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Everything posted by _HomTanks_
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You know they are two different DDs in different tiers with totally different characteristics and play styles. One is a tier 9 DD which is mainly torpedo focused and uses its super heal advantage against enemy DDs in close combats. The other one, Marceau is a gun focused tier 10 boat with also somewhat useable torpedoes but has no heal or smoke. Marceau is more difficult to play especially when you consider running into CVs in many games. Totally up to your taste. You want fast paced adrenalin rush game or a safer play knowing you won't see the bottom of ocean often since you can utilize your super heal and smoke in Neustrashimy?
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I didnt get any ships from containers in 5+ years
_HomTanks_ replied to Triplexmazi's topic in General Discussion
Yes but there are people who got 3-4 ships out of daily SCs in the same time period while he got none. And he also counts the Santa and Black boxes in where the amount of people who drop ships from especially Black boxes is much higher than daily boxes. -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
Yes, the main target is the new players as wg knows they can’t milk us anymore -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
Commander rework wasn't there when premium ship was offered as a reward in PTS. Commander rework is rather new and came after almost all rewards were removed from PTS except flags. Also, previously the rewards were not good enough to attract players. The T6 prem ship as a reward was quite time consuming requiring to complete all directives etc. If their goal was to make PTS useful for their own test environment, they could have simple increased the quality of rewards and draw more players there. Many didn't bother for a long lasting grind of a T6 ships plus a PTS patch/flag. Good amount of steel, coal, FXP and/OR doubloons would suffice instead. Apparently, expecting people to give up their free time and stop playing in live server to go testing ships in PTS without getting anything in return worthwhile would not be realistic as it proved so. -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
I meant captain reserve slots not the port slots. -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
Yep, i got the T6 premium from PTS as well, and yes, they will never get the required numbers in PTS if they don't bring back the rewards they removed from there. -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
Mainly new players are targeted. Most of us who have been long enough in the game already posses many 19pointers and reserve slots. We are secondary targets. New players don't have enough reserve slots and when they want to dismiss a commander they will either have to spend silver or dubs or lose all xp built in. If we want to dismiss one and don't wanna spend neither silver nor dubs, we will also lose all the xp built in but we will rarely dismiss captains. Let us make some extra bucks here and there, will ya? Geeeez -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
So, even dismissing a commander will cost something. There ya go @NikolayKuznetsov -
Yea, i guess so.
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After some time unique upgrades came out i got the Yamato and Shima ones. Yamato gave perfect result in games. Tried out Shima upgrade in some games, and stopped using it later. That's because I like using Shima guns in close combat against other DDs and with this upgrade, enemy DDs just handed my back to me in close gun fights. Then, i switched back to 12km ones. This upgrade requires a more passive and torp based play style.
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It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
Bro, providing feedback is something else and taking marginal steps in the wrong direction (like rework) is something else. I have lots of posts that praised their work when i thought, okay this is thumbs up. But i hold my right to critique when i think it is needed as much as praising. So i can make the difference, don't worry. Yes, they are letting you change builds for free and at what cost? Do you think they would have done it if there was nothing behind it? This is the second major change in the game like rework. The simplest thing i can give you as a n example is, they are encouraging the long range game meta. In other words, it is gonna get dumber than it has been getting since past a couple of years and me or you taking a break from the game will not prevent this long range meta. Commodore 64 was a revolution when it came out. -
Unfortunately, I agree this is what the game has become and why in every mode you see more Type B players but still there would be some that would play ranked not for the rewards although I doubt they would be enough to fill up the que.
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It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
_HomTanks_ replied to Leo_Apollo11's topic in General Discussion
"Why didn't you conduct a separate test for the new commander skills? We decided to have a closed test and also to share any planned changes with you in advance. This allowed us to get valuable feedback and understand any further necessary steps. Everyone will get a chance to try out the updated commander skills system in the Public Test for Update 0.10.0, which is starting soon. We'll take advantage of this occasion to test the system's technical stability. A dedicated balance test hosted on a separate server, even if it were week-long, would not yield decisive results due to the following reasons: A temporary test is too short a time period to try out the majority of ships and all the different possible builds for them; Test servers rarely generate enough motivation for serious battles, to occur: there's no risk of damaging individual stats, and winning does not influence account progress. Both of these are the most important motivators on the main server; Only a rather small number of players would be ready to stop activity on the main server in favor of battles on the test server, so the sample wouldn't be fully representative. Regardless, for more precise and deep adjustments, we'll need data from the main server. After the release of 0.10.0, we'll watch player statistics and your feedback, and balance both skills and specific ships, if needed." Translation: We could have tested it in he Public Test Server but we needed to motivate players by giving some better rewards in PTS and we didn't want to give. We know why we don't have large number of people bothering with PTS but we won't give more rewards, forget it. We will keep using you in Live server like lab rats. Deal with it. "Why are you making such a big change, when the current system works just fine? There are several main reasons for this change: Right now, the majority of ships often have only one effective build. By adding new skills and changing old ones, we want to give players a choice between different and effective builds for different playstyles. Some skills are ineffective for certain ships, and others have a greater effect on some classes more than others. Splitting skill trees into classes will fix this situation and will also give more room for future improvements and opportunities for more specialized skills. The old interface was not very comfortable to use, so we're updating it. Additionally, we're adding quality of life improvements such as a recommendation system that will make it easier to choose skills for specific ships, and an option to dismiss unneeded commanders in exchange for Elite XP." Translation: We simply want people to spend more cash and buy doubloons. "How much XP is needed to level up a commander from 19 to 21 skill points? It will require 1,200,000 XP. Yes, it is a new stage of growth for commanders in our game: they get more simultaneous active skills, but it requires effort to unlock them all. This is the basis of our game - progression. At the same time, it should be considered that commanders with 19 skill points are still strong in battle and do not lose their efficiency with the new system. An additional 5% of Elite XP which will be earned by all commanders with less than the maximum amount of skill points will help in the process of leveling up." Translation: It will require 1,200,000 XP. Yes, you're gonna either spend more cash, use your hard earned FXP, grind or shut up. But hey, you still have 19 point commanders, why are you crying? Give us a room to make a little extra bucks here and there, will ya? "Atlanta, Flint, Smolensk, and Colbert need additional firing range to be effective, but skills for this are not present in the new system. Why? Yes, these ships won't be able to increase their firing range with skills. We've planned to check their efficiency after the skills system update, and then make a decision about changes directly to premium and special ships. However, also thanks to your comments, we've decided to increase Atlanta's basic firing range by 20%, from 11.1 to 13.3 km with the release of 0.10.0, thereby "welding" the skill into the ship. We're planning to improve Colbert's acceleration and deceleration dynamics. Flint and Smolensk don't require such a preemptive change, but we will keep a close eye on their combat statistics and implement changes if needed." Translation: Why do you keep asking such hard questions? Okay okay, we will increase Atlanta's firing range because it was not a coal, steel or RB ship but we won't touch others. However, if you make too much noise and become a headache, we may think about others as well. "It will be impossible to build a secondaries-focused cruiser." Yes, it is so. Right now there are just a couple of cruisers in the game that can focus on secondaries. However, for almost the whole class, secondary-related skills won't be effective. If more cruisers like this were to be added, we would consider changes. Translation: That's because we don't want you to use Siegfried, Agir or other cruisers with secondary build. Sorry guys but we heard too much of crying and hence it should be something only BBabies use. "You're encouraging long-range gameplay by adding the "Marksman" skill. We understand that not all playstyles will be liked by all players, but many players prefer this type of gameplay. There are suitable ships for it and we want to support it with commander skills, as it is already done with upgrades increasing firing range and accuracy. There is a choice between different playstyles in the game: careful at long range, agressive at close range, and balanced at medium range. We don't believe that this hurts the game: choosing a playstyle does not depend on one skill, but on a player's preferences and a ship's basic parameters. Besides, we're also adding new options for aggressive builds." Translation: Look, please take your questions and go somewhere else. We told you not to ask difficult questions, didn't we? Besides we have many BBabies that want to camp and shoot from 20KM +. We need to satisfy their game needs. Also it doesn't hurt the game. You stay at your spawn, they stay at their spawn and shoot each other. How much can you hurt from that distance anyway, right? Brilliant. Now remember, we don't play this game in live servers as developers and hence we don't really know the pain of camping meta in games but we have a cozy closed test server where we think we see how all works. Trust us, this is the best way (plus the boss is looking at what i'm writing now, can you stop with this please?). "Will there be a free skills reset? It takes time to try out different builds... In order to let you comfortably try out different builds during Update 0.10.0: Skills reset will be free; Demounting upgrades will also be free; The cost of commander retraining will be lowered by 90% — from 500 to 50 doubloons. Besides, to let you further experiment with commander retraining: Players with 8 Access Level of Service Record and higher will get 500 doubloons on the first login to the game during 0.10.0: There will be 6 special combat missions in 0.10.0, one for each nation with more than one full tech tree branch. The reward for completing each mission is 100 doubloons. In total 1,100 doubloons may be obtained. This amount will be sufficient to retrain 22 commanders in 0.10.0." Translation: I mean, we let you know in advance, shut up and take it will you? Okay also you can reset your captains. What? Omg, you want more and more, okay also demounting upgrade is free. Listen, we will do anything so please stop complaining? FFs, here take these 1100 doubloons and leave us alone now. "tears".... -
92 secs.
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People used to play Ranked mode because they liked to do so not because of the rewards. Same as people who like playing COOP, or people who like being competitive and hence playing CBs, some others like semi-competitive and play Ranked or some mostly playing Operations because they like to do so. The rewards were never attractive in the beginning but still many participated. WG then, wanted to have more people play this mode and added 2500 doubloons reward at 4th season. Same as they introduced so much rewards for the CBs. Also same as Random games, even logging into the game gives awards now. As a result, people who like to play a certain mode (Type A) were joined by people who play the mode for rewards (Type B). WG succeeded its goal by increasing the amount of players in every mode they introduced. Though, as time went by, they had to gradually increase the amount of rewards as well (The WG logic has always been same, if a new mode is introduced into the game they need to fill it with players, otherwise it beats the purpose. So, they slowly but surely start raining down rewards on players in that mode). Now, here we are, mostly Type B people complaining about the amount of rewards. I can assure you that Type B will still play this mode to get whatever reward they can, regardless how much they complain while Type A players think, "who cares 300 more 300 less (of X reward) I like the mode and I will play it". Also, the mode is set and about to hit the servers. Realistically, does anyone think WG will change the whole reward system or the rank structure now? I don't think so. Below are the screen shots from Rank-2 and Rank-3 seasons. Look at the overwhelming amount of steel, doubloons, coal, prem day, etc.
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Removal of the Kamikaze from the game.
_HomTanks_ replied to MacFergus's topic in General Discussion
No problem. I have 900 games in Kami R because i got it from the Project R event for free before i started playing the IJN or any other dd line because i was only focused on trying out BBs back then in 2015-16. I learned how to play dds more or less in Kami R. Also i didn't have premium in Jan 2016 and Kami R as a premium ship, was helping with the economy and training captains as you mentioned. I started playing Kamikaze and Fujin years later. -
Removal of the Kamikaze from the game.
_HomTanks_ replied to MacFergus's topic in General Discussion
Whatever mate, gl.. -
Now we are talking!!!!! What can i say, i hope your assumption comes through.
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Removal of the Kamikaze from the game.
_HomTanks_ replied to MacFergus's topic in General Discussion
Stats were explained to you countless times by many players. Sorry but you don't get it. -
Removal of the Kamikaze from the game.
_HomTanks_ replied to MacFergus's topic in General Discussion
Everything has been discussed, and presented in previous posts (copied the post below). My opinion is that, some things will not be clear to some players unless they gain more game experience overall and have hands-on experience in said ships (which is also valid for any other ship). For instance, i could say FDR is OP. What am i basing this on? I'm basing it on the games i have encountered FDRs and on videos i watched. Would it be correct for me to say FDR is OP? It would be correct for the owners to judge it because they have hands-on experience in it. Me? I can say it is OP all day long but it doesn't prove anything, does it? I am just biased against a ship i don't have which means in reality my comments worth zero. I don't even know how i would perform in it compared to how i perform in other CVs. By the way, FDR is just an example and i don't have any opinion about it or i don't think it is op. It just seems like a nice fluffy farming machine. Hence, my guess is even if we turn another 10 pages here, the original poster will keep his opinion and i see no point to carry on with this discussion. Cheers, -
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WG: We have a new ranked season. CVs: Hold my beer.
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ARP Yamato doesn't seem to be doing okay at all which means WG marketing department getting bonuses for NY?
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Last event it saved 500 doubloons, maybe this event would be the same and the cost of Hizen would be 3300 doubloons + grinding last 4 phases. But in this event if you grind until 23 (including 22), you can skip phases 23, 24, 25 and 26 by paying 1950 doubloons for each phase and still get 4000 back if you have a Yahagi. So, spend 500 doubloons less and grind all last 4 phases or spend 500 doubloons more and get rid of grinding last 4 phases? I'm not sure either, we'll wait and see i guess :)
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Current meta CV+overmatch=FUNNY! (edited)
_HomTanks_ replied to Humorpalanta's topic in General Discussion
