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_HomTanks_

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Posts posted by _HomTanks_


  1. 18 hours ago, LukkaiCH said:

    But then the good player in a Shima/Yama is what I'm worried about.

    You shouldn't worry about that. There is literally almost no good player left in the game. 

    What I mean is, the ratio of remaining good players to bad or below average players are so low and insignificant, you just don't run into good players in most games . 

    Random player quality is a joke, rank is a joke. Atm, team games like CBs KoTS are the only formats that will consistently offer you good players and that is only in good clans in general.

    From what I see, the player quality is at the lowest since 2015. Hence, don't worry, be happy! Play each game as if it is your last game :cap_haloween:

    Or don't play, whatever makes you happy! 


  2. 2 minutes ago, Saltface said:

    This is what @VenividiviciNL is saying. That while we achieved ALL 5 secondary tasks we did not get a 5 star victory. I would expect you to at least read what is posted my friend.

     

    Let me help you out

    Look at picture No. 1 - the list of the five secondary tasks.

    Look at picture No. 2 - the list of the 4 secondary tasks that have been achieved according to the game. 

     

    What is missing?

    the last secondary task of picture No. 1 Save at least 4 allied ships

     

    Now look at the 3rd picture - the score card. How many ships survived the OP? ALL (clearly more than 4 I guess)

     

    Therefore, hence, forasmuch, inasmuch, etc etc the OP is bugged.

     

    QED <-- quod erat demonstrandum

    Bruh! I commented on OP's screenshot. Does the OP's screen shot shows 4 out of 5 tasks done and 1 not achieved? Yes. 

    Your screen shots are afterwards additions and hence i added an Edit section in my previous comment. 

    Regarding those two screenshots one with 4 one with 5 tasks that is totally weird and something looks wrong which needs clarification, i agree but don't know the answer, sorry.

    • Cool 2

  3. On 7/27/2022 at 2:23 PM, OldschoolGaming_YouTube said:

    Hi,

     

    I have never reset a line before and haven't had any interest in Research Bureau. But now I have accumulated 30.000 RB points just by playing the game and then I could do a reset of the IJN Harugumo line right now with the x2 boost and get some 20.000 RB more which would put me close to:

    • Yolo Emilio
    • Vampire II
    • Druid

     

    So I have a few questions.

     

    Which of these are the best? (Since I probably won't get enough RB points to make another purchase anytime soon)

    Seems like some like the Vampire with low detect, Daring with crawling smoke and hydro - style

    Was a bit interested in Yolo Emilio even tho I know its the OG MEME boat. Somehow, I thought I could get it to work for me and have amazing games in it (Challenge accepted...)

     

    Is there a reason Druid is 1000 RB more expensive than Vampire II?! They are both T10 DD?!

     

    Is Vampire II a sidegrade or a downgrade from Daring and why?!

     

    Is it something else I need to understand about the reset? Watched Potato Qualitys last video and understood that you:

    • Reset the line
    • Either play thru or just use Free XP to go thru the line
    • From T5 you need to purchase every DD up to T10 and play one game in it to get your RB points
    • When reaching T10 Haruguma again you should have your 20 000 RB points?

     

    Then he said something about not buying and playing and reseting the line again when you researched Harugumo and do it all again one more time. What wasn't really clear was what exact benefit this had over doing it just ones? (except for just getting some more RB points again but to the cost of making a new entire grind?!) 

    Vampire is a side grade of Daring but why play it over Daring since you give up heals? Just playing Daring, better.

    Druid is a DD killer, that is if it can catch them off-guard as Druid has humongous detection range and if the enemy DDs don't nose or bow in. Druid is a different type of meme ship just like Emilio. Can be fun, but both are very situational. Vampire is more of an all-rounder compared to these to but still i'd pick Daring over it.

     

    Edit: Sorry, i just realized your op was from July and missed your last post that was about new RB ships and Colbert. Regarding new RB ships i'd wait for a while, there may be a new addition in near future. Regarding Colbert, i don't think it is powercrept. It was already a very situational ship and was favoring more of division games than solo games in general. Nothing changed afaik.

    • Cool 1

  4. 44 minutes ago, Saltface said:

    No my friend.

    These are the tasks for 5 stars

    5star.png.b83f9ab0e11c354875e943712d9b68c4.png

     

    and this is what we did

    image.png.755d66b42db52b5b3a8e2399b208f736.png

    and as you can see no one died during this OP.

    image.thumb.png.adacbdeaf05aa448dfed62006e254e4a.png

    So, we did not miss a secondary task. The OP is bugged.

    Edit: added the replay

    20221015_010639_PFSC508-Bayard_s10_USS_CL.wowsreplay

     

    This was reported again

     

    But in OP's post, it shows a secondary task is missing;

     

    Spoiler

    Capture.JPG.88f32797f6cca3438bb4d87944461fe4.JPG

     

    Edit: Addition, it may not be that the operations are bugged but something else because something similar happened to me once when i played solo random. Game ended, one second (or miliseconds) before the game ended i sunk an enemy ship. After the game it shows on team list on my side that i sunk the ship like, i got 1 kill, also in the damage tab, but it showed also on the team list on his side  he was not sunk. So, it may be something related to delays on servers registering the info. Of course in your case, i don't know if there was any last second moment. 


  5. 4 minutes ago, deathsadow said:

     

    Yeah if prem time boost FXP too, than indeed the red bonus is a bit better ... but since we wont get them for free we got to play with the blue at best with 2400%+ ... that is massively worse even with the calculation of Seraphice.

    Yes but i think some part of that  7200% fxp bonus equates to those mosaic, chinese lantern camos, or whichever gave the immense FXP bonus and those were also very rare. You could get them in CBs typhoon level? or in Xmas containers. I think that's the reason 7200% is rare. In the article it reads as below (so basically they are encouraging people to be in a developed clan to earn more FXP);

     

     

    vbcvbcvc.JPG


  6. 30 minutes ago, Ryuuteimaru said:

    Seems to be significantly worse to me for example had a 110k damage win in the Republic today made 6.8k credits with 40% bonus active old system would have probably made 50-60k.... Free XP and commander XP seem to be down as well.

     

    I suspect once the free boosts start running out and people start losing 50-60k every game their tunes going to change.

    I think you don't have permanent camo for Republique. I had a game on my alt account with a T10 ship, less damage than you did 96K and a defeat, and still got 403K credits before deduction, 268K net. I had that +40% credit bonus you wrote, plus the perma camo. But didn't have premium time. Are you sure you had any credit bonus attached?

     

     

    meck1.jpg

    meck2.jpg


  7. 10 minutes ago, Stockensprotz said:

    I'm pretty sure the new system will benefit WG quite nicely. While everyone is distracted by the shiny dangling in front of them in the form of camos that they can sell, WG in the back starts taking money for stuff that used to be free. Example: In the new early access you can only get the camo for free, not the economic bonus that comes with it. For that you have to buy at least 3 packages which equals 3000 dubs and sacrifice a not unsubstantial number of community tokens on top of that. (Economic bonus alone if you buy it directly in the tab would cost 2900 dubs.) I would not be surprised if WG in this patch alone would earn more money with the additional dubs they get than the dub cost of the credits they handed out. In the future they then will use the credit inflation to be skimpier with the rewards or more generous with the item prices. But at least everyone got a shiny in this patch and is super happy.

    Afair, the amount of tokens were also higher than they are now. Perma camso costed 5000 doubloons before the patch for T10s, they cost 200+4800=5000 the same now. At least now we have an option to buy the camo if we want, but not the bonus pack.


  8. 14 minutes ago, deathsadow said:

    Yeah on this tier it seems fine. but i bet the red FXP flag will be way way way less likely to drop as a gift as the old dragon flags were.

    Red ones are not equal to special signals as they have more bonus. I don't remember any special signal that gave 7200% fxp bonus or 1600% cmd XP. Hence, the red bonuses are the rarest i think.


  9. 58 minutes ago, SkipperCH said:

    but I can also understand everybody who simply sells them for their credit value. 

    to compensate their poor play in general. True, but it is going to be temporary for them. Once they run out of camos by selling and not improving their game play, they won't be able to afford high tier games without purchasing permaflage or prem time (which is very good imo, this way the amount of 40% winrate players sailing clueless in CVs, subs or superships can be reduced in top tiers).

    • Cool 1

  10. @Ocsimano18 Ocsi, here is a reference from a game i just played with Brest. It is a tech tree ship, no-bonus attached on the perma camo section, no-bonus attached for credit income, second highest (blue) bonus attached for ship XP, third highest (green) bonus attached for cmd XP and 4th highest or the lowest possible bonus attached for FXP.

     

    I got +200K credits clean after everything is deducted, 31K ship XP, almost 11K cmd XP, and 1548FXP. These are pretty good imo. If i had attached all bonuses red-the highest, then i would have to multiply the results with 160% credit instead of zero, 1600% for ship XP instead of 805% (imagine 62K XP in one game), 1600% cmd XP instead of 215% and 7200% FXP instead of the lowest possible, 350%. Plus only if i attached a perma camo bonus, then it'd be plus 100% to each bonus and 10% to credit bonus.

     

     

    brest1.jpg

    brest2.jpg

    brest3.jpg


  11. 1 hour ago, Ocsimano18 said:

    With as 1800 baseXP game with tier2 freeXP booster I had less freeXP than with a +50%XP, +300% freeXP signals and one of the abundantly available camos (e.g. +100XP, +200freeXP) So I had better boosters with the same kind of obtainibility as tier2 boosters now. 

     

    Also everything was hyper boosted during the 200% first win days that won’t boost freeXP and captainXP like before.

    Hi Ocsi, are you sure 300% freeXP signal equates to tier 2 (u mean the green one?). That 300% is more like blue or red bonus pack i think. Red ones are rare bonuses but yesterday i got multiple blue ones, including 3x2400% Fxp bonus one twice. So I'm not sure if you are making the right comparison pal.


  12. 2 hours ago, Aragathor said:

    Standard XP is not calculated into the fXP/cXP calculation and the changes barely bumped them up. For example free XP went from 5% base to 10% base.

    Now you earn COOP levels of fXP in randoms without the highest economy bonuses on your ship.

    What i experience is different. I played lots of games today with different ships, premium and tech tree and also with different boosters. For instance, I put the cmd XP bonus to Schlieffen and get 20-25K after each game and it doesn't even have perma camo bonuses. The bonus i put is the blue one, not the highest possible. When i play  a premium ship like GK, Ohio or Incomparable, i put credit and/or cmd xp bonus depending on the ship, and i get 25-35K bonus each game. I never use fxp and xp nonuses and still get like 6-8K fxp and 1-3K (maybe more i dont remember) ship xp. I can't make a precise comparison with the old system unless i check my old games but right now it seems to me that the bonuses give me what i want. And i definitely do not earn coop levels of cmd xp or fxp now, rather more like when i used to put chinese lantern camo with special flags in the old system and this is without using the highest economy bonuses. I didn't use any highest economy bonus until now but the second, third or forth highest bonuses. I need to note that i have a premium account if that matters, but then again, i had it in the old system, too. I played Annapolis for the first time today, and got like 123K dmg with 2-3 kills, gave me 170 something thousand credits after everything was deducted. Also the games i wrote above with 25-30K cmd xp were in ranked with dmg between 120-160K each game with an exception or two. The new system in top tiers, really does require to play good games in order to sustain economy, that's what i noticed (though i didn't play anything below tier 10 yet, hence don't know what is going on with bonuses in lower tiers but as i remember from the article, lower tiers should give even better bonus outputs).

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