotted in mid-low tiers (T.4/5) with the old radar icon as warning and couldn't realize how was possible ships in such tiers could have radar!! LOL!! I never realized before that WG actually removed the old hydro icon... I've always thought it was a bug just because I can't remember I've read anything about the merge of the warning for both devices into a single icon. Anyway I've just found out one can now read that into the current F1 ingame table of instruction. But, repeat, I don't remember I've read that somewhere else... -
Saving Transylvania - tips for success
WinningSpike010 replied to ajb13's topic in General Discussion
Does someone know if one can earn ALL the rewards for mission accomplishment EACH time he gets it or they are for the first time only as for the weekly scenarios? -
How to reduce icons and bars in class panel mod?
WinningSpike010 posted a topic in Announcements and General Discussion (English)
I'm using the "Class panel with small bars 2.0" mod by BADoBEST from Aslain modpack but the last version has bars too big and icons too spaced so on red team's side they are getting hidden by ribbons and having the mod this way became almost useless. Does someone knows how either to move ribbons lower and/or to reduce bars and icon spaces back? Thx in advance for any help. -
T5 CVs can't use ALT key and T6 ones can. What if in a T6 battle there are T5 along with T6 CVs? T5 can't use ALT yet? And T6 instead can??? If this really happens is totally unfair because it would mean T6 CV's fighters can strafing and T5's can't... How T5 fighters could fight T6 this way?? Please tell me it isn't... I can't believe WG fucked this up too!! I've just lost all my T5 fighters vs T6 in few seconds (and obviously all bombers and TBs aftermath of them) not even having time for shooting a single bullet. It's ridiculous!! If that is true I'm going to sell my T5 CV immediately because T5 ships almost always play in higer tier battles...
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Well, it seems this would be another MM's brainless behavior to add to the different number and kind of DDs (=IJN torp DDs vs gunboats) in teams and to the different number of GER T.7/8 almost-unsinkable-supercuiser-like pocket BBs in teams and so on... Thx WG!!
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I've posted the screenshots of all my battles' time lasting during a whole day but that was the last post on old forum then the following day WG closed it and opened this not moving here the old posts... Anyway not so hard either to guess and to do!! Now the screenshots are attached here too.
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Agree. Last time I've checked it up was little longer than 10 mins but I've noticed even the minimum of ships balancing that WG set last summer is now almost completely messed up. Anyway most of the updates bring a worsening of battles' balance and during this very last days I got even a 6 mins lost battle... BATTLES IN THIS GAME ARE FALLING DOWN INTO RIDICULE EACH DAY A BIT MORE!! I already gave this game up for some weeks a pair of months ago. Maybe is the right time to quit definitively now...
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Average battletime has become too short. In other words...
WinningSpike010 posted a topic in General Discussion
85... I can't see a "real" fight since long time ago. Most of the battles are getting to become slaughter instead fights. The trend lasts since many months ago but it seems getting worst in the last 2-3 months IMO.Sometimes WG asks us if we are satisfied about the battle we've just played, but it happens too rarely. So I've created this poll to understand if I'm the only one who has this feeling. I've attached some screenshots of my today's battles plus the one of the last battle I played before I gave up with this game for some weeks because ofthe bad feelings I'm getting about the current battles' balancing. As you can easily see, most of the battles seem lasting barely around the half of the max available battletime, now as well as It happend one month ago... However this experience is limited to the mid-tier battles (4-7) only. In fact I've chosen not to waste the time researching high tier ships because I don't like at all the play-style of the high tier battles. -
Average battletime has become too short. In other words...
WinningSpike010 replied to WinningSpike010's topic in General Discussion
What the hell!! Poll questions and attachements removed in new forum,,, Thx WG!!
