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Everything posted by MudMonkey
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Why do I have the feeling that some of you guys expect not to be hit from DD Torps ever. Why is it bad for a DD to hide behind Islands? If you eliminate all possible ways to get hit by a DD then that shipclass makes no sense whatsoever. If you have so many problems playing against DDs then maybe you should reconsider your playstyle or jump into an DD yourself. You might actually like it and/or you will understand it better. It helped me a lot and I get way less torped than before.
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I think RNG is fine as it is now. And how will you determine who is more skilled and needs to be on another server? You need some wn8 for that or something similar. If you do that, after a while everybody will have the same wn8 or whatever you take because you will fight equally strong players. Therefore you will win one and lose one which will result in the middle of what you will take as measurment. And then what? Nah, that wont work. And why shouldnt skilled players have an advantage over not-skilled players? It is like in every other game. You learn and get (eventually) better. The advantage will disappear or at least will not be that strong.
- 23 replies
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- RNG
- Skill based
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Ich kann mich an zwei Magazin Treffer hintereinander auf meiner Farragut erinnern. Aber dafür gibts dann ja jede Menge Flaggen die man gewinnbringend anwenden kann Von daher kann ich mir schon sehr gut vorstellen, dass es je nach dem was man denn so häufig fährt, auch schon öfters mal dazu kommen kann.
- 22 replies
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Meine Spielweise zu japanischen DD´s
MudMonkey replied to Kaeptn_Matjes's topic in Schiffsvergleiche
Bei den Torpedos verfahre ich in der Regel so, dass ich die auswähle, die ich zunächst einmal ausserhalb meiner Detection Range abfeuern kann. Wenn ich dann noch auswählen kann zwischen Geschwindigkeit und Damage nehme ich immer Geschwindigkeit. -
If the Torps were fired from far away they tend to spread. Even if it was fired as a narrow spread. Even your BB "bum" will fit between it. If you refer to Torps fired from DDs that only have a short range, you should be able to spot those DDs even before they are able to fire at you. And even then the spread is not that tight. Usually you always have a chance to evade Torps. You should learn to have an eye on your mini map. If you are not sure that there is a DD close then assume it and start evasive manoeuvres. Otherwise I will feast on your tears
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Kill of the season anyone? Also is torpedo hack a thing?
MudMonkey replied to MassiveDYT's topic in Archive
To be honest, I am not sure if or how we should proceed with this. I dont want to lead "challenged" players on to something. Just look what happend after the aim mod was exposed. A huge number of players used it. Althogh that was a mod and not a hack. I guess I will start with creating replays for now. -
Kill of the season anyone? Also is torpedo hack a thing?
MudMonkey replied to MassiveDYT's topic in Archive
Cant be in this scenario...as far as I understand it by looking at the screenshot. -
Kill of the season anyone? Also is torpedo hack a thing?
MudMonkey replied to MassiveDYT's topic in Archive
Hmm, very interesting. I havent seen that yet. But I will have one or two eyes now on that. Were those two DDs in a Division? -
Magazin Treffer kann man relativ schnell in einem DD bekommen.
- 22 replies
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Perhaps you should ask support? I cant say if your payment has been received or not.
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Naja, es sind immerhin Kreuzer und keine Schlauchboote. Die sollen schon austeilen können. Wir wollen es doch nicht zu einfach haben, oder? Immerhin vertragen sie ja auch nicht besonders viele Salven von BBs.
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Ahoi erstmal und willkommen im Forum! Wenn man die secondaries auf den BBs so buffen würde, müsste man irgend etwas dann ensprechend nerfen oder die anderen Schiffsklassen buffen um die Balance zu erhalten. Wenn man das so machen würde wie du es vorschlägst, würden DDs gar keine Chance mehr haben. Die US DDs beispielsweise müssen in den low tiers eh schon so nah heranfahren. Mit höheren Reichweiten in den secondaries könntest du sie schon weit vor ihrem Angriff aus dem Wasser blasen. Das eigentliche Problem im Augenblick ist eigentlich nur HE selbst. Nicht die Kreuzer.
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Also ich finde 6k Spieler gar nicht so schlecht. Auf dem NA Server sind nur die Hälfte unterwegs.
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Well, I havent heard about any benefits on tier 8 ships. I guess you misunderstood it indeed.
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I dont get it. What benefits? What symbol? Are you talking about the golden chaplet? That only shows you that you have researched all the modules and ships you are able to on that specific ship.
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Zerstörer zu stark, zu schwach oder genau richtig? (Eure Meinung)
MudMonkey replied to Antikes_Mysterium's topic in Allgemeine Diskussionen
Viel zu schwach. Ich habe erst zweimal ein BB ge-oneshoted mit jeweils einem Torp. Das ist mir nicht genug! Leute, ich LEBE von den Tränen die da fließen... Alle viel zu egoistisch. Nur ich nicht. -
Ha, ich glaub eher, dass das mit dem Teufel zuging ... son geschenktes Tor
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And after World of Torpedos.. now the Himalaya.. AHAHAH
MudMonkey replied to xNUKE76x's topic in General Discussion
I dont see, what the problem is. He was torped in due form and sunk. Everything is okay as i can see it. -
Ach da glaub ich nicht dran. Denn wenn der HSV so weiter macht, steigen die in der nächsten Saison tatsächlich ab. Und Pauli natürlich auf
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Also meine Bestleistung im Fliegerabballern war 3 Flieger mit der Benson. Da waren aber echt nur noch Träger übrig. Ansonsten lasse ich die AAA meistens aus.
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Tja.....schade. Ich hatte mich schon auf Pauli gegen HSV gefreut
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Noch nicht, aber sie haben ja noch ein paar Minuten
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bug or new hack smoke seems to not work
MudMonkey replied to hairyprivates's topic in General Discussion
You are sailing too fast then when deploying smoke. Dont sail full speed and it will work better -
I can see how I can have fun as I like to play DDs.
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I love playing DDs and I havent done any teamdamage in a very long time. Looking at your profile I can see that you havent played many PvP games. Do you encounter these problems only in PvP or against Bots? I am asking because I have the feeling that people play completely differently in those game modes.
