Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Gumidek_CZ

Beta Tester
  • Content Сount

    8
  • Joined

  • Last visited

  • Battles

    1126

Everything posted by Gumidek_CZ

  1. Ahoj, momentálně procházím Myogim a zaslechl jsem, že palba z jendotlivých věží má o něco menší rozptyl, než celá salva v jeden moment. Odzkoušeno to ještě nemám, ale chtěl jsem se optat na vaše zkušenosti. Cokoliv pomůže zmenšit rozptyl projektilů, mi móóóóóóc pomůže. Mířím celkem obstojně, ale i na 4km mám problém trefit BC více jak dvěma projektily. Osatatní jdou hodně před, nebo za. Většinou pálím salvou.
  2. PLZ give me good advice (NOT to just stop playing this game or carriers) how to improve my IJN carrier play. I’m very disappointed with new changes of 0.4.1 patch and its effect to IJN carriers. I did my last few battles with Zuiho, very angry with new squadron setting, which took away one torpedo squadron and gave me one fighter squadron. Now you cannot have 3 torp sq. So by this change, the Zuiho is 1/3 short of its previous force. With 3 torp sq. I was able to do some pretty nasty damage to enemy fleet before enemy fighters shot down last of my torp planes. We all know that IJN fighters do only one thing and it’s the distracting enemy torp or dive planes in their attacks. Otherwise it only a shitty piece of flying metal. Last night I bought the Ryujo. I thought to myself, that I need as many fighters as possible to protect me and my 1+1 torp and dive sq. ( I forgot how shitty the IJN fighters are). Boosting with additional modules bought and captain skills. What I was facing in first 3 games, discouraged me from any future playing IJN carriers for now. In two games I was put against US carriers with its deadly fighters. I was trying to avoid of any contact with the fighters and cover over ships AA. None of these classic strategies worked to achieve some of damage to enemy fleet. I was hiding and flying from one corner to another for almost whole game. I felt like hunted deer in a forest full of hunters. I was able to do some damage only if he was reloading or not paying attention to my sq. Which in this tier occurs very sparsely. Second game, me against IJN carrier. My 3 fighter sq. killed more than 40 enemy planes, 1 torp and 1 bomb sq. did only minor damage to enemy fleet (1 ship sunk). I did very good job of covering my teammates from above and spotting enemy DDs. I was very surprised what I get after match. I ended in lower half the team scoreboard with only 450 XP. But I helped my fleet allot! WG thing, that helping your fleet is still not important. Other we would have at least decent rewards for spotting and aircraft kills. NO we DON’T have, so cover yourself my fleet, I will don’t care of you anymore. So the Team play is not worthy now. In third game of these three, the almighty MM throw me with another UJN carrier against two US carriers. Combined together, they with 3 enemy fighter Sq. It was like concrete wall across the map. I tried my best, but with very few torp hits (3x) I was only the feed for enemy fighters. Once I tried to attack 2 enemy fighter sq. with my 3 fighter squadrons. Guess the result … It took only 30 seconds and I was 3 sq. short, he lost only 1 single fighter!! At this point I decided to hate carrier balance even more. Last patch improvements helped, but certainly not enough. Really! MM and Carriers still need improvements ( my game also ) Most of you will say, I’m just one of that weeping guys, may be I’m, but maybe there is a problem which need to be solved somehow.
  3. Gumidek_CZ

    Carrier balance after 0.4.1 ?

    Not True, Im able to do simillar results in DD, BB, BC, mostly it depends on tactics, which ship will suite you best. And if Im trying to torp experienced player, mostly he will outcome with single torp or none, giving me pretty hard time to aim. For me now the airplanes and its mechanics is broken. Very strange DMG calculation when fighting AC/AC with absolute crazy skill for improving slower AC. If will enter and exit AA area of ship, and do it frequently. He will never shoot me single plane, because every time I exit that AA area, the HP resets. 12 enemy fighters able to shoot 12 of mine with only two lost. Ship float plane with help of AA able to shoot down whole squadron. WG ... get things right ASAP, or CV players will be history.
  4. Gumidek_CZ

    Carrier balance after 0.4.1 ?

    Yeah, this will be my last try this night, put everything in torps, but with 1-2-2 Im not expecting any magic turn. Now I think about fighter combat mechanics. How can IJN 12 (3 sq.) vs US 12 (2 sq.) fighters end up with loss of every single IJN F and only two US F? I targeted all 3 squadrons on to single enemy sq. We both had improved fighters I guess, so I had only minor disadvantage. I expected to lose, but with only 2-3 US F survived. How is this possible?? Something is wrong here.
  5. Gumidek_CZ

    Ryujo

    Velmi zajímavé tohle tady číst, jak jsou chudaci amíci natom špatně po patchy. Tak by mě zajímalo proč tedy před patchem jsem v pohodě a klídku byl vždy se svou Zuiho na prvních třech místech s mnoha tisíci dmg na kontě a teď po patchy, dopadám tak max na střed tabulky. Včera jsem Zuiho prodal a koupil Ryujo, vzal verzi 3-1-1 se moduly co vylepšují fightery. Další tři hry mě totálně odradili dnadále hrát IJN CV, byl jsem jelen na honu, ani 3 stíhači mě nazajistí vzdušnou nadvládu. Stačí když protistrana bude mít US 2x stíhače a jsem v řiti. Nedej Bože, když se stane to co pozdě v noci, kdy mne to hodilo spolu s další IJN CV proti dvěma US CV, no tak to byl masakr, Lítal jsem z kouta do kouta a snažil se ohrozit nepřátelská útočná letadla. Bylo nám ale stejně prd platné, nekonce nás stejně dostali. Za tu hru jsem trefil loď torpedém jen jednou. Jinak jejich letecká ochrana byla jako betonová zeď. Jak se ve hře vyskytnou dvě US CV na jedné straně, je výsledek hry nad slunce jasný. Schválně se na tohle zaměřte a ověřte přímo ve hře. (tedy pokud beru, že mezi US CV nebude úplna lama a mezi IJN zase nějaký extra killer). Vidím to takto: ruzní lidé s různými skilly ruzné rozložení letek IJN/US rozdělení CV v bitvě prapodivný MM, který vás tlačí do týmů, který by vás měl udržovat na winrate 50, pak už jen záleží jak jste dobří Pokud nebudou na obou stranách stát skillem a technikou vyvážené tými s rovnými šancemi na výhru, tak to budou vždy jatka na jedné či druhé straně + kupa ubulenců na straně prohry. Táto úvaha je však naprostou utopií při současném MM.
  6. Gumidek_CZ

    open beta

    Blbá otázka, na kterou tu určitě někde na fóru je odpověď. Kdy bude finální restart účtů? Až hra vyjde jako plná verze do světa? A bude něco z ninějších XP, goldů, statů, atd. přeneseno do nového finálního účtu? Díky za odpověď a omlouvám se za svou lenost hledat.
  7. Do you have similar experience in DD after patch 0.4.0? Mine is that I’m trying to stay little bit in front of cruisers and battleships, keeping distance from enemy to stay invisible. As soon as I find my first victim or even earlier, it is very difficult to stay unnoticed to enemy gun fire. Smokescreen is gone VERY SOON a last think what stays between life and death is speed and maneuvers (terrain sometimes) but mostly after 1 minute after first spotting I’m dead. Cant out run or out maneuver enemy gun fire. Speed boost NOT helping. Because of short range of torpedoes I’m too close to run away. One hit in to engine, propeller, rudder and I’m screwed. After patch I have to be lucky to get even one single cruiser or battleship kill. Am I unskilled whiner or is the new patch so hard for DD players? Because before 0.4.0 it was no problem for me to get kill EVERY game, sometimes 2 or 3 kills. DD was my favorite class. NOT now.
  8. Gumidek_CZ

    Lodě

    Mám hodně podobné zkušenosti. V dřivějším patchi mě to chvíli dalo, než jsem se naučil taktice US DD, když už se začalo vést a jám měl každou hru na kontě minimálně jeden kill. Přišel tenhle patch a teď když mám jeden kill, tak slavím. Jak říkáš, když mě spotnou, tak jsem napůl mrtvej. Asi jsem furt lama, potřeboval bych proškolit v nové taktice US DD. Dřív mě to za ně moc bavilo.
×