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_HomTanks_

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Everything posted by _HomTanks_

  1. Double post, thanks bug! Delete pls.
  2. You shouldn't worry about that. There is literally almost no good player left in the game. What I mean is, the ratio of remaining good players to bad or below average players are so low and insignificant, you just don't run into good players in most games . Random player quality is a joke, rank is a joke. Atm, team games like CBs KoTS are the only formats that will consistently offer you good players and that is only in good clans in general. From what I see, the player quality is at the lowest since 2015. Hence, don't worry, be happy! Play each game as if it is your last game Or don't play, whatever makes you happy!
  3. oh man, i had a "wonderful" response to her, but i'll take your friendly advice on it and move on
  4. _HomTanks_

    T5 ranked: Anyone else enjoying it?

    Gulio what, kami- what?
  5. I couldn't find in dev-blog where it says they fixed the op bugs, but only this which doesn't tell us anything;
  6. Bruh! I commented on OP's screenshot. Does the OP's screen shot shows 4 out of 5 tasks done and 1 not achieved? Yes. Your screen shots are afterwards additions and hence i added an Edit section in my previous comment. Regarding those two screenshots one with 4 one with 5 tasks that is totally weird and something looks wrong which needs clarification, i agree but don't know the answer, sorry.
  7. _HomTanks_

    Which research bureau DD??

    Vampire is a side grade of Daring but why play it over Daring since you give up heals? Just playing Daring, better. Druid is a DD killer, that is if it can catch them off-guard as Druid has humongous detection range and if the enemy DDs don't nose or bow in. Druid is a different type of meme ship just like Emilio. Can be fun, but both are very situational. Vampire is more of an all-rounder compared to these to but still i'd pick Daring over it. Edit: Sorry, i just realized your op was from July and missed your last post that was about new RB ships and Colbert. Regarding new RB ships i'd wait for a while, there may be a new addition in near future. Regarding Colbert, i don't think it is powercrept. It was already a very situational ship and was favoring more of division games than solo games in general. Nothing changed afaik.
  8. But in OP's post, it shows a secondary task is missing; Edit: Addition, it may not be that the operations are bugged but something else because something similar happened to me once when i played solo random. Game ended, one second (or miliseconds) before the game ended i sunk an enemy ship. After the game it shows on team list on my side that i sunk the ship like, i got 1 kill, also in the damage tab, but it showed also on the team list on his side he was not sunk. So, it may be something related to delays on servers registering the info. Of course in your case, i don't know if there was any last second moment.
  9. You missed a secondary task. It is clear in the ss you posted.
  10. _HomTanks_

    Solved - Unable to download update/game

    Except they didn't. There is still half an hour window until the deadline. 7 CEST + 5 hours. Can you read?
  11. I played a couple of games to try and see how the new system is. It is way better than the system before. You want only cmd XP and credits? Done. You want only XP and FXP? Done. You don't need any bonus? Simply select nothing, done. You want all bonuses? Select all, done. You can basically focus on getting specifically whatever you want. Plus, economic bonuses, signals, coal, camo, etc. pop out from daily containers too. Use any camo you want without worrying whether you will waste its bonuses or not. The icons look much better, cleaner, simpler. @SeraphicePls forward my thanks to those that implemented this. P.S. I can now stop accumulating FXP or accumulate very little with this system
  12. _HomTanks_

    New Economic System is Better

    Yes but i think some part of that 7200% fxp bonus equates to those mosaic, chinese lantern camos, or whichever gave the immense FXP bonus and those were also very rare. You could get them in CBs typhoon level? or in Xmas containers. I think that's the reason 7200% is rare. In the article it reads as below (so basically they are encouraging people to be in a developed clan to earn more FXP);
  13. _HomTanks_

    New Economic System is Better

    add the prem time, clan bonus, etc. Here is Seraphice's explanation;
  14. _HomTanks_

    New Economic System is Better

    I think you don't have permanent camo for Republique. I had a game on my alt account with a T10 ship, less damage than you did 96K and a defeat, and still got 403K credits before deduction, 268K net. I had that +40% credit bonus you wrote, plus the perma camo. But didn't have premium time. Are you sure you had any credit bonus attached?
  15. Because you are looking at Customization section. Go down to Economic Bonus section;
  16. and does it say there somewhere what happens if we don't use those tokens until the end of patch 0.11.7? I just don't understand why pressure people to use the tokens in a certain period of time as they are converted version of special flags (aren't they?) and those flags were always available in our inventory.
  17. _HomTanks_

    New Economic System is Better

    Afair, the amount of tokens were also higher than they are now. Perma camso costed 5000 doubloons before the patch for T10s, they cost 200+4800=5000 the same now. At least now we have an option to buy the camo if we want, but not the bonus pack.
  18. _HomTanks_

    New Economic System is Better

    Red ones are not equal to special signals as they have more bonus. I don't remember any special signal that gave 7200% fxp bonus or 1600% cmd XP. Hence, the red bonuses are the rarest i think.
  19. _HomTanks_

    Expendable cammos - what's the point in them?

    to compensate their poor play in general. True, but it is going to be temporary for them. Once they run out of camos by selling and not improving their game play, they won't be able to afford high tier games without purchasing permaflage or prem time (which is very good imo, this way the amount of 40% winrate players sailing clueless in CVs, subs or superships can be reduced in top tiers).
  20. _HomTanks_

    New Economic System is Better

    @Ocsimano18 Ocsi, here is a reference from a game i just played with Brest. It is a tech tree ship, no-bonus attached on the perma camo section, no-bonus attached for credit income, second highest (blue) bonus attached for ship XP, third highest (green) bonus attached for cmd XP and 4th highest or the lowest possible bonus attached for FXP. I got +200K credits clean after everything is deducted, 31K ship XP, almost 11K cmd XP, and 1548FXP. These are pretty good imo. If i had attached all bonuses red-the highest, then i would have to multiply the results with 160% credit instead of zero, 1600% for ship XP instead of 805% (imagine 62K XP in one game), 1600% cmd XP instead of 215% and 7200% FXP instead of the lowest possible, 350%. Plus only if i attached a perma camo bonus, then it'd be plus 100% to each bonus and 10% to credit bonus.
  21. _HomTanks_

    New Economic System is Better

    Hi Ocsi, are you sure 300% freeXP signal equates to tier 2 (u mean the green one?). That 300% is more like blue or red bonus pack i think. Red ones are rare bonuses but yesterday i got multiple blue ones, including 3x2400% Fxp bonus one twice. So I'm not sure if you are making the right comparison pal.
  22. _HomTanks_

    New Economic System is Better

    #WGPlsBuffMM #WeWantMMRework
  23. _HomTanks_

    New Economic System is Better

    What i experience is different. I played lots of games today with different ships, premium and tech tree and also with different boosters. For instance, I put the cmd XP bonus to Schlieffen and get 20-25K after each game and it doesn't even have perma camo bonuses. The bonus i put is the blue one, not the highest possible. When i play a premium ship like GK, Ohio or Incomparable, i put credit and/or cmd xp bonus depending on the ship, and i get 25-35K bonus each game. I never use fxp and xp nonuses and still get like 6-8K fxp and 1-3K (maybe more i dont remember) ship xp. I can't make a precise comparison with the old system unless i check my old games but right now it seems to me that the bonuses give me what i want. And i definitely do not earn coop levels of cmd xp or fxp now, rather more like when i used to put chinese lantern camo with special flags in the old system and this is without using the highest economy bonuses. I didn't use any highest economy bonus until now but the second, third or forth highest bonuses. I need to note that i have a premium account if that matters, but then again, i had it in the old system, too. I played Annapolis for the first time today, and got like 123K dmg with 2-3 kills, gave me 170 something thousand credits after everything was deducted. Also the games i wrote above with 25-30K cmd xp were in ranked with dmg between 120-160K each game with an exception or two. The new system in top tiers, really does require to play good games in order to sustain economy, that's what i noticed (though i didn't play anything below tier 10 yet, hence don't know what is going on with bonuses in lower tiers but as i remember from the article, lower tiers should give even better bonus outputs).
  24. _HomTanks_

    New Economic System is Better

    How?
  25. _HomTanks_

    Cashing in your Camo, what did you get?

    Didn't sell, but checked how much it'd make if sell; only camos 238,087,500. Plus around 1300 "cannot be sold" camos.
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