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Rockety666

Players
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    6
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    4670
  • Clan

    [-NBN-]

Everything posted by Rockety666

  1. Rockety666

    Clan Battles: Warrior's Path Season

    yea cause perma island / smoke / 20km bow-in camping is such an uber strategy... some people only see one side of the coin.
  2. Rockety666

    Developer Bulletin 0.8.6

    Some ideas: 1, make spotting an active ability, maybe a bit unrealistic but would eliminate some issues. Like radio enemy ship location for 10 sec, then cycle begins, no spotting data for 35 sec reuse -> eliminate perma spot 2, focusing 1 plane without any player interaction is dumb, return to 0.8.4 but make plane dmg count and implement squadron repair -> downtime, no perma plane spawn
  3. Rockety666

    Update 0.8.5.1 - Ranked Sprint Fix & More

    wargaming do you plan to refund premium carriers? gz was garbage ,but playable. Now its an utter joke in up-tiered matches. also, you changed captain skills (AR useless) any chance for free respec? this hotfix is hotgetridofCVs.
  4. Rockety666

    Preliminary analysis of CV skills/upgrades

    would certainly appreciate it
  5. Rockety666

    New CVs

    I play Midway, probably on a mediocare level, this new hotfix 0.8.0.3 is bleh, annoying really. Some things are ok (spotting, fighters) but lowering dmg again on multiple fronts is just silly. Even as CV, just remove this class and then i can stop trying to find ways to enjoy it. Whats the goal WG? 100k dmg with great play, average 40-50k? Anyways, my experience so far: - consumable fighters are reasonably ok now for CVs, fighter planes for ships are trong, so the usetimer or all usage numbers should be reduced at least. They delete any attack squadron if they catch up, which is fine so ships got some tool against CV, but on each attack run its a bit much (with defensive fire, smoke, stacked up ships, cv fighter consumable etc). - CVs are immune against air attacks (flak zone + automatic fighter + regular fighter -> you cant do much against a CV Txas a CV Tx - torpedo planes -> lowering midway torp damage (dot and direct both...)is just over the top, why didnt you adjust anything else for the torp planes besides just nerfing them (up speed or hp, make aiming or torps faster maybe) - rocket planes -> dmg lowered due to aiming, anyone with half-brain manouvers (just watch Notser video aiming and rocket fallout is just a joke now) - dive bombers are ok, if you manage to do a run the damage is ok, hard to hit DDs/Crusiers as it should be -> why are CVs immune to HE bombs also? even if manage a bomb run on crazy CV antiair screen the dmg is just bad (yes ok mechanics, change it?) - overlapping AA with 99% of ships taking defensive fire with 4+ uses (enough for the whole match) practically kills squadrons after 1 attack (if you [edited]up manouvering through screen not even 1attack) - economy sucks, losing cash in games where iam top 3 xp but lost many planes (any other class that has to endure this?) <- this needs a fix, asap. I played a few games as tier 9 BB (didnt play one for a year or so), 80k - 130k - 110k without even trying hard or being an average player... On CV I need to work for 100k dmg, like hard.
  6. Rockety666

    Update 0.8.0.3

    Midway was that powerful? that sort of damage reduction seems a lot...
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