eliastion
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Everything posted by eliastion
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Why are rank games such a waste of time.
eliastion replied to TurtleSpot's topic in General Discussion
"Nonsense". But I digress. As to why Rank 10 is so "magical" - the answer is simple. Ranked is divided into "leagues" of sorts - it's not just a matter of presentation and the number of stars, or of getting a free star for advancing. These leagues are actually separated. When you're at Rank 2-5, you play against people at Rank 2-5. When you are at Rank 10, you play against people of Rank 6-10. R10 is the threshold - when you fall into R11, you encounter weaker players, making it easier to win and easier to save a star if you don't. When you rise back to R10, you suddenly meet more competent (or maybe "less incompetent") players. And while this gives (on average) better teammates, it also means better opponents. And you have only 6 teammates and 7 opponents - so the overall level rising makes it harder to play on par with them and do your job adequately (and don't get me started about actually carrying the team). There can also be tangible differences in the meta between the leagues, the typical team composition can be different etc. But the most important in this context thing is that you just suddenly enter more demanding environment - and in this environment you fail to progress the way you could before. Also, the number of players in Ranked doesn't really affect how hard or how easy it is to progress. At the start of the season maybe. It also changes how long you need to wait for a match. But the difficulty? The stars are generated by people playing and removed by people ranking out at R1. If you throw in more people (unless you specifically throw in more bad players) the equilibrium stays the same - more people play -> more stars are generated -> more people rank out -> more stars disappear from the system, carried out by the first-rankers. More people of all skill levels doesn't change your relative position. If you are so great that 10% people are better than you and 90% worse than you and you throw in a big group of people with the same skill distribution as the previous playerbase, you'll find that 10% of the new people will be better and 90% worse than you. And, as a result, within the new enlarged group you're still better than 90% and worse than 10%. Although, leaving aside the theoretical examples - let's face it, you're not better than 90%. The reason why you can't progress lies in you. You're just not good enough at this game. Sure you can have a great match every once in a while - but there is no consistency to these results. The one match where you avoid making mistakes or your mistakes aren't punished won't change much in the long run. You can focus on these great matches and delude yourself into thinking that that's how good you are and everything else is bad luck and the team sucking. You can argue against the notion of your skill being insufficient. The reality, however, won't ask your opinion. You'll just keep seeing yourself losing too often to progress. Somehow you'll "magically" be on the losing teams over and over again, sometimes saving a star - but just not often enough to outweigh the discrepancy between the number of victories and defeats. At the same time there will be players that "magically" get good teams all the time and rank out at R1 after mere 200 battles or less - every f*cking season. If you want, you can believe that they are just so lucky and you merely lack this luck. Or, alternatively, you can acknowledge that it's not luck after all. That it's your skill not being sufficient to break through the R6-10 bracket or even get to the higher Ranks within it. Personally I recommend this second option - because never acknowledging your shortcomings doesn't really help with improvement. And if you want to reach R1 then improving at this game is your best bet. -
Why are rank games such a waste of time.
eliastion replied to TurtleSpot's topic in General Discussion
No. Your post really doesn't have anything more to it. You whine that you can't progress and you look for reasons everywhere but at your own play. I'll tell you a secret: even if you WERE unemployed and spent whole days playing Ranked, you're extremely unlikely to reach R1. Because you just don't play well enough and, what's worse, you refuse to acknowledge that this might be the main reason for your lack of success. As for people progressing because they're better. Yes, in a single player even the best player can get a team so bad that the match is a guaranteed defeat. But every match is: green team: - you - 6 random dudes red team: - 7 random dudes If you're better than the average random dude within your MM bracket, you'll slowly progress. If your progression grinds to a halt - this strongly suggests that you're just not good enough, you've caught up to people at and above your skill level. Sure, it can be bad luck - but you yourself say that this happens to you consistently at around the same Rank. That strongly suggests that it's NOT a coincidence after all. -
Why are rank games such a waste of time.
eliastion replied to TurtleSpot's topic in General Discussion
Oh yes, yes you do. Playing passively and farming damage can give you decent XP - especially when (due to passive play) you're left as the last or one of the last people on your team when the enemy knows they've won and just try to farm some more damage - making them play recklessly. The remaining player(s) of the losing team can then just enjoy all the benefits of kiting/defensive play and also get damage and sometimes kills that are both useless (the game is already decided) and much easier to score than when it matters. As a result - it's FAR from uncommon for people playing like crap to top the chart for the losing team. It's much harder (borderline impossible) to get the top spot on the winning team through bad play - but to be the first of the losers? Happens depressingly often. -
psa British Destroyers: Guard the Home Waters - Hidden criteria
eliastion replied to Aotearas's topic in General Discussion
Actually no, you can buy a x5 package or one by one, they just don't appear on the "featured" page, you need to go to "specials". This, of course, doesn't change the fact that the big reward of the event is the option to give money to WG WoT came up with Russian Refund, now we have a Russian Reward -
Currently Ranked is on and AR is incompatible with many missions (especially the Legendary Module grind). You also can't get signals for achievements (hell, you can't get achievements at all), further discouraging people from seriously trying out the mode. And everyone playing it just once won't really make for many matches (not to mention that people don't go "I want to play t10 -> maybe I'll play AR". Much more often it would be along the lines of "I want to play AR -> t10 it is, then", so the mode doesn't proportionally drain from t10 population that much more than from other tiers).
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It's been there for, like, ever. It appeared during ARP collaboration and could be accessed through research tree mods that show hidden ships. But it never did anything other than looking and behaving like the screen shows. It never had a model - only the carousel picture as, I guess, some kind of an easter egg?
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psa British Destroyers: Guard the Home Waters - Hidden criteria
eliastion replied to Aotearas's topic in General Discussion
Well, for WG it's not that bad, really... As far as informing players goes, that is. This event is a bit spoiled by the two [edited] moves that: 1. There are missions that require t7+ RN DDs and to get one you need to buy Cossack for almost full price or be REALLY lucky with containers OR spend loads of money on crate gambling. But that's pretty mild (after all it's not like you really need all missions to be available for everyone and the rewards aren't anything exclusive) when we see that 2. Guineas have no use beyond buying Cossack AND you can't gather enough to get her for free. I mean, seriously. "We prepared this great event and the top prize you're all grinding towards is the opportunity to give us some money!" It would be ok if guineas had some other use - if they could be exchanged for doublons or if there were other goods purchasable for them - other premium ships, special flags, maybe containers for the event. But that's not the case. Guineas are there literally only to get players to spend money to not miss out on the discount they worked so hard for. This is just so... distasteful. -
Kills are counted and so is actually winning - if you get some kills and win you can make up for damage being only decent.
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What? PR doesn't take XP into account at all. https://wows-numbers.com/personal/rating
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Winrate. Unfortunately, unlike in WoT, the various "personal rating" thingies are mostly worthless because they are generally based mostly on damage and kills and - again, unlike in Tanks - ships differ greatly in how much damage they can "provide" so if two people use the same ship to either hunt DDs or burn down BBs, the latter will score much more damage while likely being less useful - killing a ship takes more time. In Tanks a vehicle goes down within a couple penetrating hits. In Warships it's possible to deal lots of damage quickly but unless the enemy messes up, the process is usually much more prolonged and/or the effect of focused fire from multiple ships - it's up to luck (or a nasty attempt at holding fire for a killing blow, which actually harms the team as the enemy lives longer) who gets the kill Basically, the "small" stats in WoWs are significantly less trustworthy than in WoT so it's not really possible to devise a good performance metric based on them. On the other hand, winrate is more trustworthy due to smaller teams and higher carry potential of bottom tier ships - being bottom tier you're at a big disadvantage but not nearly as outclassed as in WoT, with the possible exception of DDs below and above t8 (due to concealment module being available from tier 8 onwards) and - to a slightly lesser degree - cruisers below and above t9 (cruisers lower than t9 generally don't have heal). Of course, Winrate still has the problem that it takes a long time to stabilize, it can be stat-padded by sealclubbing at lower tiers and some ships are just really good (or pretty damn bad). Still, winrate it is - and if in doubt, you can check the performance on specific tiers/with specific ships. Although you have very few battles so far - so in your case (or in case of other players that have no more than a couple hundred battles) looking at PR might be more useful for now, since a couple dozen battles can give you a somewhat reliable PR while WR with just this much won't tell much. Just keep in mind the fact that what's good for PR (say, HE spamming bigger ship) isn't necessarily what's good for the team - especially if you keep that HE spam on big targets when there's a spotted DD close enough for you to have a decent chance of landing a hit.
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Well, I was addressing a player that - asks what he's doing wrong that he's being wrecked by planes - has 250 battles played - has a grand total of 5 Random battles with Lenningrad, scoring 7500 average damage - doesn't have any "silver" ship higher than tier 4 Yeah. Sorry for talking to such a player about basics of ship-plane interaction
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For starters... Leningrad probably isn't all that good of a DD for this operation. More disastrously - you're not a very good player. My guess would be that you actually position yourself in front of or to the side of "the pack" (making yourself the prime target for bombers), you do a bad job dodging (you should turn towards incoming torpedo planes and sidewise against incoming dive bombers). I also doubt you're manually selecting planes to shoot at or that you have a relevant AA build. Anyway - the primary defense against air attacks if you don't have AA consumable in this scenario is to be in the ship blob. You being targeted (successfully) by enemy planes strongly suggests that you're failing at doing that.
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The same bug as in last version because fixing what files a captain's special voiceover is drawn from proved to be too big of a change to be patched in 7.9 1. Description Kirishima (an ARP commander) has a voiceover of Iona (another ARP commander) instead of her own 2. Reproduction steps 1. Select a voiceover modification that allows captain-specific voiceovers 2. Select a ship with Kirishima as commander 3. Enter battle 3. Result The ship is voiced by Iona (the voiceover available as "ARP Iona" voice modification in the settings) 4. Expected result The ship should be voiced by Kirishima (the voiceover labeled in settings as "ARP Kirishima (Yotaroh)") 5. Technical details The game sound files for both relevant voices are present in the game files as Iona_Filename for the wrong voiceover files and Kirishiima_Bear_Filename for the appropriate ones The problem might be related to the fact that Kirishima does share voiceover with a different captain (only the one she should share the voice with is her bear form rather than a completely different character as it is now ).
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Asashio - fun ship but... can we change on or two things...?
eliastion replied to 1MajorKoenig's topic in General Discussion
You don't seem to understand despite people telling you this pretty clearly. Asashio is a super-specialist. Being a one-trick pony is the price she pays for being so good at this one thing she does (wrecking BBs). If she were to get more versatility, she would also require appropriately severe nerfs to her specialty. -
Discussion thread for "some interesting info around the world"
eliastion replied to Deamon93's topic in General Discussion
...and then comes the common visual bug where torps sometimes don't seem to have a f*cking wake at all (well, they do have some of it but most effects are missing) and I can hardly gauge their movement even with the markers. It would be so much fun to encounter something like this with no markers present More seriously - not possible due to various balancing issues (DWTs, what are these when every torp is permaspotted?) and the fact that various cheatmodes (restoring the markers, for starters) would be all too easy to create... -
Discussion thread for "some interesting info around the world"
eliastion replied to Deamon93's topic in General Discussion
This is what it is, really - problem is that it can have relatively far-reaching consequences... Personally, as a DD main, I won't miss the TORPEDO ALERT over another salvo of deep water torps that "spawn" right next to me and give me a slight palpitation. Also, I won't really miss the missed salvoes when an ally DD suddenly torps behind me, in a place where the torps pose no threat to me even if I wanted to catch me - but still, I hear the warning and start frantically looking around to see if I need to try and dodge something... Really, I get many of the "dumbing down" complaints, but whining about obvious QoL improvement meant so that you don't get flooded with false torpedo warnings? Really? -
The answer is in your own post...
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I haven't played CVs this season but I did a bit in some of the previous ones and, if anything, CVs' problem was that it was even harder to top the scoreboard than in a DD. WINNING in a CV was relatively easy (you were very influential so if you managed to do better job than the enemy CV, the impact on the match was huge). Problem is, most of the Ranked match for a CV was spotting (hardly rewarded) and plane chess with the opposing CV. Actual airstrikes (that thing that really gives you XP)? They were hardly happening! Unless the enemy messed up, but in that case it didn't really matter much where you placed in the team because enemy messing up tends to result in victories Perhaps it's different on tX due to rewards for shooting down planes, so I won't say that you're certainly wrong - but at least the lower tier Ranked experience directly contradicts your claim.
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Clan Base 2.0: WG favoring BIG clans again
eliastion replied to __Helmut_Kohl__'s topic in General Discussion
Well, I provided a solution to that in a previous post... it wouldn't resolve the issue of oil already gathered but it would be a solution for the future - no real way to abuse that system since there's nothing to gain from not having people - it's just that as the oil gains don't scale linearly with the number of equally active players. -
Discussion thread for "some interesting info around the world"
eliastion replied to Deamon93's topic in General Discussion
Well, Harekaze did get an undeserved buff (with no drawbacks, unlike what they did to Akizuki) with IJN 100mm guns penetration buff. I don't think WG will forsake Lo Yankg completely in this. -
Clan Base 2.0: WG favoring BIG clans again
eliastion replied to __Helmut_Kohl__'s topic in General Discussion
Increasing cost with clan size wouldn't be a good solution. But imagine the following: - oil is transported to the clan every day (not immediately) and an "oil-gathering ladder" is created. Then... - top 5 earners provide 100% of the oil they gathered - the next 10 earners provide 50% of the oil gathered - the rest only effectively provide the clan with 10% of the earned oil Result? 1. You still are better off with more members - the incentive to have active players is there (and everybody's oil counts) 2. (unlike with costs scaling with clan size) There's no penalty for a member on vacation - having a member that doesn't contribute costs you nothing (not counting the member slot, of course) 3. A smaller clan with active players is behind an active clan with big roster but still in the same league - they're not prevented from building a good base, although they do need to work harder/spend more time. -
Discussion thread for "some interesting info around the world"
eliastion replied to Deamon93's topic in General Discussion
Seems like IJN t8-10 torpboats really needed another kick in the balls. Unified (read: buffed across the board) Hydro should do the trick No more outspotting of German DDs for you, guys. -
No, it doesn't. It's a known problem - neither chat ban nor blacklisting stops people from pinging and using fast commands (and you from seeing them). Unless they fixed it recently, but I doubt it.
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I wouldn't be so sure. The worst part of facing a CV in a DD isn't that they strike you down - a good CV will kill you, yes, but the more commonly seen problem is that it takes one bomber squadron with no bombs to completely shut you down by simply hovering in general vicinity - you're rendered a moving target on a shooting range and all your torps are spotted as soon as they hit the water. You are still alive but your day is ruined unless you hug some ship with better AA (not an ideal thing for a DD to do) or receive support from your friendly CV (and your friendly CV might be at air superiority disadvantage or be a noob, or have some more pressing matters to attend to elsewhere). With reworked CVs there will be no "empty squadrons hovering over a DD to spot" anymore.
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You're talking about Perth's smoke and you give the ship a spotter plane so comparing with Perth (one of the best performing t6 premiums) is in order. Perth: Hp 27100 - slightly worse than your ship rudder shift 7,6 s - less than a second better than your ship torpedoes admittedly much better concealment 10,1 aerial concealment 6,9 something you didn't mention: AP DPM: Perth: 198400 Fiji: 297600 Seriously. Don't try to put Fiji at t6. It's not a good idea. I know she won't see t4 ships even if placed at t6, but still.
