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T3ddyBear

Beta Tester
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About T3ddyBear

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    Petty Officer
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  1. T3ddyBear

    You get to play only 1 ship in 2019! Which one it is ?

    Gotta be my Haragumo, it's such a giggle...... especially with Yamamoto as her Captain, go full gun boat, 15km, 2.4 sec reload, eat a torp and go with AR and let the hilarity begin. Yes, she's big, she's slow, as nimble as a hippo, but as Freddie Mercury once said, "fat bottomed girls make the world go around" :) No offence intended to anyone out there on the interwebz. TB.
  2. T3ddyBear

    Chat Ban System being abused Frequently.

    I wasn't suggesting they look at every match being played, I was suggesting that if they received say 5-10 bot reports on a player in say 30mins, they can see if that "player" is online, check which match he is in, go view it and WATCH. it's bloody obvious when a bot is sitting there waiting to be spotted or shot at. If they confirm they believe it to be a bot, they try to speak to the player, if no response and they carry on then you BAN them for 24hrs. It is not rocket science, any online company worth their salt should be doing everything it can to remove bots, cheats, toxic behaviour. Leaving it to an automated system is lazy, cheap and as we now see from the recent chat abuse news, not effective. Why are people so opposed to being monitored to ensure compliance to the rules? TB.
  3. T3ddyBear

    Chat Ban System being abused Frequently.

    This is what happens when the other "choices" when reporting a player are useless and have zero impact. The number of games you see the same account quite clearly botting, not moving for 10mins until they are spotted or shot at is getting silly, you report the player for afk/botting and there they are day after day, the reporting system is not fit for purpose. The revised approach to chat violations, clearly shows that the automated system is open to abuse, all it would take is for there to be a few GM's who can actively investigate reports, even pop into games and see what is going on, make a decision and action it. Other online games have GM's that can move around the games freely, it's just a lack of commitment and investment on WG's part, we don't even have the option to spectate on battles, we have to watch a twitch stream, it is the 21st century. If people are toxic in a language not native to the player how is that going to be monitored and policed? I strongly suspect it can't be. The whole reporting system is broken, getting multiple reports from the same player during the same game just because you go to a different cap than the arm chair admiral wants you to go to, etc, etc. Bring real people back in to the mix, then maybe the community will get better, automating the process just shows you do not care about the outcomes. TB.
  4. T3ddyBear

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Well Test3, what can we say. Only 4 CV's per tree, OK, they seem ok in power, the decision not to have torp bombers at tier4 is a little strange, that said the rocket and bomber squadrons are ok dps wise, the RNG of the drops is a little off, they need to be more reliable. The animation for the dive bombers and subsequent targetting reticle is not good, needs some work, sometimes you can be directly over the ship as you start your run only for the animation to start miles ahead of the ship and missing, other times you start in front of the ship and animation has the reticule already behind the ship. A little more consistency required. AA seems to be have toned down significantly, even attacking ships +2 in tiers means you can get a drop off, the torps are still way too slow (even with torp acceleration). The most reliable damage is rockets and bombs, rockets are especially dangerous, at tier10 the planes are so fast and refill in the hanger so quickly I'd go with the rockets, dive bombers, rockets rotation on all games, why use torps? On the topic of torps why are the torp spreads sooooo wide? My Midway could not get all 6 torps on a stationary beached GK, the ship wasn't long enough. The 5 that did hit only hit for 22k damage too, so I guess lower damage per strike but more consistent is the new meta. Not a problem with it but I expect at least 1 flooding from 5 torps, or am I being greedy? All in all this is a step forward, the RTS CV players will hate it, but if this is the direction then this is the best iteration so far. Here's hoping there are more test cycles as there is still work required, or is the console release imminent? Regards, TB.
  5. T3ddyBear

    CV Rework Beta Test - Feedback thread

    OK, feedback on the CV rework Test2, caveated with the information that I didn’t get past the tier8 CV’s and I played all the other classes; DD’s, CA/L’s and BB’s, to tier10. Good things; 1. Actively avoiding the AA bursts is in itself a skill and takes a little time to learn. 2. CV’s are no longer omnipotent. 3. DD’s are no longer perma spotted and cross dropped by a single CV. 4. Requires team work to actively sink a BB/CA. 5. Thinking about your “trench run” pays dividends, a well thought out approach will result in multiple torp/bomb hits, just as it should. Not so good: 1. The AA is far too random, some approaches in bombers would result in zero losses whilst other would result in ALL the planes being lost before dropping a single torp/bomb. 2. Conversely in games with DD’s/CA’s/BB’s some games the AA was in god mode and shot down everything, then other games the AA gunners couldn’t hit water if they fell off the ship. There needs to be some consistency. 3. Rocket planes seem utterly useless, the RNG on the spread is silly, fire chance seems ok but when trying to set multiple fires, attacking down the length of the ship (BB) zero hits from 3 or 4 runs. 4. The AA focus on ships is clunky the UI needs to be sharpened, pressing “o” and then choosing a side is slow and seems to be pretty ineffectual. Bad; 1. Not testing with captain skills or mods is not representative of actual gameplay. DD’s were easy targets with no “Last Stand”, 2 CV’s together would break the engine twice then it was toast. I was ending up using smoke as a defensive “ you cannot see me” mechanic, rather than an offensive tool. 2. AA ranges were insane, the Amagi (the well known AA platform) was mincing bombers from 7km away, what will it be like when we have AFT/BFT selected as captains. 3. The stock grind is going to be appalling, I only managed to have a real effect on the games when I had upgraded the planes, once upgraded it felt like a fair fight with same tier targets but as a tier8 with stock planes that will see tier10’s regularly (unless the MM is changed) the initial grind will be awful. That will be true all the way I guess, any games in +2MM where the CV is bottom tier, will not be fun, it will be a test pf perseverance and patience, not a great mechanic. All in all better than Test1 but a long way to go. TB.
  6. Server Overloaded trying to get in to the Halloween Sunray in the Darkness, anyone else suffering? Have been trying for the past 20mins. TB.
  7. I personally don't mind 45% players in the game, we are a wide and varied community, it's what makes games fun, even the 45% player gets the odd "Kraken", it's what keeps them moving forward. I don't mind players with 45% and low average damage at lower tiers, most are learning the game and have less than a 1,000 games, so it's all part of getting better. What utterly drives me insane is the 25-35% players at tier10, hundreds of games in a tier 10 ship and a win rate that is beyond poor play and average damage numbers that are so low they might as well just go and ram an enemy ship to improve it. This is fundamentally WG's fault, with all the flags and camo's now the appalling players (and yes sub 35% is appalling) can make money at tier10. Unlike tanks that you have to have a good game to make credits at tier10 (even with the bonuses, also the credit bonus is a lot rarer) in ships any idiot can roll out in a Montana, fire HE, but utterly useless and still make money, rinse and repeat. I get that folks like to shoot their guns at big ships (and watch their shells sail harmlessly over their target) but for the love of god, let them do that in Co-Op mode. It is soul destroying to play a whole evening and have nothing but these bots and numpties in everyone of your games. There must be something that can be done, I don't know what that is, I'm not a game developer, but WG must have it within them to resolve it. TB.
  8. T3ddyBear

    WG, this bs has to end

    Cos you can spend MONIES buying them when you run out.... it's all about the MONEEEEYYYYYY. TB.
  9. Not seeing hugely more players running to the edges of the map than normal. I am seeing DD's not capping in the early game, staying around the edges, it's a pretty reasonable response at the moment, if you do enter a cap early then you are going to get hit with radar and are in trouble. Radar cruisers want DD's to push because they have radar but when you sit behind an island you CANNOT support your DD, so DD's don't push early game. I was reported by a Mino for not pushing a cap at the start of the game (in my Harugumo) the other day, he openly said so in chat, inside 1 minute, a rank 1 player too, guess that counts for nothing these days, shame. Oh I came top of the team , 4 kills and 2k xp. What is beyond infuriating is the release of the new game mode "Arms Race" with ZERO information in-game about the mode, WG yet again relying on the CC's to educate the player base. When will WG realise that the VAST majority of players do not view ANY of the CC's content and as a result have NO clue what to do. I am seeing DD's actively AVOID the buff caps, BB's complaining in chat that they cannot get any buffs... no s&!t sherlock, you are 15-20km away..... why oh why does WG think it doesn't have to educate its players on new stuff? TB.
  10. T3ddyBear

    This is nonsens

    So, the OP is both correct and wrong at the same time. The Harugumo and Kitakaze, in gunboat spec are monsters, 15km range, 2.4sec reload, smokes and 12 torp walls of skill. I caveat this by saying I LUV my Kitakaze and Harugumo, but they will be nerfed, it's just a question of when. All that said when you see a smoke cloud throwing 500 HE shells in your direction every minute then you TURN and RUN, sailing in a straight line and not trying to disengage is simply stupid. Thinking you can "charge" smoke when you know there are 2 DD's in it AND another spotting you AND you're the only ship to fire at is beyond stupid, cos they get torps too..... As others have said, if you go it alone, ignore the mini map and positioning of your team you deserve to be smashed.... why is it that it's only the BB players that dont seem to understand this simple concept, be caught on your own will lead to your death. Learn, Adapt, Live, Prosper. TB.
  11. This used to be the case, a DD doing its job, contesting caps, spotting would "keep" their star, but it's not the case anymore. BB's that sit at the back and farm damage all game are the main "star keepers" now, it's infuriating, I don't know when they changed the "doing x gives y X" but it has changed, noticeably, hence all the bloody BB's in ranked. it's not fun and I'm not even going to start playing beyond 15. Remove the star for losing, the team should live or die as a TEAM. If they refuse to play as a team then they die, it's simple. TB
  12. T3ddyBear

    Got a ST Ship E-mail?

    Aye, I got one, my son also had the email as did my brother, they have never logged in to WOWS ever, on checking my sons account I did notice they have given him the Tachibana for free as an enticement to play... he hadn't even noticed, kids these days eh. TB.
  13. T3ddyBear

    Radar Discussion Megathread

    I don't mind radar as a concept as such, not overly bothered with the line of sight issue (although it does stop the good old sneak attack behind islands), what triggers me is the duration and reload of the consumable, almost 1 min up-time with a 2-3min reload is too long, either make it a max 30 secs and 2-3 min reload or make it 1 min with a 5min reload, right now the DM and Worcester have the best of both worlds. If there are 2-3 of them then getting a cap is really hard, if you want to contest a cap them come and fight, don't hide. With all this said I would like to remind the "it's only bad DD's whining" brigade, when the BB's complained about IJN torps being "invisible" WG nerfed them in to the ground, the "bad players" got their wish as it was too hard to change course and speed with any degree of regularity. in addition AA was significantly changed and CV loadouts (Midway)altered when CV's were so powerful they could alpha-strike anything, again because players were incapable of playing as a team and felt that they should be able to go it alone, again pandering to bad players. Why only listen to one set of "bad players"? If you want your 1 min up-time, 3min reload radar that requires little more ability to counter a class than pressing a key, then give the IJN back their torps, sit back and watch the tears as CA's sitting 10km away are suddenly in danger again from DD's on caps. You cannot pander to one class, there has to be balance and when that balance is significantly skewed this thread is what happens.... as it stands there is little balance, a DD strays into an objective and gets mullered by everything, BB AP, CA AP, Worcester HE the list is never ending and you make a mistake and you are dead. DD's are there to provide eyes and contest objectives but when you cannot even SEE the enemy before he radars you in the open ocean then you know something is wrong.... that's the Yueyang's job! TB.
  14. T3ddyBear

    High tier game chat is radioactive

    Chat is toxic for many, many reasons, but I blame WG for the vast majority of the problems. It is not the reporting system it is WG's flagrant failure to provide any sort of training gates in what is basically a team game. WG does not "train" the players in the roles of each class at its core, this means that you have players who do not use their boats to their best and as a result it leads to huge amounts of frustration from team mates, I am not condoning toxic chat just trying to focus on why it is there. We can only pick 2 of our team mates in our team and we are left to the MM gods for the other 9. For example, in a game yesterday, it came down to a Yue Yang on our team vs a Yugumo on the enemy, cap points where almost identical and there was a couple of minutes to go, the Yugumo went and contested the middle cap (hot spot), our Yue Yang had to engage or the game would have been lost. Suffice to say they met in the middle for gladatorial combat. It did not go well for the full health Yue Yang, I watched as he charged in to less than 2km, turned broadside to the Yugumo and launched torps (at this point I almost choked on my marmite on toast), he didn't fire until he was turning away, too late, he ate 2 torps from the Yugumo and died, game lost. I thought there has to be a reason, so I pm'd him after the game and asked why he fired his torps and not his guns, his response was that his torps "were better, only spotted at 0.8km" I rather politely pointed out that his torps were ineffective against destroyers, his reply was "l2p". So after picking myself up off my chair, I decided to try and educate him, I pointed him at the forums, I pointed him at a couple of youtube vids (Notser/Flamu), in an effort to help him. To his credit this chat went on over the course of an hour, never getting toxic. He eventually watched one of the vids and came back and said he did not know the difference between normal torps and deep water torps. He had never visited the forums or watched youtube vids for wows, he had played entirely with what WG provide in game. He actually thanked me for the info and commented that he had received several other pm's suggesting he stick his ship where the sun doesn't shine and was happy to have received some help. He is now on my friends list, my good deed for the day. I but the blame for this squarely at WG's feet, there is no ingame tutorial that takes you through each class, no certification process that says you are qualified to captain a class of ship, WG rely entirely on the community to do this and that is the crux of the problem. The VAST majority of the players never go to the forums, they rarely go to the mainsite, they do not watch the CC's content either on YT or twitch, they cannot be bothered. Now you can take a horse to water as they say but not make it drink, so the "teaching" has to be in the game. Until this is addressed then the chat will always be as it is, well not all toxic chat will go away as there will always be someone who does something stupid in a match, normally me to be fair. Now let's be clear, I am no angel, I have lost it on the odd occasion in chat, more often at the "elite" players who get upset when a "bob" like me or a team mate kills them, had a 65% player scream "L2P noob"" at a Conqueror yesterday, as he BBQ'd him to death, irony is beyond some people. I did suggest in chat that the "noob" was good enough to kill him... oh my was that the wrong thing to say.. a string of expletives followed, at which point I became "that person" and proceeded to have some fun at this "elite" players expense. I wasn't rude, I didn't swear, I didn't suggest he had relations with his mother, although he obviously thought it was a common occurrence as we all had partaken at some point according to him. So, toxic chat is a reality of any online team game, it's a fact of life, the reporting system is a sop to people, if WG were really concerned then they would have GM's popping in to matches to observe but they don't, they cannot be bothered, why should they, they are making millions and until that stops they will only ever pay lip service to the problem. Pretty sure no one at WG will ever read this, why should they? It's not important to them, they are a company and it's $'s they are concerned about. TB.
  15. T3ddyBear

    Asashio.. Please shelve

    I'll be buying it. Sick and tired of being blatted by BB AP from 15km when i cannot do anything back to them. Roll on !! TB.
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