eliastion
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Everything posted by eliastion
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I don't think WG would actually go as far as to rig numbers this way. Sooner they'd rig the joining rules, for example making it so that Fire can't be joined until the number of players is equal (rather than "within acceptable bonds"). The fact that they removed the 20% number AND didn't provide any updated one to replace that might suggest that something similar might've happened, actually...
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I wonder - have the event been infested by bots? I noticed that team water made a comeback. That would be really nice, in fact... BUT - that's the important part - the comeback so far only happened in one category: wins. Not kills, not ribbons, not even XP. If they played more (by surprisingly getting more players or by their players being more determined) one would expect all the categories to improve somewhat simultaneously - if not giving Water victory there, then at least coming really close. But they don't. The gap in other categories doesn't really seem to shrink. So... they're winning more games while scoring less XP, less kills, less ribbons and less damage. That kinda seems to imply a significant number of bots: they join matches and do almost nothing but even a bot can count on around 30% winrate - so if it "plays" 24/7, a single bot will likely accumulate much more victories than a single player could per day - but the gains in categories that require you to do something... well, a bot can probably stack up quite a lot of XP (the sheer volume of matches does matter here a lot) but ribbon, damage and kill counts will remain pitiful. This is somewhat consistent with what we see... I wonder if WG will disclose the number of games won by the top 100 players (especially from team Water)
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From what I heard (well, read), the rank is for people who wrote on Forum while beta-testing. I didn't (despite playing beta) so I have no rank either.
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Houston, we have an Xp scoring problem here(?)
eliastion replied to RedOnly's topic in General Discussion
Raw damage is no indication of performance, even damage-wise. What really counts is the nowhere-shown stat of dmg%. Say, a 60k damage match on t7. Not a failed game maybe, but certainly nothing to brag about, right? UNLESS, that is, the damage were to be almost exclusively to DDs - in such case a 60k damage might mean killing or crippling 3-4 enemy DDs, most likely making you the single biggest contributor to team's victory (and most likely appropriately placing you in top spot by XP of the winning team). -
Radar is problematic in just a handful of scenarios. The long-range radar isn't really much longer than penalty for firing guns when you shouldn't and the shorter range can be just played around - as in, literally around. There are three ships that are a problem: 1. Black. This one is a sick joke - you won't see him coming, while there are some cruisers that can radar you from beyond their own spotting range, only in case of Black the "stealthradar" window is so ridiculous - and you might not even know what direction you're radared from... 2. Missouri. She has a great Radar while being a BB - so she can rely on her hp pool and armor to radar you out without exposing herself nearly to the extent cruisers do. 3. Belfast. The combination of Radar and Smoke consumables is a combo that was killing t7 Ranked this season - it's not that much of a problem in Randoms but super-annoying nonetheless... As you can see, the pattern here is: Radar is a problem on ships that can use it too safely. Black (while staying invisible), Missouri (due to BB survivability) and Belfast (due to smoke). Radar on other things can and will kill you if you mess up but isn't THAT much of a problem - since it generally means that you either messed up (as I said) or the situation was really close either way (an then, say, an additional gun on something could've probably killed you too). Although personally I'd really want Radars and Hydros to be changed so they don't work through islands. If they got buffed in such rework (they probably would) it might make DD lives harder but the option of tactical counterplay (proper use of islands) would be beneficial to the game as a whole...
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The bigger side gets more rewards. Thus: winning and losing side.
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I must say that I'm surprised by the results, though. I thought NA server was dedicated to Water - turned out that "red effect" overpowered the will to be on winning side and there the tide shifted Now it's Fire on all servers.
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How are you doing in the CotE event? Share your progress
eliastion replied to Jethro_Grey's topic in General Discussion
People don't like to be assigned teams... HOWEVER imagine if - with real-life results shown as they are, you were always granted extra, say 50 (but even 10 might work) coins on subscription for picking disadvantaged team. Boom, suddenly teams are equal in strength. The thing would self-regulate marvelously without keeping player numbers in check because for most people who want to grind hard (the main contributors) the camos for winning would be less valuable than coins for joining the underdog.- 207 replies
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Voted "Other" because while 400 would be a good price for the camo, it wouldn't be very fair to people who don't have Kamikaze R (including me ) so I can't really recommend the price OR even the appearance of camo-for-coins. Now, if Kamikaze R's price were toned down to realistic ~600 coins (still a heavy grind but not an otherworldly one) then the camo for ~400 would be ok - still a bit of extra effort for most casual players and a big prize effect for those who grid harder. 300 would be a bit too casual in my opinion. On the side note - the poll is faulty - there's no negative answer whatsoever, no "I wouldn't like the camo" nor "I don't think there should be the option to get the camo separately" - so if there was someone who, say, belives the camo should be exclusive for people willing to grind 8h/day for 3 weeks - such a person is forced to ambiguous "other" options and most likely won't vote at all, making the whole poll kinda pointless since it's just a gathering of like-minded people (to bigger extent than most polls tend to be, I mean) with people who don't agree keeping away PS: And completely off the topic, since people mentioned how the camo looks - why, oh why couldn't WG make two camos: fire Kamikaze and water Kamikaze (although the default camo kinda is water) - red and light blue don't look well together
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That's... not true. Because the "can engage" is few and far between and "are superior to" is hard to catch... while, at the same time "can kill me in a blink of an eye" is the most popular class in the game. So yeah, cruisers certainly ARE in a bad spot. They're not spontaneously detonating at the start of the battle, they can be played and a good player can perform in them, of course. But - compared to the other classes - they are in a bad spot, there's no doubt about it.
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Or they could make it so that "losing planes when escaping from dogfight" were based on the number of planes left. If you could always escape unscatched if left with 2 fighters, it would make sense - on one hand you wouldn't lose your last two fighters (making the idea of escaping dogfights in such scenario more viable - and Saipan with 3-4 planes initially wouldn't be as disadvantaged in this aspect) but on the other hand you wouldn't get the 4-plane Saipan's squadrons just doing whatever they want with superior speed and free get-out-of-jail card.
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The mission would be a piece of cake if ship death had a 1 second delay for purpose of registering torp and shell hits (so that additional torps don't count as misses). More than a couple times I've had dense torp salvos hit a BB with 5+ fishes... with only 2 first registering due to target's remaining hp and my torps' damage.
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[Pitiful suggestion] Additional flags capacity on ships
eliastion replied to NyronGT's topic in General Discussion
On related note, they could even make LOADS of money by including one simple addition to flags: NATIONAL flags that can replace the ones hoisted based on ship's origin. I can say that I'd put forth a reasonable amount of doublons to buy Polish flag (the one that can be seen on Błyskawica, that's incidentally both my country's AND best looking flag in game ;) ) for my favourite ships to use. Which is stupid because I'm 99% of time either too zoomed out to notice or in binocular view so I can't see it at all... but I'd still do it. And what's more, I actually know people who actually tried the game and stopped playing for reason as trivial as "well, I don't really feel like these are my ships, if I'd at least been able to replace the national flag". Sure, if that was their problem that drove them away, I can't guarantee they'd actually play for a long time anyway. But if they just started playing, bought the flag and then went away - that's still pure profit for WG- 8 replies
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I must disagree here. It requires luck, yes, but it's dependence on RNG if very small - torps are much less affected by RNG than shells and what you need is just torp hits, not floodings. So while it's not a very good mission, it's not an RNG one. And it's infinitely better than "sink X cruisers of Y nation" kind. Or "get Z amount of flooding damage".
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No. It's like giving autoaim and disabling manual aiming.
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Actually japanese have long torp reloads and easily spottable torps so it's harder
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How are you doing in the CotE event? Share your progress
eliastion replied to Jethro_Grey's topic in General Discussion
Even assuming it's really a lot - isn't it a problem when the event requires full working hours for three weeks if you want to get any noticeable prize and the only way to mitigate that is by getting lucky in a lottery conducted by third parties? I mean, I know you promote CCs etc. but shouldn't the event be reasonable for players who, you know, want to just play the game rather than watch streams and things like these? Going through extra hoops sounds reasonable if, say, there were 2-3 major prizes and someone wanted more than one. But an event where there's 1-2 real rewards (Kamikaze and/or doublons) but you just can't get that if you ONLY grind 2h a day, 7 days in a week for three weeks straight... this just doesn't sound right no matter how you look at it. Some people getting there thx to luck with raffles only masks the issue by artificially inflating the number of winners and making the false impression that the requirements were to any extent reasonable...- 207 replies
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Assuming WG doesn't cheat on behalf of the losing team OR offers some incentive for switching (frankly, I'd do so in a heartbeat for some 25 coins or sth) - I'm pretty sure we'll stay with team fire leading all the way till the end. ...although I hope they don't try and encourage switching that way because then the guys who ended up with Water originally would be even more screwed by comparison (due to inability to get coins for switching teams).
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That would be insane though. Waiting times would go through the roof with that, especially outside top hours (and we're talking the well-populated EU server here, NA would be screwed even harder).
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Speedboost. Speedboost is nice on some DDs because it goes into not-so-crucial slot. Might be even better on french cruisers since cruisers don't loose steering/engine nearly as often - and speedboost is the only moment when they can keep up with the cruisers that really ARE fast ("french speed" is a lie save for t10).
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Having some really big reward that most people don't have a chance of getting might be ok if there were some attractive intermediate rewards too, though. Imagine, say, a permanent elemental-themed t8 camo (like these christmas ones in Convoys) for 600 coins... I'm pretty sure there would be many people who'd actually set that as their goal (and 600 coins is still a grind but a MUCH more reasonable one).
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No, I have to disagree. The idea is simple - it's not "5 points for 10 mil damage" - it's 5 points ON TOP OF POINTS FROM EARLIER STAGES. The concept is perfectly understandable: it's easy to get SOME coins but the more you want, the harder it gets. Pretty easy to get 50% possible coins while 100% is an insane grind - this gives the not-so-hardcore players the chance to get some rewards without rewards for ultra-grinders getting out of hand. That, at least, is the general idea. The problem is that the prices set are insane. Imagine the same rules but prices for top prizes being: Kamikaze R: 600 coins 2000 doublons: 600 coins 750 doublons: 300 coins Getting 750 doublons would be very easy. Getting a Kamikaze OR 2000 doublons would be a reasonable grind. Getting a Kamikaze AND 750 doublons (or 2000+750 Doublons) would be outright insane. The casual players could have some doublons, the grinders: a shiny new ship/camo or a 2k doublon package, heavy grinders could maybe slap some camos or an upgrade on top of that... And the insane no-lifes could get even more but not THAT much more. Sounds reasonable. Unfortunately, the actual prices dictate that the real rewards (ship or doublons in any amount) are pretty much reserved for the VERY heavy grinders... and getting a real prize PLUS anything else is outright insane (the cheapest package in the shop - the only sub-100 one - is 75 coins; good luck reaching 875 coins...).
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In fact I sometimes see myself (I'm a noob in BBs btw, but leaving that aside) getting better results on angled cruisers than broadside ones since in the latter case there's often many overpens - if he's angled then citadels are more rare BUT non-citadel hits tend to be full penetrations...
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If it was only one torp after hundreds of games, this proobably means that your teammate died from that torp, right? So you killed a teammate. What's surprising about "teamkiller" label for someone who killed an ally?...
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I'd like to believe that (even though I'm on the fire team, so I probably shouldn't ) but I find it hard to believe ;) I mean, you're technically right - number of team members isn't that important, what counts is how much the team members are going to play overall. But there's nothing to suggest that currently the winning teams on each server are comprised of people who are going to play less than their opponents on average... which brings us back to team sizes. Unless some 24/7 bot farms join the ranks (and they'd probably go to less populated teams and could shift the balance... but having the winners be decided by who got more bots isn't exactly what we want, right? ) Such an event would be much better of if the results of competition actually affected something global instead of giving people prizes for being on the winning team. Imagine a team-based event where at the end everyone gets a permanent camo for some ship. If fire wins - they get a fire-themed premium camo. If water wins - the reward is water-themed. Basically, the competition between teams isn't about personally getting more/more valuable rewards, the team effort determines the elemental theme for the server! This way people are free to pick the team that suits them better, there' no point in winning with team they'd prefer to lose. ALSO people actually get the feeling of having some impact, accomplishing something as a team - the team victory, if they manage to grasp it, brings the satisfaction on having changed something, perhaps something really minor and unimportant - like what elemental theme the server is associated with - but SOMETHING. Something that will last. As it is now, however, it doesn't really matter what team wins, what matters if you are on that team or not. I mean, ok, you get a couple consumable-type color-coded camos (that you couldn't even see how they look before joining the event, at least I failed to find some pictures of that) but that's about is. Even Kamikaze only gets the one possible version of camo that says nothing about either your or your server's allegiance...
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