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GermanKiwi

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About GermanKiwi

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  1. GermanKiwi

    Connection Problems?

    Same for me - can't connect to the server since yesterday (Friday) evening. I'm also using Deutsche Telekom as my internet provider.
  2. GermanKiwi

    Increase credits earned or decrease repair/service!

    I get the point you're making, but I think it's possible for the credits system to work better without benefiting campers who try to piggyback off others. Eg. if a ship just camps at the border and doesn't cause any damage, then it should get no credits. That's fair. But if a ship actually does make an effort to take part, engage in the game, cause damage to the enemy - even if it's not a huge amount (as in my case), then it should at least get some credits, even if it's not much. At the very least, it shouldn't be penalised for making a good effort. That only discourages players from wanting to keep trying. The very good players should earn lots of credits, and the average / not so great players who still make an effort and take part in the game should earn a small amount of credits, and the campers who do nothing should earn nothing. (Obviously if a ship does get destroyed, then it's reasonable that the repair costs then would be expensive). If something like this were in effect, a player like myself would still be encouraged to play the lower tiers where I'd have a greater chance to earn more credits per game with my "average" playing.
  3. GermanKiwi

    Increase credits earned or decrease repair/service!

    Where on earth are you getting those statistics from? In any case, I think you're missing the point. The point is that it shouldn't cost such a phenomenal amount to repair a ship that survived and won a game without being destroyed (or even coming close to being destroyed). I don't agree that it's good for the game - it makes gameplay less enjoyable when you win, survive, sink a ship or two, yet make a large loss. I think it would be reasonable if your net credits (after expenses) were just close to zero or some very small amount, when you don't cause so much damage in a game (but still survive), and then you get more credits when you do cause a lot more damage. That would be fair. But at least you're not making a big loss.
  4. GermanKiwi

    Increase credits earned or decrease repair/service!

    I agree with the OP - it costs way too much to repair a top-tier ship, and it makes it nearly impossible to earn any credits with these ships - even if you do quite well in the game. I think this has actually gotten worse with the latest update. For example there have been several games I've played where my team has won the game, and my ship has survived (not sunk), and I've even sunk 1-2 enemy ships, yet I still make a loss of credits due to the crazy cost of repairing my (not-sunken) ship! I can't understand this logic at all. I can understand high repair costs if the ship is destroyed, but if it survives then the repair costs should be much lower. And I would expect that if I do well in the game and my team wins, then I'd earn enough credits to outweigh the cost of repairs. I hope the developers can change this!
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