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Everything posted by KillStealBoss
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You mean ranked battles right? New players shouldn't be playing ranked at the first place. Not in silver or golden league certainly. They need to learn the game first and they have to feel confident playing the ship, knowing it well. Instead of that - you have guys that are grinding the ship and "I'll grab some steal btw". Because is such BS mentality ranked is in such bad state. But it's the individual responsibility, something that the beta dominated playerbase doesn't have. They're sheep that need someone to guide them. And the society today is changing, the roles changed. If you know what I mean. And now those beta sheep come to the game and behave in such way too, they need someone to tell them what to do. But some of them can be snowflakes and get offended, start to be loud in chat when you point out there mistakes they're doing. And get distracted and smashed. And ofc they blame everything, all the universe - but not themselves.
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yup. I run the 20% bonus and even with that I lose like 50k credits each game doing 120-150k. I only make profit when I pass the 200k and it's a very small one like 20-50k. So yeah...
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after up date in smoke not have timer
KillStealBoss replied to averof_warrior's topic in General Discussion
They have just bigger font and you can move the timer wherever you want. That's it. -
WHY I have 6.3 K range torps in my U190??? I cant seem to switch this is crap
KillStealBoss replied to Genie_of_the_Lamp's topic in General Discussion
You have 2 types of torps, just switch to the long range ones by pressing 3 or 4 (I don't remember which type is on which number). The short range torps do more damage btw. So if you want to smash a BB from closer range - use those. -
Why would you play supership in coop? It'll cost you a lot of credits then. And even in randoms having premium time you'll lose credits if you won't do massive damage.
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after up date in smoke not have timer
KillStealBoss replied to averof_warrior's topic in General Discussion
What are you talking about? Check your in game settings then. And uninstall smoke timer mods. -
Same with Vallejo after spending steel
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Vallejo's heal is also healing 10% of citadel damage. And idk if that's how it should be. Nevsky and Worcester heal 33%, the RN light cruisers heal 50% of citadel damage.
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Well, ModStation is somewhat buged, doesn't see WGC at all? So back to Aslain I guess....
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Might be because of the new patch so tomorrow it'll be working fine.
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35k fire damage doesn't look like "it was immediately extinguished" to me....
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Try to install it on a different drive? Might work but I'm not sure. I have the game installed on an external SSD which is quick enough and connected via USB 3.0 and the game runs pretty good on it.
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There are several posts on Reddit where people describe sudden stuttering of enemy ships - have you guys seen this?
KillStealBoss replied to Leo_Apollo11's topic in General Discussion
Stuttering happens to me without any fps or ping changes. It happens sometimes when the ship is unspotted and gets spotted and it's movement is stuttering, after few seconds it's moving smoothly normally. Gets unspotted for na second or two, spotted again and stuttering again. And it's not related to my hardware, cause of it was the case I would have that all the time, but for few seconds. In my case it's the server connection issues. -
Fenyang- worst tier 8 nomination
KillStealBoss replied to Isoruku_Yamamoto's topic in General Discussion
Eh no. There are decent premiums, things like Kii, Iwami, Alabama, Irian, San Diego, Atlantico, Collingwood, Leningrad, Tone, Rochester, Lazo, Maya, Warspite, Arizona, Monaghan, Aigle. Those are not P2W nor shite. There are more OF SUCH but I don't remember all of them. -
The company only has employees counting money
KillStealBoss replied to Barbarussa's topic in General Discussion
They'll be good at hunting down other subs. At least that's how they're described as. Toros won't do much damage but they'll curve harder. Might be also that they'll have faster cooldown on the submarine surveillance consumable? We'll see. -
The "Free XP "ships are now officially announced to be gone by WoWs v0.12.4 ...
KillStealBoss replied to Leo_Apollo11's topic in General Discussion
I think it'll be similar to Sherman. -
The "Free XP "ships are now officially announced to be gone by WoWs v0.12.4 ...
KillStealBoss replied to Leo_Apollo11's topic in General Discussion
Hard to tell now. They might be also some mix of gunboats with airstrikes but with slower reload / lower HE alpha. -
Omono was nice, played it and I'm not going to sell it. Same with Gokase. The issue with this line is that it's good to counter pushing flanks. So floaty shells are not a problem when someone is shortening the distance, long range slow torps are good for that matter too. But the playerbase at T9+ is campy as hell. That's why it'll be a struggle, similar to the Pan Asian line. Though there there's a smoke to farm, here we don't have such thing. It's one of the reasons I don't play much Colbert or Austin. And the result of that will be hybrid BBs. They don't care about campers. And WG will make more of those. But that's a discussion for another topic/thread.
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Well at least you seem to be interested in improving. That'll be a long road though.
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Fenyang- worst tier 8 nomination
KillStealBoss replied to Isoruku_Yamamoto's topic in General Discussion
I wouldn't call it the worst though. It's hard/challenging to play and situational. But it's nowhere near as bad as Tiger '59. Oh this pile of garbage is really useless when it has to deal with something in a fast pace. I would put the Fenyang in the same category as Z-35, Cheshire and Hampshire. They are playable, they can do sometimes decent damage without extensive effort like Tiger '59. But they are having some limitations which make them harder to play than other premiums. -
Because of that I started to aim higher. Which sometimes results in overpens when it goes where I aimed. But I think that overpens are better than landing all the shots in the water. And I'm getting citadels. But when you know about it then you compensate.
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All caps lock text.... Yeah I funny need to say anything more than that....
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Hmm. So 16 guns Alsace? I would modify it, I think the Bonaparte concept is good, though I would make an interesting tweak - make quadruple and triple guns. Just like what we have in Carnot but add another quadruple gun in the rear - making it 14 guns ship. And 406mm. Damn it would be good. And Repu as special ship for coal.
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Superkontenery - otworzyłem 16, kpina w żywe oczy
KillStealBoss replied to RenamedUser_566314611's topic in Rozgrywka
Z SK leci 1000, 2500 i 5000 dubli. 1000 jest najczęstsze, wiadomo. Ale raz dostałem te 5000, chyba we wrześniu 2021 w SK urodzinowym. -
They could use Nelson guns, idk why soviet ones and the DCP... Still it wouldn't make sense, cause Conqueror exists, with same amount of guns and almost similar caliber. They could make a French T10 BB with 12 guns from Champagne. I saw it somewhere in the internet and it was called Napoleon Bonaparte. This would be much more interesting tbh.
