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Tubit101

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About Tubit101

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  1. Tubit101

    Did WG just kill DD gameplay?

    Isn't this simply to dump the responsibility of a badly executed rework in the laps of the DD players?
  2. Tubit101

    Experience regarding the Reworked CV'

    I'll post what I said in the update feedback section: I think that possibly the biggest mistake was to mostly not have anything in the game negatively affect CVs in any lasting way. This sets them apart from every other ship in the game. CVs can sit in virtual safety and launch planes. If one squadron is shot down, you can pretty much immediately launch another. If other ships make mistakes, they usually pay in loss of hitpoints and ship modules and sooner or later their ship is gone. With CVs, this entire mechanic is missing. This is obviously unbalanced and out of tune with the rest of the game. From watching a lot of CV games streamed on twitch, the only thing that CVs do is to launch a squadron -> fly to an easy target as fast as possible -> make attack runs -> eventually get the squadron destroyed -> repeat. It is simply a race against time to inflict as much damage as possible. This seems like an extremely one-dimensional playstyle - while the presence of a CV imposes a multitude of events to juggle and react to for other ships. These other ships already had a lot on their plate from before. This seems very unbalanced. CVs are basically not challenged beyond having to dodge flak, despite causing a lot of issues for others. Because of the ample squadron availability, the strategic drawback of losing a plane squadron is pretty much meaningless - which has turned every plane squadron into a kamikaze squadron. Every squadron run is a suicide run without any real negative consequence for the CV. The squadron speed also seems faster than it used to be. It seems that CVs are keeping a very large number of units spotted while they continuously fly into the enemy. This has lessened the value of spotting from other units significantly. It has also significantly reduced the possibilities of ships that rely on concealment to perform their intended roles. The addition of rockets has made it easier to hit destroyers from planes. Destroyers are now the preferred targets of CVs, because of their limited anti air capabilities. The reduction in stealth and continual harassment to destroyers by CVs has resulted in a significant drop in destroyers fielded each game. There are a lot of other negative aspects to CVs, but I'll leave it at this for now. This rework has so far been a disappointment. All in all, CVs are currently a bigger drawback than an addition to a positive game experience.
  3. Tubit101

    What is wrong with the CV update? Post your takes on it!

    I think that possibly the biggest mistake was to mostly not have anything in the game negatively affect CVs in any lasting way. This sets them apart from every other ship in the game. CVs can sit in virtual safety and launch planes. If one squadron is shot down, you can pretty much immediately launch another. If other ships make mistakes, they usually pay in loss of hitpoints and ship modules and sooner or later their ship is gone. With CVs, this entire mechanic is missing. This is obviously unbalanced and out of tune with the rest of the game. From watching a lot of CV games streamed on twitch, the only thing that CVs do is to launch a squadron. Fly to an easy target as fast as possible -> make attack runs -> eventually get the squadron destroyed -> repeat. It is simply a race against time to inflict as much damage as possible. This seems like an extremely one-dimensional playstyle - while the presence of a CV imposes a multitude of events to juggle and react to for other ships. These other ships already had a lot on their plate from before. This seems very unbalanced. CVs are basically not challenged beyond having to dodge flak, despite causing a lot of issues for others. Because of the ample squadron availability, the strategic drawback of losing a plane squadron is pretty much meaningless - which has turned every plane squadron into a kamikaze squadron. Every squadron run is a suicide run without any real negative consequence for the CV. The squadron speed also seems faster then it used to be. It seems that CVs are keeping a very large number of units spotted while they continuously fly into the enemy. This has lessened the value of spotting from other units significantly. It has also significantly reduced the possibilities of ships that rely on concealment to perform their intended roles. The addition of rockets has made it easier to hit destroyers from planes. Destroyers are now the preferred targets of CVs, because of their limited anti air capabilities. The reduction in stealth and continual harassment to destroyers by CVs has resulted in a significant drop in destroyers fielded each game. There are a lot of other negative aspects to CVs, but I'll leave it at this for now. This rework has so far been a disappointment. All in all, CVs are currently a bigger drawback than an addition to a positive game experience.
  4. This has been explained to you time and time again. The new launcher insists on running at all times, that's the difference.
  5. I understand you very well and it's clearly a case of gross hyperbole.
  6. As far as I understand, there is no option in the new launcher to terminate it. Technically, there should be no need for a launcher to run except for when it's looking for updates. So, why is that exactly? We already know from experience that downloading torrents via the old launcher worked perfectly fine. It would be naive to not ask this question, especially when you take WG's former display of business ethics into consideration. They care little for their users beyond taking their money, so why should I trust them when they insist on having the launcher online at all times?
  7. An exaggeration, yes. But not of Uglesett's caliber. However, I've fixed my post, just for you!
  8. Wrong. If you're selective about what you install on your computer, you will have a drastically more efficient and safely running computer. There is no need for wild exaggerations. This is the same principle that discerns whether you have a clean browser or one that has 20 dodgy search bars and constant pop ups.
  9. That the new client is "better supported" is nothing but conjecture on your part. What I find tiresome and inconvenient about this is the fact that it will leave a gaping security hole on my PC. Seeing how WG has acted in the past and thoroughly demonstrated that their desire for monetary gain heavily outweighs their consideration for their userbase, I do not trust WG at all. That's why this bloatware introduction simply becomes just another worry and another bothersome element to a game I once used to enjoy.
  10. Goodbye World of Warships. You were a good game, but unfortunately Wargaming has done everything in its power to make you undesirable. At this point everything about this game is just tiresome and inconvenient.
  11. Tubit101

    What about a T9 Ranked below rank 10?

    What is it that I supposedly don't understand? The point is that it's not a good way to make people spend money on the game. It's a very clumsy short-term solution that ultimately devalues all content in the game except for the T10 content. From a game developer perspective, that's like shooting yourself in the foot.
  12. Tubit101

    What about a T9 Ranked below rank 10?

    Flamu never raged. He voiced some very legitimate concerns in a calm and collected manner - which at worst could be called a rant. WG have gimped themselves by making more than 90% of their own ship content a frustrating and largely pointless choice to play. Good luck with that WG... The video in question
  13. Tubit101

    Double CV matches... Why?

    Fingers crossed for the new CV rework...
  14. Tubit101

    Where are the other premium ships?

    I'm not against them making money either. I just disagree with their ethically questionable methods. Selling a currency and then removing the items available for that currency easily falls into that category.
  15. Tubit101

    Why players not are climbing the ranks in Ranked as expected

    Hyperbole. Sometimes you get lucky, so it's not "literally" impossible. It's just far less likely. But yes, destroyers are not rewarded properly for their efforts. It is far easier, far less risky and most importantly far more XP for sitting in the back farming damage, while letting others cap, spot and detect incoming torpedoes for you at the risk of their own ship.
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