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Everything posted by Prospect_b
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RN DDs and their significance for DDs in general
Prospect_b replied to Prospect_b's topic in General Discussion
Komrad Grozovoi agrees... -
carrier The state of CVs - why the rework is necessary
Prospect_b replied to Teekesselchen's topic in General Discussion
You think you'll be that lucky? That's funny... -
carrier The state of CVs - why the rework is necessary
Prospect_b replied to Teekesselchen's topic in General Discussion
Thanks for the nightmares, mister. Also, finally I understand what you are doing there with all those exquisite long posts, mr soon-to-be-WGs-employee-of-the-month. If only for - El2a, 2018 -
Funny and sad game situations shown with map screenshots.
Prospect_b replied to albinbino's topic in General Discussion
Dear diary, Today I met a DD, which counters my battleship. Luckily he was overconfident and all ended well. Too bad they nerfed this ship, cause 2 shells missed, now I'm sad -
If you ram a tier X BB it's a good deal
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you should still prioritize DDs before anything else tbh. Unless they are at long distance. For me it would be 1. DDs unless too far 2. Radar cruisers 3. broadsiding ships 4. Closest cruisers 5. Whatever
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Ever been top tier with your Albert? O my, that is nasty The main problem though, and why I don't really take her out anymore, is that there is a high chance you'll meet 7 DDs on both teams... Albert ain't the best battlesheep to shoot those little punks.
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Those numbers correspond somewhat to the importance WG gives to the shiptypes, yea...
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Washee washee?
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I really have no clue how some people keep defending such a stupid mechanism, especially one that disfavours one particular class so much more than the others.
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You should. I'm not an anima/manga fan by any stretch of the imagination, and I don't want anime stuff in wows, but Spirited Away, Princess Mononoke (and absolutely Howl's Moving castle as well) really transcend the preconceptions of the genre, and are masterpieces of art.
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[SCRUB] The Scrubs - Recruitment thingy
Prospect_b replied to Loran_Battle's topic in Clan Recruitment
Can I go for a sneaky assault on the 100? edit: Damn- 3,079 replies
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- scrubs
- recruitment
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(and 3 more)
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Funny and sad game situations shown with map screenshots.
Prospect_b replied to albinbino's topic in General Discussion
You can read - check. You can write - check. You are able to reflect on your own thoughts - check. => That's a negative. -
I must admit, I really love some admissions here. (Based on Pink Floyd) The BeeBeeKevin Song We don't need no education We don't need no clever dam-control No forward setting in the boilerroom Devs, leave them cits alone Hey! WeeGees! Leave them cits alone! All in all it's just another p rick in the wall All in all you're just another p rick without balls
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Funny and sad game situations shown with map screenshots.
Prospect_b replied to albinbino's topic in General Discussion
sigh THERE ARE NO MORE REPAIR COSTS there is only a fixed amount of credits you have to pay for your ship, be it still full health or dead. -
Funny and sad game situations shown with map screenshots.
Prospect_b replied to albinbino's topic in General Discussion
Not true. Yamato could have parked +- where the essex is, facing south east. Conq could have gotten somewhat on his west, kiting. They would have been fine from enemy air attack, given the essex is so close. Also from torps, if that Essex spots them. Even then, it would be Yamato who has the risk of eating them, but still low risk given the angle and Yamato torp belt. Not ideal, but the Yamato would have given a crossfire with the ships in C, especially if they continue moving, and a kiting conq would slow their advance. Going where they are now is a loss anyway, but that doesn't trump saving their health I guess. Though it is beyond believable how so few high tier BBs, with several thousands of battles, understand (the importance of) crossfires. Here it is just the ancient paradigm of the typical plebs in this game: seek (false) security in numbers, and flee because the reds are coming. -
I was gonna write something as well on the excrement on the live server, until I realized I misread...
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I remember some vid that showed a whole lot of lines on screen about where to aim, but I don't remember one about incoming torps. Don't know if that is even possible. And shells are just visible anyway, you can enhance visibility with some mods. Low tier shells are very arcy, so easy to dodge.
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Finally someone smurfed that. Because I had no smurf what the OP was smurfing about. Also @Mandalorianer, why are you asking about this? Did someone smurf you too hard in your smurf?
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copy-paste of "mouses-angry-youtuber-reviews-of-ijn-destroyers"
Prospect_b posted a topic in General Discussion
I found this post by @LittleWhiteMouse on the NA forums - and I liked it very very much. Was a little bit surprised it didn't get mentioned here, so I'll do the copy paste. ---- Hello, Readers! At the end of May, we hit my first Patreon Funding Goal and promised to put together an Angry Youtuber review of a tech tree line of my patron's choice. With June's reviews all squared away, I got to work and tallied the votes. Here's what they were: German cruisers had the early lead but the Japanese destroyer line ended up taking primacy. I suspect that the hype surrounding the new gunship destroyers tipped the scales. Good choice. So, without further ado, let's get started. The Old Guard (Tier 2 through 4) The low-tier Japanese destroyers are universally strong -- and I'd argue a little too strong. Japanese destroyers excel at punishing distracted players and there are few players as easily distracted as those who are still sparkly eyed and new to the game. They quite deservedly have a reputation for being the chariot of choice for seal-clubbers as they have a combination of high alpha strike attacks and ridiculous levels of concealment. Their only weakness is gunship destroyers like Vampire, Clemson and Derzki, but these must be crewed by similarly experienced players to stand a chance of limiting the influences of these terrors of the low-tiers. Welcome to PVP Battles in World of Warships. Someone with 800 games in an Umikaze that likes to brag about their win rate will be handing you your [edited]shortly. Wakatake is a good ship but she's certainly not the most advantageous destroyer out at tier 3. What she does do well is prep new Japanese destroyer players to the kind of game play that will see them through the rest of tech tree (barring the ducks). Wakatake has decent torps but they're easy for wary opponents to dodge. She's reasonably stealthy but you have to worry about tripping over gunships at close range. She's not going to be able to outfight much of what she trips over either. Wakatake delivers a few bumps, bruises and scraped knees to help cement the realities of Japanese destroyer game play before setting them loose into the higher tiers. Isokaze was nerfed in 0.5.15. Someone forgot to tell her. She's probably the only thing that can keep Orion and Imperator Nikolai I in check. The Split (Tier 5) With patch 0.5.15 in late November of 2016, the Japanese destroyer line received the first of two updates. There were two significant changes. First, they nerfed the Hell out of some of the more overpowered destroyers in the line -- most notably Isokaze and Minekaze. The second change was that the line divided down two distinct paths while reshuffling the tiers of select ships. One path was meant to focus on long-range torpedo attacks. The other was meant to have a balance between artillery and torpedoes. No, you're not the only one. I couldn't tell them apart either. Mutsuki got a pretty healthy buff by being downtiered. She used to be tier VI and much the same as she appears now. Her guns are all kinds of terrible though, so I guess that means she can't be a part of that so called "gunship" destroyer line. That just leaves... Ouch. Minekaze is a shadow of her former self. She used to epitomize everything that was great (overpowered) about the early Japanese destroyer line. She was nerfed repeatedly and with some determined finality in 0.5.15. She's supposed to head the "gunship" destroyer line but she remains arguably a better torpedo boat than Mutsuki, even with the nerfs. The Uh... "Gunship" Destroyers (Tier 6 & 7) Poor Hatsuharu. She's never really had a niche where she stood out. The best that could be said about her is that she's not terrible, but she's long been overshadowed by Fubuki who sat a tier higher before and now competes with her directly on the second line. She's stealthier than Fubuki and her guns reload faster but not so fast that you'd ever want to use them unless you had to. That's about all the good I can say about her really. The meme boat. I'm not going to overdo it here because it's almost a dead horse at this stage. Shiratsuyu used to be THE destination ship on the "gunship" line, and not because she had good guns but because she had amazing torpedoes (go figure THAT one out). She used to have access to the Torpedo Reload Booster AND Smoke Generator at the same time. Yeah. It was as OP as you're imagining. Now she's all kinds of forgotten. She's stealthier than Akatsuki but slower, so it's a weird trade off. The Torpedo Boats (Tiers 6 through 10) I think I've got this sorted out now. The torpedo line leads off from Mutsuki and presses on through to Shimakaze. This line is largely defined by having the most powerful torpedoes in the game at their tier but with the drawbacks of slow-firing guns and an enormous spotting range on their fish. This last trait is a serious point of contention among the community -- particularly fans of the Japanese destroyer line. The high spotting distance of their fish precludes them from making the most of their massive range and short of being played in the hands of an expert, will lead to inconsistent performance. These are random-battle champions, though, and some of the most popular destroyers in the game. Fubuki is a great start to the torpedo-line for the IJN destroyers. While she's found wanting where her guns are concerned (even among IJN DDs), her torpedo armament is awesome and it's fast reloading too. She can cause a lot of mayhem if you can get a 10pt commander in her. No matter how good all of her other traits are, there's just that one flaw that overshadows everything... At tier VIII, everything begins to go to Hell for IJN destroyers. The meta ramps up hard with stealthy destroyer-hunters, long range and long lasting hydro, and radar everywhere. Kagero and Yugumo should be good ships -- they take Akatsuki's formula and then slap on excellent concealment without sacrificing their torpedo armament. Yet it just doesn't feel enough... It's hard to argue that any other tier X destroyer has been as influential in Random Battles as Shimakaze. Oh, she may not be the darling of the competitive scene, but I personally attribute her mischief and shenanigans for the reason Radar was introduced into the game in the first place. She remains a monster at her tier (despite what the whiners will tell you). The mere threat of her presence can paralyze a whole team with poop-to-the-brains, never mind if she actually hits someone with her fish. The Ducks (Tiers 8 through 10) These ships complete the "multipurpose ships" of the IJN destroyer line. It's not until the Akizuki and the upcoming Kitakaze and Harugumo that we see the realization of what Wargaming implied back in November of 2016. These ships all boast rapid-fire, 100mm guns, powerful torpedoes, good anti-aircraft firepower and the Torpedo Reload Booster along with a full complement of their other consumables. They're not without their issues, though. I want to rate these ships as being more powerful but they're only on the cusp of greatness and they gradually worsen as you climb in tiers. First, there's a niggling detail: Despite having impressive anti-aircraft firepower, they do not get access to the Defensive AA Fire consumable. They could be amazing anti-aircraft picket ships but without this, their potential goes unrealized. Next, Wargaming can't seem to make up their mind on what to do with their HE shells. While rate of fire can solve many ills (and these ships have a rate of fire of between 160 and 500 rounds per minute), they are (currently) highly dependent upon deep commander skill builds of at least 14 points before they come into their own. Without Inertial Fuse for HE Shells they cannot damage tier VIII+ enemy destroyers short of hitting their very small superstructures. What's more, these are large ships. They take penetration damage from large caliber AP shells with alarming regularity which undermines the strength of their larger hit point pools. Finally, they're slow and they have worse handling than some of the battleships at their tier. Seriously. All of these complaints aside, it's hilarious when one of them gets a chance to exercise its rate of fire against a vulnerable ships if you have the proper setup. Destroyers melt. Battleships cringe at the shell-rain that makes Minotaur and Worchester sit up and take notice. Kitakaze and Harugumo are still works in progress, so Wargaming has some time to find their footing with these new ships and maybe give Akizuki some much deserved love. I repeat: This is PREVIEW of the upcoming release of Kitakaze & Harugumo, ships Wargaming very kindly provided me. The statistics and performance discussed here are still being evaluated by Wargaming's developers and do not necessarily represent how the ships will appear when released. If you ever wondered where all of the guns on the "gunship" line went, they got glued onto Akizuki. I like this ship a lot. She's right on the cusp of greatness, IMO and probably the best of the bunch at the moment. She just needs that little nudge to push her firmly into Gudbote territory. Akizuki (and all of the ducks, really) are absolutely starved for commander skills. 19pts just doesn't cut it. There are a lot of different builds and different playstyles for this ship. This is a soft upgrade of Akizuki, really. The big bonus is the improvement to her torpedoes and the options that open up with her 6th upgrade slot which gives you the flexibility to try out even more builds. You can ALMOST make her formidable AA boat. Almost. Contrary to popular opinion, Harugumo isn't hot garbage. She's not great. She's definitely not competitive-worthy at this stage, but she's not terrible. She's a much improved upgrade over Kitakaze but lordy, she has worse handling than Conqueror. And there we go! Now I have to hurry and get this published before Wargaming announces changes to all of the ducks and makes all of my hard work irrelevant. Wait, what do you mean they're giving the 100mm guns 25mm of penetration and upping Kitakaze's speed? -
Isn't it the same with the rest of the tier X buffs? Zao torps. Yamato turret traverse. Grozovoi. You could count Montana lowered citadel a while ago as well. Don't see any of them as necessary tbh. I only played the Henri once, so I don't know the ship that well, but given you barely ever see one, that alone will be reason for the next tier X buff...
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Is Ultimate Frontier Operation winnable???
Prospect_b replied to Spiritus_Mundi's topic in General Discussion
wut? What's your point with that graphic? Also, a graph that tries to illustrate the left in the far right seems to be.. let's say questionable. edit: more importantly, it doesn't undermine my point. All factions on the right, especially further on, are heavily meritocratic. Translated into this game: yes, the purple bourgoisy should have most influence. -
Is Ultimate Frontier Operation winnable???
Prospect_b replied to Spiritus_Mundi's topic in General Discussion
LOL? You, the local forum right-nutter, of all people, is asking for a more commie approach to the missions, where every player is considered equal? All talk but no game eh -
Funny and sad game situations shown with map screenshots.
Prospect_b replied to albinbino's topic in General Discussion
Top tier as t8 cruiser? I smell fake news. -
he said that is what it felt like - i.e. just a way to describe how it comes over to him. If you have a bad day, I can't even blame him.
