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Everything posted by MudMonkey
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RN cruisers dont have to be different or unique, only have to be playable
MudMonkey replied to 22cm's topic in General Discussion
Man, you are funny. -
Make battleships more resistant against enemy HE shell spam.
MudMonkey replied to anonym_TymY49y5i0fs's topic in Battleships
That is a strange question. Of course you can get HE damage without that you have to burn. You can get tropedo hit damage without that you have flooding. And both flooding and fire damage can be repaired. It makes sense to put them on the chart separately. -
WG, please consult player base before doing this RN CL overhaul
MudMonkey replied to SgtToad's topic in Archive
Intersting. Those ships are not even out and there is already a discussion about how they should perform. -
Make battleships more resistant against enemy HE shell spam.
MudMonkey replied to anonym_TymY49y5i0fs's topic in Battleships
I (and others) have posted this chart more than just once. I know that it is not the newest one but it shows how the damage distribution was and probably is. And guess what, BBs receive most of their damage from other BBs and by AP. Not that it matters a lot. Because BB fanboys will ignore facts anyway because it "feels" like HE is worse. -
Showmatch EU vs US am 17. September
MudMonkey replied to LilJumpa's topic in Allgemeine Diskussionen
May the forces of rightenousness and democracy (EU ofc) have a glorious victory over those filthy foes of freedom (those other guys)! -
Ich erinnere mich, dass ich mal "World in Flames" gespielt habe. Ein ebenfalls äußerst umfangreiches Board Spiel.
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You are already using them? I guess I will just wait for a 200% xp bonus event.
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How about a medal for dodging shells then?
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im becoming a bit nervous... chances of fire need to be nerfed?
MudMonkey replied to Sauron_Poseidon's topic in General Discussion
I guess that depends on how and where you throw them -
Received Teamkiller status after causing 22 dmg.
MudMonkey replied to Uruboro's topic in Newcomers' Section
We don't know how the tracking for the TK system works. Reason is simple: No one wants trolls to know how to exploit it. All we know is, that it does keep track. As far as I know, you won't get pink just for dealing 22 HP of damage. I don't know how the system is dealing with sinking a friendly now. But I guess a teamkill is a teamkill. If the system would only go after damage dealt, trolls would just farm low HP friendlies. So I guess it is working as intended. And no, there is no point in contacting support over this issue.- 4 replies
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- teamkiller
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Ich verstehe die Schadens- und Trefferanzeige mit AP nicht mehr
MudMonkey replied to dibarriono's topic in Allgemeine Diskussionen
Es gibt da ganz hervorragende youtube vids für. Man sollte nur etwas Englisch können. -
For me its AP shells. AP is OP.
- 52 replies
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- Damage over time
- DoT
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[BUG] DDs sind durch Wände sichtbar
MudMonkey replied to TheHavock's topic in Allgemeine Diskussionen
Zu faul zum Buch schreiben. Siehe mal hier. Nur mal so vorweg, es kann ein Flugzeug gewesen sein, oder sie sind sich einfach zu nahe gekommen. Dann wird man nämlich automatisch gespottet. -
Da kann ich über
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Looks like this is an issue. I have seen another post about this. You should contact support about this.
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Completed Rule the Wave, didnt get 12 skill point captain
MudMonkey replied to g1g5's topic in General Discussion
You should contact support with this. -
Thief. How dare you.
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Air-sphere Gen 1.5 overhaul proposals: Draft 9/3/16
MudMonkey replied to KarmaQU_EU's topic in Archive
Holy mother of cows. What a wall of text. You might want to add some paragraphs. This is nearly unreadable. At least I don't care to read a wallpaper like this. -
Bestes Beispiel dafür, was passiert wenn jemandem die Argumente ausgehen. Es wird auf subjektive Gefühle zurückgegriffen. Damit zeigt sich hier doch das wahre Gesicht: es geht einem nicht ums Spiel, sondern nur um seine eigenen egoistischen Belange. Das eigene BB soll möglichst unverwundbar sein. Sche*ß auf den Rest. Immer wieder wird versucht irgendeinen Bezug mit realen Situationen herzustellen. Das zeigt dann nochmals, dass man nicht verstanden hat, dass es sich hier um ein Arcade-Game handelt. Vielleicht ist der Begriff Arcade auch schon zu hoch. Ja, dieses Spiel ist um den Stein-Schere-Papier Gedanken herum aufgebaut worden. Und BBs haben noch immer die absolute Oberhand über CAs. Aber es kann ja nicht sein, dass diese gar nichts in der Hand haben um sich zu wehren. Es wird ignoriert was geht. Feuer kann ein BB zu 100% reparieren? Pff, fühlt sich nicht so an. Kann also nicht sein. Diese Diskussion ist damit schon gescheitert, dass hier einige Leute einfach nicht imstande sind, eine auf Fakten basierte Diskussion zu führen.
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How dare you! You stat padder!
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I have no idea what you guys are talking about. I worked hard on that. I think I will ignore you.
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I don't care about WoWP or IL-2-whatever. I play WoWS. You keep saying that they use "bad coding". I can't see that, man. And I am pretty sure, so can't you. In order to bring the game forward it would be better to concentrate on things that we actually can see and therefore bring to attention. To run around and shout "you are doing a bad job! your coding sux!" isn't helping at all. I doubt that we will find a "coding" solution for issues here in the forum. All we can do is to point out problems that need to be solved or worked on. In a constructive way.
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I am looking. But I still don't see the powerpoint presentation. What I can see tho, are claims and accusations without proof. How do you know that they are using "clunky and buggy code"? The game is running fine for me. I don't have any problems with "ghost shells" or some other issues. That doesn't mean that there never were or never will be any. It is still a game that is constantly evolving and that naturally also includes some problems. We (and with we I mean you, ladies, not me ofc) are all just faulty humans. Usually if there were problems/bugs, WG would sort it out with a patch. But if you want perfection go and buy a BMW.
