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About Klimons

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  1. PA are more antiCA than BB for me. Torp range makes it hard to get that bloody camping BBabys.
  2. I would love to have a DD line that is a good counter vs BBs … but it seems we will get another close range, antiDD gunboat. I guess we dont have enough of those.
  3. Tanking Damage - how much have you achieved

    A few of mine: DDs: 2,9M - Khaba 2,14M - Gearing 1,54M - Shiratsuyu CAs: 1,7M - Emile Bertin 2M - Old (t6) Cleveland 1,54M - Atlanta 2,3M - Mogami BBs: 1M - Mikasa 1,57M - Konig Albert 2,6M - New York 2,88M - Hood 3,5M - Bismarck 4,46M - Yamato 4,94M - G. Kurfurst CV: 2M - Midway
  4. Humble Bundle Free Flag

    I have a Humble Bundle account and it works, got the flag from code that you input in premium shop. Thx for info _Xaero_
  5. After the nerf it wil be 29 T10 Haku fighters vs 30 T9 Midways, balance my a$$ even if Midway has more ammo ....
  6. Does anyone know what is the plane count for 2-3-2 Haku? Its possible that it will have more fighters than Midway in this setup.
  7. WG logic: Haku has more problems in longer battles than Midway, soooo lets make Midway worse than Haku = problem solved .... Someone should seriously go to WG office and test Staff for drug usage
  8. Yamato Build

    You have 400 battles and are going to buy t10?? I would rather go back to Nagato based on your stats and start learning the high tier game from pretty decent t7 match making.
  9. If Worcester has similiar arcs to Atlanta its a must have for me, I just love to sit behind islands and burn those BBabys. And just play this in the background for extra giggles :d Burn BBaby, burn ...
  10. BBs in general are too good. A better solution would be to nerf GK and Conq, and maybe change citadel of Montana a little bit, not to the level it was before but still.
  11. Check Farazelleths recent GZ YouTube videos and You will see how idiotic it is ... Edit: DDs are wrecked by broken BB AP for over a year, but when braindead broadside BBs get citadeled WG comes with a solution within days
  12. I actually noticed this in 0.7.1 or maybe even 0.7.0. And not just in turrets, i had more games with torp tubes destroyed (and that was on DD that doeasnt have t9 torp module, i use different one), engine and ruder breaks more offen too but that is just my expierence. It wouldnt be first when WG screws something up ... I didnt mention it before because ppl will say its RNG and WG probably will fix it in like 6 months (if its broken)...
  13. How does the Pan-Asia Weekend Challenge work?

    Do challenges go over to the next day? I think they just reset every morning.
  14. How does the Pan-Asia Weekend Challenge work?

    You get +33% credits and +88% captain exp in the battle that you finish the challenge ... so once every three wins.
  15. hakuryu vs midway

    1) - Haku TBs have 2,5K Hp and 164 knots of speed VS Midway 2K Hp and 136 knots (after upgrades). Tell me then how all Haku planes are weaker? 0 -1 for Haku 2) - Converging torp spread is way better than fanout of Midway, you will be getting more hits per drop and you also have the ability do make long and deadly drops vs bow tanking heavy AA BBs (NC, Iowa) with less plane loses. 0 -2 for Haku 3) - Fighters: Midway has advantage in ammo count and numbers in the air vs strike Haku (14 vs 10) but still has a lot worse rearming time and even Midway fighter runs out of ammo eventually and when its rearming you can get 2 strikes in. Btw Midway fighters are getting nerfed in 7.1. If you have problem with air control there is the option of playing 4-2-2 Haku and you will get the advantage there (14 vs 20). 1 - 2 for strike Haku 4) - I dont know what do you mean by focus. IJN DBs have way better accuracy that is not RNG dependand (unpanicked). They deal less dmg but you can count on them to hit the target and get that fire. 1 - 3 for Haku 5) - Learn to avoid strafes, its that simple and you should have learned that in mid tiers. High tier CV battles are all about patience, dont rush with all your strike planes vs prepared force. New t8 Midway TBs are just food for Haku fighters and die in 2 seconds, they dont even have the speed to get out of AA bubbles, not to mention 180kn IJN fighters. So at best its 2 - 3 for Haku, and after fighter nerf it will be 1 - 4 or even 0 -5. Midway main paper advantage is high plane reserves but they almost never get used because the game ends before you need to reach for them ...