WinningSpike010
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Everything posted by WinningSpike010
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Something more...
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Now there is a picture too... I hope WG will make MM stop balancing battles where a team is so noob that can get zeroed score, being erased doing no moe than 2-4 kills. A lot of people are complaining that new MM is not fun because of one plays against higher tiers most of the times. If one find himself into such teams even playing against same tier... well, this means the game worths no more the waste of time...
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Increase credits earned or decrease repair/service!
WinningSpike010 replied to PhantomSailor's topic in Archive
Another outcome could be that some players drop (leaving them in the port or selling/not buying) high tier ships and play up to mid tier only... Did anybody think about that? -
I'm confused a lot about the use of the personal referral link to invite a friend. If I want to invite a friend of mine having a WoWS account but not logged in for more than 3 months and I sent him the link. What has he to do now with that??
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WG should have to actually update ARP missions news. Nothing it's specifically said about the new missions. Last update has been in June so they have to re-update. In-game I can't see which tier is needed for the missions further the active one when I read floating tips of the missions. Anyway there is the announcement of the update (but not the update itself) into the event calendar of August
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Is there a replay folder as in WoT just in WoWS too? If yes where? If not, is it possible to save a battle replay in some way? I need it because I'm finding some idiot DDs' players that get fun torping allies. When they try with me I kill them with no mercy but I need I could demonstrate that I'm not a teamkiller, self defending only. Incidentally I saw that this kind of brainless guys are usually big noob players (I always look at their stats). I guess they try to have fun Killing team mates because they maybe saw they couldn't have when would fight enemies as they probably die often very quickly playing DDs. I would please to know too how to report them actually (ingame reporting is a joke!!) and make'em ban without a battle replay?
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...what's that????
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Checked out again and found out 2nd and 3rd keybindings were blank. The first issue not solved yet.
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It seems lot of keybindings went off duty after a customization attempt (just like happened on late beta). Can no more return to normal ship view from carrier's eagle-eye view. Can no more track shells/torps. Can no more ping on minimap square (can do that on tactical view only).
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I would like to see team mates' dealt damages too in "team score" chart, just like do on WoT.
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Something odd about Grand Naval Battles weekly missions
WinningSpike010 posted a topic in General Discussion
Well, I don't know what happened, but maybe WG wanted to help me because I didn's complete some weekly missions in the first week... !!! ;) Today these missions have been resetted and I've just found out that one (XP in a single battle) still shows my best XP score in last week instead got a reset and the other one about XP (total) is still counting XP earned in last week. The other 3 missions are different, but they seem still to remember the achievements I got during last week as well!! That's good for me - I have a week 2 mission already completed (20 battles won) even with not yet one battle played in week 2!! - but I'M VERY VERY CONFUSED NOW on how these missions work!!! O.o -
Something odd about Grand Naval Battles weekly missions
WinningSpike010 replied to WinningSpike010's topic in General Discussion
Where does the karsun's quote come from??? Can't see it into this topic... -
Something odd about Grand Naval Battles weekly missions
WinningSpike010 replied to WinningSpike010's topic in General Discussion
So they are actually not real weekly but permanent instead... ;) -
is this a bug ? or a joke ? 2 vs 8 DD's in a game..
WinningSpike010 replied to Serfiraz's topic in General Discussion
This seems happening on every tier battles after patch 5.5.0. WG didn't say anything clearly about that, but something has just changed generally in MM working principles. Profusion of DDs is happening on mid tier battles too, but this make the all-DDs team very weaker and always quickly overwhelmed there because of the limited torps range makes mid tier DDs more vulnerable to cruisers. Having more cruisers means usually an easy and fast win on mid tier and I'm finding myself too many time into team with 3-4 cruisers against team even having at least 6-7 up to 9 (!). I got even some kraken unleashed out there but that didn't worth because these battles are RIDICULOUS really!! To have a winning row (even a double win only) is now very hard, but to get losing one is still always very easy. My global win rate increased more or less constantly together either average damage dealt and average experience since I had begun to play WOWS at official releasing. Despite these last two are still increasing, my global win rate has begun to get a constant decreasing since last 5.4's sub-patch and it have just had a dramatic fail since 5.5.0. This is because too many battles are now IMO - I repeat - not interesting and even ridiculou !! Too many battles now end with 2/3 vs 10/12 losses. This game is looking more and more like WoT, where the most of the matches finish when enemies are wiped all out. Wins by points are now more rare because many more battles are ending by the slaughter of whole enemy team. On the other hand I've recently experienced a lot of DEFEATS by point i.e. losing because of team's score gets RESET TO ZERO!! That was hard to see before 5.5 but now it happens quite easy to do. And I've learned that in-game only, because nothing is stated about that into victory conditions' list (one can see it in-battle with Tab key)... Well, I hope WG will adjust teams balancing again on next 5.5's sub-patch or I will leave WoWS off soon, just like I've done with WoT, because the game does no more worth the time playing that way. -
Something wrong about Grand Naval Battles currency
WinningSpike010 posted a topic in General Discussion
Well, it seems WG guys lost their calculators this time... The total amount of collectable diamonds from permanent missions is 500. The 1st week's missions are giving 80 diamonds only. If all next 4 weeks the weekly diamonds collectable will remain the same, that means no more than 400 diamonds could be collected from weekly missions. Well, at my home 500+400 gives 900 so... How the hell does WG suppose I could collect 1000 diamonds to earn the 100 GNB camouflages that should be the best prize in personal goals??!! LOL!! Something about the week 1 missions' content too. In the Kamikaze restoring event one weekly mission required to achieve 1800 XPs and that was hard but not impossible even to average players playing mid tier ships. Now the required XPs have become 2500, i.e. 1 out 4 mission per week is now actually reserved to top players with top tier ships only... And all the others?? Maybe you would eventually achieve that mission if it was a permanent one, but as a weekly one most of the players will achieve it one time maybe and if they will be lucky only!! I hope WG will lower the requested XP in the next weekly missions or will change the conditions to be achieved, but I'm not too sure about that... So this time it seems that to achive the top personal goal will be actually IMPOSSIBLE, and some of the previous too will be probably unattainable for many players anyway... -
Something wrong about Grand Naval Battles currency
WinningSpike010 replied to WinningSpike010's topic in General Discussion
But what kind of ship did you use to achieve that? -
Team balancing really sucks now... But that happens since last 5.4 sub-patch (5.4.0.1 o 5.4.0.2)... I'm often finding myself in team full of useless noob DDs that don't even cap and go around doing nothing till they get killed... In few minutes you find yourself almost alone surrounded by 5-7 enemies who kill you before you can shoot the 2nd salvo. However the worst thing is that winning two battles in a row has now become virtually unachievable. The best that you could expect is to have a row of alternate win-defeat, but to lose 2 in a row remains quite easy instead. And when you have lost 2 you could often have a losing row virtually endless. The only thing you can do to break a losing row is to close the game and wait a lot of time then restart WOWS and see if the matchmaking turns into better.
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What about the announced dynamic Divisions?
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Would you please suggest me what to do against teamkillers? I'm finding a daily one in recent days. It's unacceptable anybody can do nothing in WoWS for making idiots having fun shooting team mates when enemies not even in sight be punished in some peculiar way as in WoT happens automatically!! It happens to hit or even to kill a friend by mistake when fighting, but IMHO WG must find a way to do something different for punishing these guys that spoil the game and now are paying the same fine as for unintentional damages...
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Now it seems domain has expired...
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It's a couple of days that WOWSDB.info stats website is down. Does someone know something about, please?
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Same. Had some disconnectons when I was in battle too.
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Played some battles and didn't see any balance about splitting same ships in both teams different from previous version.
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>>Nowaday, to think you have to click on a website to join and follow an event and that there's no indication whatsoever of that event in game is just ridiculuos (and no, you can't say the image on launcher is enough because a lot of player seeing an event on launcher will just launch the game to learn what to do ingame and will feel like they're missing something >>when they see nothing in events section). Sorry, but I disagree with that. I knew about the event just reading on launcher. Then I clicked the link on it and went to event's web page Learning all I needed to partecipate. I hardly either believe one could try to find ingame news and when he didn't it's hard to believe he didn't try to click link on launcher. Anyway I agree with you about the way WG managed the event. Mainly - stated that EU server has an average peak of player around 25,000 and they don't want to disclose how the total players signed on it and even the number of players who have won the Kamikaze directly (I'm one with 288 pearls) - at the start there was the doubt about the actual chances to achieve the 10,000,000 pearls goal, even all collecting 260 and you are the proof that many couldn't. Let's just think that 10,000,000 / 260 = 38.461, almost the double of the average peak... Many raised this doubt but WG banished it soon stating that in the first days the community collected more than 1,000,000. I'm not sure about what really happened, but I'm there's something not completely clear. As you said, probably many people started playing for Kamikaze too late, losing either the first weekly missions and the chance to reach the 260 pearls. This should have been compromise the goal, but it didn't and I really wonder about that. I suggest to read the topic about event update to learn more.
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Well, but how can I see how many XPs goes to the commander each battle actually? And what is the % of earned XPs he receives normally?
