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Magoichi

Players
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    3753
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    [MA1D]

Everything posted by Magoichi

  1. And my point is made :) a discussion impossible and I'm out of here knowing that I no longer have to waste time and can instead play the game and have fun :D
  2. Do I? Do I have to explain my personal opinion, do I have to justify it? The people who hate on the new mechanic don't, they just yell in anger: "they have changed it now it sucks!" And then they rage on all who do not agree with their statement. I don't have to explain myself, the people who disagree have to explain to me why they see my viewpoint as false and have to do so in a civilised way that allows discussions, a way that will let us both feel satisfied at the end and give us a better understanding of eachother. I welcome a good argument, a constructive way to talk about this but I won't waste my time on rage and trolls.
  3. If that's your opinion I'm ok with it, I honestly expected such a reaction and was only wondering on how long it would take :)
  4. I've played for a long time and in that time if spent about 15$ and I'm honestly fine with the CV changes because it will help with the balance, the thing I like less is the fact that they will remove the musashi and kronstad from the arsenal which is bad news for all those who wanted to get them (especially the Musashi, that ship is a blast to play) but I assume that there are quite a few who hate that they lose the Rts superiority of CV and are forced to fight on a more even playfield than they could until now. I general I experienced CV's as either being so powerful that they could wipe the majority of an enemy fleet withing a few sorties (especially on higher tiers) or being of very little use and quickly losing all their planes or being simply trapped by the fear of losing them (something I personally blame the limited number of planes and the lack of a replacement mechanic in the game which was never remedied in a patch) and keeping them out of the majority of the fights. another Issue that I noticed is that CV's on the same tier don't have the same fighter strenght which usually means that if you are in the weaker CV, you simply cannot win or support your team because the enemy cv will wipe you out. All in all I welcome the change since it also makes the CV class more attractive to me to play (until now I never really bothered with it since I found the gameplay tedious and not fun).
  5. Magoichi

    The Quest For 0 Karma

    Don't be bothered by karma it is a system that has absolutely no point in the game since it is based on the mood's of others. The whole report thing is just for angry players to vent their anger at somebody it won't do anything at all. I think anybody who still plays CV after all the nerfs that WG did deserves a praise since it is one of the more frustrating classes who definetly need a rework in their whole mechanic (airplanes should slowly be restored so that a CV does not run out of them mid game)
  6. Magoichi

    Matchmaking Chart

    Can we get a change in MM for Tier 8 ships? They don't stand a chance against tier 10 ships which they are constantly teamed up against because the gap in performance is just too high.
  7. Magoichi

    Suggestions thread

    Ok, so I’ve been playing world of warships for quite a long time and throughout all these years I had a couple of ideas which I think could improve the game and remedy some of the issues that I feel exist in the game. Just to be clear: this is not a rant about balance or gameplay and I do not expect that any of these ideas will ever make it in the game but I just want to unload these suggestions before I forget them. 1. A general reduction in range for all main guns on BB and CA while increasing the range of secondaries to reduce max range camping and encouraging BB’s to play their roles as Tanks and fight at the side of the cruisers. 2. Captain we lost all our planes in an unfortunate manoeuvre and we have no reserves left! What should we do? Well ensing, now we move to the edge of the map and wait for the battle to end. This is what I always imagine what the crewmembers of a CV tell to each other and while I’m not a CV player I feel like they should get something to keep them in the battle too (also it might make the CV class more attractive because I see the less and less in battles). My idea is that if a CV loses all its planes, it has to go through a 2 min. cooldown after which the CV gets backup planes which are one tier lower than the one the CV had, that way a CV captain can still fight but no longer at maximum strength while encouraging CV’s to take more risks. As for the planes itself: the torpedo bombers are fine but I would suggest to that bombers are no longer used for a direct attack and instead have a circle in which they inflict damage, this would allow CV’s to hit enemies hidden in smoke (with a reduced hit chance of course) Naturally the overall damage of the bombers would be lower and function more as a harassment than a kill attack. AP bombers would remain the same though I would suggest to make them available for all CV’s. 3. Torpedo loadout: Currently we have two types of torpedoes, the regular one and a deep-water torpedo which is only available for certain ships. however I feel like all DD’s should have a better choice in torpedoes to work with the playstyle of the captain. My Idea is that a captain can choose between three types of torpedoes before he deploys to a mission, the standard torpedo which is balanced, a shallow water torpedo which is faster but has less range and the Deep water torpedo which is slower and inflicts less damage but as more range and is difficult to detect. There are more ideas but most would probably never even be considered or be too hard to be implicated, these are the ones I think could be done and could make battles less stationary and improve the diversity.
  8. Magoichi

    Reward for escort

    Ok, so my idea is that a ship that is close to another ship (max 4 miles) should recive a escort bage each 30 seconds it's in said area to the ally. The badge should give a little bit of money and XP to reward good teamwork. This would motivate players to help eachother and could counter the lack of teamwork due to the lack of reward. Now, I know that it's probably not gonna happen but just think about how manny times cruisers abandoned their battleships for cuick kills and the battleship got torpedoed because of that. Same thing with carrier who waste their fighters for scouting instead of protecting ally ships. I hope WG will consider it as a posibility to enhanche gameplay and teamwork
  9. Magoichi

    RNG god and WG

    Trust me, it won' i'm currently fighting in a nagato and it's just frustraiting and as for realism either go full realism or leave it out, a compromise is never a good idea in a game
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