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WinningSpike010

Players
  • Content Сount

    128
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    24533

Everything posted by WinningSpike010

  1. WinningSpike010

    MM's new balancing failed

    Wrong
  2. WinningSpike010

    MM's new balancing failed

    We'll win
  3. WinningSpike010

    MM's new balancing failed

    Wrong
  4. WinningSpike010

    MM's new balancing failed

    We'll lose
  5. WinningSpike010

    MM's new balancing failed

    Wrong
  6. WinningSpike010

    MM's new balancing failed

    We'll win.
  7. WinningSpike010

    MM's new balancing failed

    Wrong
  8. WinningSpike010

    MM's new balancing failed

    We'll lose
  9. WinningSpike010

    MM's new balancing failed

    You're right, but tell me how could someone do that in some secs before a battle starts? And you actually never can because of some players' names are only partially displayed into the team pre-battle list so they are unidentifiable. Only one can do that: the MM!! So you're telling exactly what I said in the first post: MM will never be really balanced 'till players' achievements won't be taken into account!! However I can extend the test during at least 20 batles, but it will last some days because I've got no time to play everyday and can play few matches a day only. The purpose is only to see if a battle outcome is now really not immediately predictable by players as WG said introducing the new MM. I still believe the little differences between the teams roster can give a clue as to what is the weakest. Any verification can be done ex post only.
  10. WinningSpike010

    MM's new balancing failed

    No time for such sophisicated checks... I'm only looking at ships class and type of each team, at my ship's winrate and at daily win/loss balance. It's simply a kind of bet. Anyway at the end you can see, for example, how many battles won the teams having more DDs and how many having less. If you want you can see personal stats of the players in both teams to compare skills... But what how stats display skill??? Global winrate? Single ship's winrate? Global or ship's average damage? Hard to say... I prefer to look at played battles to get a quick idea if a player could be good enough to help team. But even this stat is far away to be conclusive... A player having 100 battles could even have another account with some thousands of them and one having 2000 battles in RL could be a 13 years old girl that is still scared to scratch her ships' paint and is unable to aim something...
  11. WinningSpike010

    MM's new balancing failed

    I've quitted the game to let MM cool down... After 2 battle lost usually the losing row could be potentially endless. Will restart in a short while.
  12. WinningSpike010

    MM's new balancing failed

    Wrong. More DDs in Domination could be an advantage if not totally noobs... Lost pre-battle screenshot but start time is displayed in debriefing too and I made another with chart of teams
  13. WinningSpike010

    MM's new balancing failed

    We'll win... I hope
  14. WinningSpike010

    MM's new balancing failed

    Right. That was easy... MM almost never let to get a 4 win row and we had one CA less... And I played this very bad too!!
  15. WinningSpike010

    MM's new balancing failed

    We'll lose
  16. WinningSpike010

    MM's new balancing failed

    Right
  17. WinningSpike010

    MM's new balancing failed

    We'll win
  18. WinningSpike010

    MM's new balancing failed

    Wrong again
  19. WinningSpike010

    MM's new balancing failed

    We'll lose
  20. WinningSpike010

    MM's new balancing failed

    Wrong. Take in account that I see present post's clocktime is 2 h. early than my pc's (=15.04 present post instead 17.04 pc). I don't know if everybody does.
  21. WinningSpike010

    MM's new balancing failed

    I think we'll lose that
  22. WinningSpike010

    MM's new balancing failed

    I'm starting the test in a short while. It will last 10 battles so the percent will be precise. I'm going to play either posting in real time the alleged outcome (according to the composition of teams related to the kind of battle and the usual MM behavior) and taking a screenshot too. After the battle I'm going to post again the actual outcome attaching its screenshot alongside the other made before the start of battle. This way anyone will be able to check that clocktime matches to the one showed into the first image, stating the forecast was actually made before the battle.
  23. WinningSpike010

    MM's new balancing failed

    After I've read all posts here I made a couple of reflecions. 1- A TEST about the present actual predictability of battle outcome acording as MM builds the teams is now ABSOLUTELY NEEDED. 2- All these personal attacks against me - even made without reading the player's name above the ship depicted in the attached image and started IMMEDIATELY (after some seconds only) I've issued it - are a little bit suspicious and seems to be just a TROLLING, taking into account the topic of the present discussion too. I've read people complaining about their threads erased by admins... So is there some kind of censorship or ostracism on this forum about some uncomfortable topics??! Or it could be maybe another tinfoil hat alarm, eh?!
  24. WinningSpike010

    MM's new balancing failed

    Maybe better you get a look again to the team roster before open the mouth... I got even a game crash, if you are interested... Look too the first picture to see how I can play. Anyway I prefer to cover an empty area of the map to stop a single DD getting easy cap when all my team has gone lemming to the opposite map edge, making a loto of damege, but to the WRONG SHIPS!!! Your words seems showing you as an only-score-oriented player and are these none would like to have in a team if wants to get a win...
  25. WinningSpike010

    MM's new balancing failed

    As introduced the new MM, WG said that it will be no more predictable the battle outcome before its start. That's WRONG! The strict ship-type balance means that a SINGLE ship different often makes... the DIFFERENCE. Having one more DD instead one more CA means that anyway the DD's team has less firepower. Torp hits are not easy to score and a spotted DD into CA's firing range is almost always dead. It's not enough... It seems that the little worst firepower is now often also the sign that the team has worst skill/win chances. Indeed it's most of the times full of noob/campers/losers/selfish-only-score-oriented and whatever else similar too. So the battle outcome often is STILL EASILY PREDICTABLE. To win playing along this kind of players is hard even for very good players (and only if they are far more than the bad ones), but it's IMPOSSIBLE for any average player. Wanna make a thing clear: this game is a multiplayer battle one (what a news!!). I'm playing with some people against some other people TO WIN THE BATTLES!! WG agrees on that if she made a lot of efforts to make battle outcome less predictable... or not?. I don't like people that say "it's a game so to win is not important, to have fun only is". If I play this kind of game it means I get fun to win the battles by aim skill, ship sailing skill, tactical skill. To score hits and points is the WAY to pursue the goal of the game NOT the goal itself!! If one wants to get fun scoring hits and points he should play Tetris, Space Invaders or something similar. That's why many "experienced" players have often a bad winrate. I'm reminding a topic where one guy asked why he had a poor wr even scoring a lot of kills and dmg every battle and one other guy said that maybe he used to kill THE WRONG SHIPS...
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