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Everything posted by _HomTanks_
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You may be right from visual representation of the flying shells, however if developers didn't think 1.6 is too much, they wouldn't have nerfed it. Hence, technically it must be very noticeable and important. Also, i don't see any point paying 228K coal for 1.5 sigma Tier 9 BB (excluding collectors). No, secondaries doesn't make it worth as there are better secondary ships like Georgia for this role, hydro-FDR has it. Torps are very situational. Unless the player is extremely good in BBs, he/she will sink just to launch torps. I mean, Odin has the same tricks in T8 after all and we all see it is not a beastly ship, nor Pommern will ever be.
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Weser, the killer ( and no, sight stabilisation is NOT needed )
_HomTanks_ replied to Beastofwar's topic in Aircraft Carriers
How? -
Do we want carriers in the game or not?
_HomTanks_ replied to Concrete_Potato's topic in General Discussion
In a separate mode. Or the “rework” should be “reworked”. -
Weser, the killer ( and no, sight stabilisation is NOT needed )
_HomTanks_ replied to Beastofwar's topic in Aircraft Carriers
Definition of arrogant: having or revealing an exaggerated sense of one's own importance or abilities. Do you think It is being a general consensus among skilled players statement is untrue and he exaggerates? -
Loewenhardt and Pommern are in the shop / armory
_HomTanks_ replied to Smeggo's topic in General Discussion
I don't think it even worth 228K coal. Keep your steel. -
Understood comrade!
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Can't blame you. Looking from both perspectives always, help more. Wouldn't you agree? In addition, one not experiencing problems with CVs doesn't mean there are no problems with CVs either. Right, Atlanta was one of them but in higher tiers real no-fly zones were set by DM, Mino, and even Cleve. Of course maybe their AA was more powerful than intended back then but what WG did after rework by shutting off the AA for all ships just made the game much less enjoyable for general surface ship players like you stated above.
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I have just nothing to say to you since you think I underestimate a Nagato and two Nagato will hurt a Yamato badly. Good luck, have fun.
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Is this your main account? If so, You have only eighteen games in random in a T4 KM CV in reworked meta and only four T7 Saipan games in random in RTS meta. Also you did not have any of the no fly zone ships during RTS, meaning no hands-on experience. Do you think reading some or playing a few games will cover the experience gap and make you sound like you know what you are talking about?
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All directives+all Twitch missions+all week end missions+all login containers+2*3 containers from CC bonus codes+2 extra containers from PTS= zero German carriers
_HomTanks_ replied to AlwaysBadLuckWithTeams's topic in General Discussion
From reddit; -
All directives+all Twitch missions+all week end missions+all login containers+2*3 containers from CC bonus codes+2 extra containers from PTS= zero German carriers
_HomTanks_ replied to AlwaysBadLuckWithTeams's topic in General Discussion
Imagine, i would be missing a camouflage. Maybe i should re-think my life now. Metallica, sad but true. -
But if they will implement this asymmetric mode, that's how the MM should work anyway by taking into calculation the strength of ships of different tiers, classes and numbers. The only thing that will be addition to their formula is "numbers' as the others must be existing already. I'm up for it if a separate mode.
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Do you know how many tokens to tier up? Right but then if two noob Nurnbergs meet a good Roon, they will both get wrecked. It is about the MM and will be random. The frustration caused to new players playing in low tiers won't be random.
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Right, to construct MM from decently fair teams would fall into skill or WR based MM which they have not done previously and is a very unlikely change for the future. It is an interesting idea but i think the point/ship distribution could cause a new learning curve and disagreements about which ship to have how many points. And with the continuous meta changes the ship points would need to change, too. Then, the learning curve would change again. It would be just like the wiki WoWs right now, finding outdated data and causing confusion. Exactly. If it would be a separate mode, then it would just be something different in addition to the current play modes which would be perfectly fine. IMO, any separate mode (including CVs and subs being in separate mode, too) would enrich the game while stuffing up one mode with every available class or ship to play in the game, creates more balance issues, more confusion and more frustration among the player base pop.
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Sounds great! I'd prefer Mutsuki attacking me in my Yamato any day instead of a Shima attacking me in my Colorado. All you need is a couple of good players in high tiers. How about a purple div ending up on high tier? Though, i didn't and am still not saying it is a clear cut because as i wrote on a previous post So the high tier players can be pretty much all be the median wr players and low tiers having some purple (also mentioned in previous post) may change the outcome. But MM will be random, so mostly the case will be equal distribution of 48% WRs in both teams and to me, a guy who sails broad in a T5-6 cruiser against T8-9 BBs, i.e. Omaha vs NC or NO vs Monty(say, who can't aim properly but landing one two shells will be enough anyway) are going to be more dangerous. If you are talking about your poll, it is only asking which would win, high tier or low tier? Say 50 people will vote, most of them would have never experienced this mode before, with some others who don't even have a tier 10 ship and also falling into the median wr zone. I don't see how this can give you an idea about the outcome of such MM really. If 40 vote low tier out of 50, should we think "oh well, low tier will win, okay"? Since MM is random, the outcome will be random. My point and the reason keep calling this MM re-change to old MM ridiculous is the frustration relatively new players will feel. Imagine they meet players like us in our high tier ships vs in their three tiers lower, 6 captain points, no upgrade, with or without camo ships...How will they feel when they get torped or shot by players like us? It will only discourage new players. Good players already know how to survive and win games in low tier ships especially if they have more ships. But even then, you or me, wouldn't feel good being shot by a Yamato in our Nagato.
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You mean two Nurnbergs can take down a Roon? Maybe two purple Nurnbergs can take down a 38% and who knows , maybe MM will continuously favor lower MM with purples? I don't see how CVs could be kept out though? And subs should be coming back as a separate mode anyway. Otherwise, would be ridiculous. Again, i don't see WW1 era ships only mode or similar here. How would this MM change would be a historical re-enactment? And again, nothing will justify a Lyon vs Bourgogne. I accept to play in Yamato vs two Nagatos and you could be in one of those Nagatos. How does it sound?
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Except that this set up was played for a long time. This was the mode. Nothing new here so. nothing to test. Besides if the tier difference will be three it will be quite unplayable. Gneisenau vs Kurfurst, Nagato vs. Yamato, NM vs. Georgia. Nurnberg vs. Roon, Acasta vs Lightning? Really?
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The tier difference was two when the game had this MM set up. If they will also change the tier difference now, then any tier ship can meet each other which would make this idea even more rIdiculous, IMO.
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Except that a Kami and Kagero would not be in the same game.
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It is not new. This is the way mm used to work years ago and it was changed to the mm now due to complaints. The team with more ships won in the past more often iirc. In this set up one team will have one dd while the other two, three. Although refreshments are good for the game it was a ridiculous idea and still is when thinking the median of the population is around 48%.
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All directives+all Twitch missions+all week end missions+all login containers+2*3 containers from CC bonus codes+2 extra containers from PTS= zero German carriers
_HomTanks_ replied to AlwaysBadLuckWithTeams's topic in General Discussion
There is no reason to feel down as those are upcoming silver ships as you know. You are not missing anything why take it so serious? -
Interestingly Orkan and Z35 are not doing good at all in this table. They are premium and new. Seems like WG marketing department did a gj with these.
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You receive all previous rewards after playing one game.
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Well, someone has to show boss that rework was a success although it's not.
