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About T3ddyBear

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  1. Radar Discussion Megathread

    I don't mind radar as a concept as such, not overly bothered with the line of sight issue (although it does stop the good old sneak attack behind islands), what triggers me is the duration and reload of the consumable, almost 1 min up-time with a 2-3min reload is too long, either make it a max 30 secs and 2-3 min reload or make it 1 min with a 5min reload, right now the DM and Worcester have the best of both worlds. If there are 2-3 of them then getting a cap is really hard, if you want to contest a cap them come and fight, don't hide. With all this said I would like to remind the "it's only bad DD's whining" brigade, when the BB's complained about IJN torps being "invisible" WG nerfed them in to the ground, the "bad players" got their wish as it was too hard to change course and speed with any degree of regularity. in addition AA was significantly changed and CV loadouts (Midway)altered when CV's were so powerful they could alpha-strike anything, again because players were incapable of playing as a team and felt that they should be able to go it alone, again pandering to bad players. Why only listen to one set of "bad players"? If you want your 1 min up-time, 3min reload radar that requires little more ability to counter a class than pressing a key, then give the IJN back their torps, sit back and watch the tears as CA's sitting 10km away are suddenly in danger again from DD's on caps. You cannot pander to one class, there has to be balance and when that balance is significantly skewed this thread is what happens.... as it stands there is little balance, a DD strays into an objective and gets mullered by everything, BB AP, CA AP, Worcester HE the list is never ending and you make a mistake and you are dead. DD's are there to provide eyes and contest objectives but when you cannot even SEE the enemy before he radars you in the open ocean then you know something is wrong.... that's the Yueyang's job! TB.
  2. High tier game chat is radioactive

    Chat is toxic for many, many reasons, but I blame WG for the vast majority of the problems. It is not the reporting system it is WG's flagrant failure to provide any sort of training gates in what is basically a team game. WG does not "train" the players in the roles of each class at its core, this means that you have players who do not use their boats to their best and as a result it leads to huge amounts of frustration from team mates, I am not condoning toxic chat just trying to focus on why it is there. We can only pick 2 of our team mates in our team and we are left to the MM gods for the other 9. For example, in a game yesterday, it came down to a Yue Yang on our team vs a Yugumo on the enemy, cap points where almost identical and there was a couple of minutes to go, the Yugumo went and contested the middle cap (hot spot), our Yue Yang had to engage or the game would have been lost. Suffice to say they met in the middle for gladatorial combat. It did not go well for the full health Yue Yang, I watched as he charged in to less than 2km, turned broadside to the Yugumo and launched torps (at this point I almost choked on my marmite on toast), he didn't fire until he was turning away, too late, he ate 2 torps from the Yugumo and died, game lost. I thought there has to be a reason, so I pm'd him after the game and asked why he fired his torps and not his guns, his response was that his torps "were better, only spotted at 0.8km" I rather politely pointed out that his torps were ineffective against destroyers, his reply was "l2p". So after picking myself up off my chair, I decided to try and educate him, I pointed him at the forums, I pointed him at a couple of youtube vids (Notser/Flamu), in an effort to help him. To his credit this chat went on over the course of an hour, never getting toxic. He eventually watched one of the vids and came back and said he did not know the difference between normal torps and deep water torps. He had never visited the forums or watched youtube vids for wows, he had played entirely with what WG provide in game. He actually thanked me for the info and commented that he had received several other pm's suggesting he stick his ship where the sun doesn't shine and was happy to have received some help. He is now on my friends list, my good deed for the day. I but the blame for this squarely at WG's feet, there is no ingame tutorial that takes you through each class, no certification process that says you are qualified to captain a class of ship, WG rely entirely on the community to do this and that is the crux of the problem. The VAST majority of the players never go to the forums, they rarely go to the mainsite, they do not watch the CC's content either on YT or twitch, they cannot be bothered. Now you can take a horse to water as they say but not make it drink, so the "teaching" has to be in the game. Until this is addressed then the chat will always be as it is, well not all toxic chat will go away as there will always be someone who does something stupid in a match, normally me to be fair. Now let's be clear, I am no angel, I have lost it on the odd occasion in chat, more often at the "elite" players who get upset when a "bob" like me or a team mate kills them, had a 65% player scream "L2P noob"" at a Conqueror yesterday, as he BBQ'd him to death, irony is beyond some people. I did suggest in chat that the "noob" was good enough to kill him... oh my was that the wrong thing to say.. a string of expletives followed, at which point I became "that person" and proceeded to have some fun at this "elite" players expense. I wasn't rude, I didn't swear, I didn't suggest he had relations with his mother, although he obviously thought it was a common occurrence as we all had partaken at some point according to him. So, toxic chat is a reality of any online team game, it's a fact of life, the reporting system is a sop to people, if WG were really concerned then they would have GM's popping in to matches to observe but they don't, they cannot be bothered, why should they, they are making millions and until that stops they will only ever pay lip service to the problem. Pretty sure no one at WG will ever read this, why should they? It's not important to them, they are a company and it's $'s they are concerned about. TB.
  3. Asashio.. Please shelve

    I'll be buying it. Sick and tired of being blatted by BB AP from 15km when i cannot do anything back to them. Roll on !! TB.
  4. Radar and MM

    Please WG, will you sort the MM as far as radar is concerned, as a DD player it is getting beyond a joke when one team gets 4 radar ships and the other NONE. I know you will never remove radar or at the very least stop it working through islands (alllowing ships to park up and spot so much of the map with ZERO counter), but that point aside, at the very, very least sort the radar allocation. It is getting beyond a joke, being perma radar'd when trying to do my job (capping, contesting etc), no counter to radar so EVEN the ships up please. TB.
  5. Remove it NOW

    If they push on their own then yes they will be at risk, but if they push as a TEAM, then the cruisers and DD's will spot the torps, it's that simple. There seems to be a view within the BB captain community that they have a god given right to do everything on their own and not be countered. A lone BB should be a dead BB. Play as a team and the risks are far reduced. DD's cannot counter radar ships hiding behind islands, why should BB's that sit on the map, on their own, at the back be any different. This is a team game and no single class of ship should be able to do everything, the captains need to realise it, this ship is coming, so either sit at the back and be far less effective and run the risk of magic torps, or play with your team, support your DD's, support your cruisers, and no, sitting 15km back is doing neither. It'll be harsh, but no more than DD's being unable to carry games now due to RPF, they adapted, time for the big ships too. TB.
  6. Remove it NOW

    Another “the sky is falling” thread. Basically WG have given a dangerous ship to the best players to showcase on youtube, of course the CC’s will do well in her, they do well in pretty much all the ships they play. The argument about this DD forcing bad play is pretty irrelevant, it can only hit BB’s and CV’s so DD’s and Cruisers have pretty much nothing to fear (it’s not a gun boat afterall). She has good concealment and DW torps but ultimately a decent team with DD’s and CA’s that play as a team will either eat them alive if they spot it or spot the torps for the friendly BB’s. The main problem is that the vast majority of BB’s do not play as a team, they sit 15km back and launch shells and do very little, these players will get smashed and rightly so. A little WASD hacks and changing course regularly will alleviate this DD. Unfortunately WG has lulled the average BB player into a comfort zone, given them AA capable of messing with most CV’s from 8-10. Given them Hydro and even radar, let’s not forget the planes that most BB’s get too. These players want to be immune to all but other BB’s and do not understand the meaning of “team”. What exactly is the main counter to BB’s right now? It certainly isn’t CV’s (hardly see one), so it has to be DD’s but with the majority of BB’s able to turn on a sixpence when torps are spotted then it’s about time there is something that those camping BB’s might actually fear. So, maybe WG was hoping that the BB’s would push with the cruisers and DD’s to spot the torps for them and to provide cover for their team. It might seem an overly painful way of doing it, but BB’s should not be able to do everything on their own. There has to be some risk to playing them apart from bad RNG when another BB fires at them from 20km away. DD players were told to adapt to radar, hydro and RPF, cruisers are told NEVER broadside a BB inside 10km, CV’s know not to go after high tier cruisers at the start of a game, adapt and overcome. So, come on BB’s, let’s see how you adapt to one ship, yes ONE ship, that is targeted to kill you. It’s about time BB’s had an Achilles heel. TB.
  7. Clan Wars Match Making - How?

    Hello, a quick question as I may just be being naive around how the MM works for clan wars and the leagues. I though (probably incorrectly) that we would be pitched against people in the same league, in that if we're in Storm (or maybe Gale 1 as they may be trying to move up), we play folks in the Storm league, don't mind which mini league but the concept would be progression against teams in the same league as your clan. Now, the reason for the question, we just had a relegation battle from Storm to Gale, you know win 3 of 5 and stay up, we were not matched against either a Storm or Gale league team, but a team from Typhoon II. Now please excuse me for being naive but how is that even remotely fair? We are playing a team from 4 leagues higher just to stay in our current league. Is this working as intended or is is just another symptom of WG MM madness? It just seems horrendously unfair to have Typhoon II teams playing Storm III teams. TB.
  8. I agree with Hawg, the way WG "release" these ships for test is a tad moronic. They give them to the CC's, who are generally very good players and when they do well in them and post their vids on youtube people start screaming about OP boats. I've never seen a poor player post a vid on youtube of them trying these new boats and dieing in the first few mins with zero damage. Releasing a boat like this to the CC's without any warning to the general player base about its "new" capabilities is simply beyond stupid. Of course BB's feel safe at distances above 12km when facing a IJN DD, most have become accustomed to a max range of 12km, it is almost hard coded now. Yes you get the odd 20km shima but that is not the norm. That said you give a DD the ability to do serious damage to a set of camping BB's and the community goes in to over drive, it's not enough to give BB's fighters, hydro AND radar, they want to make them impervious to bad play. If you sail for too long in a BB in a straight line then you should pay the price. If a DD sails too close to a radar ship then it's in trouble, if a cruiser broadsides a BB then it's in trouble, what is the risk for a BB? Flamu and Notser said that this new ship breaks the "team" meta, well unless you're in a division there is no such thing as a "team" battleship, the ones that do tank and do push when the opportunity presents itself are very few and far between. People just do not know what the "team" aspect of their ship is. You regularly see DD's not contesting caps, or cruisers supporting their cap contesting DD's and the BB's just sitting 20km back sniping. I don't blame the players as most never come to the forums and never watch you tube vids, so really don't understand their role. I recently played a match with a Lexington that had never heard of manual drop, I thought he was winding me up, but we had a chat after the game, jumped in to a training room and he was amazed he had got that far and the game had not informed him of the mechanic. That said I still think he was winding me up but if there are zero tutorials on higher tier play we shouldn't be blaming the players every time. WG has created the imbalance of BB's in the game, most of them have the tools to avoid torps, most still choose to sail in a straight line for 5 mins (god bless them ;) ) but as Notser said, if you're relying on the vocal torp warning before you react, then you've been doing it wrong. The issue with this ship is not being able to counter cruisers at all, outside of spot them for your team and relying on them to do the damage. Deep water torps should hit everything bar DD's it's as simple as that. TB.
  9. Server problems?

    Aye. got kicked mid game and now cannot reconnect, server is busy, poor hamster had died. TB.
  10. I personally don't mind radar and hydro, I play a lot of DD's and enjoy them, what triggers me is the meta that a cruiser can sail up to an island, then hit radar and be utterly safe. Radar should not work through islands, it should be line of site, as it stands with the current meta it cannot be countered. Ships have enough counters to torps right now, radar to spot the DD's, hydro and planes to spot torps, please set the spotting distance of torps back to where they were before the nerf and stop radar working through islands, hydro not an issue as it's sound based, radar is LINE OF SIGHT. Unfortunately I don't think WG will ever change it, probably either too hard for the devs or it'll hurt the BB's and god forbid do we want to upset the BB players.... TB.
  11. Halloween salt

    Just had a similar issue, completed the event, but no reward, back to port, shows the ship immediately available and no crates, nice quality control testing WG. TB.
  12. April Fools, I'm not amused

    Oh Hans, you silly billy, have you not seen that the Czech navy is coming......... I almost fell asleep reading the announcement, they really don't get humour at all do they. TB.
  13. Must admit limited ammunition raises it's head a lot, normally from those players that dislike torpedoes and planes, normally as a request for "realism". I would be for limited ammunition load outs if torpedoes were undetectable until the last second, that a lone CV catching a lone BB or CA kills it, no questions, that repairs to health are removed etc, if you want "realism" then be prepared for many, many players leaving, simply because they refuse to learn what the WASD keys are for. So, NO, to limited ammunition, it would be yet another HUGE crutch for certain players. Harrier.
  14. Listen to your player Base!

    Oh really, well I have every premium ship possible, I have even been known to purchase ships for fellow clan mates. I have had premium time from the very start, I even bought some santa boxes.. Just how many "new" players will it take to replace that revenue stream? 2 or 3.. are you kidding me? Just how many players actually have more than a couple of premium ships, never buy premium time?! I'm guessing (like you) that not many do. It's players like me, that are truly invested in this game, love warships, love the history, love using my brain to "think" when playing, that are the life blood of this game. Does that mean WG should place any more relevance to what I say than the casual guy, absolutely not, their opinion is just as valid as mine. That said decisions are made by those that SHOW UP, if WG's view is that as only 5% of players come to the forums and only 80% of those are against RL then that must mean that 96% of the player base is for RL then they are stupid, no other word for it. The thing is they are not stupid, you don't make as much money as they do by being stupid. What has pushed me over the edge is their condescending attitude, PTS1 and PTS2, "please give us your feedback on RL". We did, it was overwhelmingly negative, it still goes live with a "we know best" comment from the devs. They then have the brass balls to open up a thread in the "Current Update" section asking for "feedback on RL"... you just could not make this stuff up. In any other multinational business if you did that you would be out of a job, you never actively go out of your way to upset your customers and you certainly never, once you have upset them, rub their noses in it. It will come back to haunt them. Harrier.
  15. Debunking Devs argument about RPF

    Right now a new meta is forming and it's fun if you're a gunboat with a division mate in a Minotaur. Yesterday we tried a simple strategy. aGearing (me) with RL and a Minotaur with the ohmygodhowmanyshellscomingatme setup. I went straight for the middle, the Minotaur 4km back, I started pinging the map where RL showed the enemy DD, he was in a Shima, I charged in regardless, got spotted for a millisecond before I spotted the Shima, the Shima died in a matter of a few seconds from my guns and the wall of 150mm shells from the Mino, the Mino sitting in smoke all the time. It wasn't even remotely fair, we capped B then moved to C (there was a Kagero there), not long before a dead Kagero and 2 caps sorted, then turn around to A cap and face the enemy ships coming in from there. IJN DD's are at a huge disadvantage now, they are slower than me, less dpm from guns than me, what exactly are they supposed to do, no more sneaky ambushes for you. My Shima is pretty much benched now I guess. The devs need to come on to these forums and "engage" with the community, the condescending nature of their "contact" beggars belief sometimes. The devs do not have all the answers, neither do we players but OMG RL is proving so decisive it's a joke. Coming hot on the heels after "Convoy gate" I just don't understand what WG is doing. Harrier.