Jump to content

Inked9

Players
  • Content count

    40
  • Joined

  • Last visited

  • Battles

    8596
  • Clan

    [_DIB_]

About Inked9

  • Rank
    Able Seaman
  • Insignia

Recent Profile Visitors

181 profile views
  1. DD problem

    Reply? hmmm No! Just pop open another Grolsch Kannon and enjoy. PROOST! Play more get better at it.
  2. Hard to Play with High Tier Destroyers!!!

    Radar is only problem when your team radar is out of range to assist in anything if your a dd. Specially if your on that team that wants to hang in the back. Then there is less chance to counter in seeing what the other team has and are doing. Its good if your on the team that actually uses it to assist in capping and or support. If not then your basically on your own in a sense.
  3. Bigger maps for T8-10

    Smaller maps and more islands will make it into a corridor map just the same as WOT is now.
  4. destoyer players stop whining so much

    and if this is the case then your not the first one to a cap in most cases but behind the other dd's on your team or your not alone when you do it, but have support ie. support ca's with radar etc. when your in your kaba. my complaint is that they nerfed the piss out of the IJN torpedoes detection range so that even Ray Charles and Stevie Wonder can see them now compaired to what they were before.
  5. Ultimate frontier ruined

    Didn't notice any changes. Played it two days ago and the team finished with only two lost ships and ending it with five stars. Both normal and hard modes should be up to play, but with hard mode an bit more incentives received for playing a good set with the team though.
  6. Agree, most cruisers have radar and hdro, thus making DD'd even more likely to be sunk sooner. Narrowing the map is like WOT maps that were turned in to corridor maps. That is one big reason why I stopped playing WOT to predictable with maps like that. As for BB's if it is predictable there more likely keep doing what they do now " for those kit glove players". What is see most on sets I have played is that both CA's and BB's for the most part focus on the enemy BB's and some will focus on CA's from a distance " kit glove playing". In other sets Ca's get close to a cap to help team dd's with radar and hydro, problem is they have to stay behind an island so they will not get citadel. This renders their guns semi effective or not effective at all depend on positioning specially against enemy DD's. For the most sets I have been on set where both Ca's and bb's are huddled (at a distance or behind islands) together causing dd's to cap or contest a cap unassisted only to be sunk go up against enemy DD's that have aggressive enemy team that is supporting their side. On a aggressive team where bb's are closer to the cap, ie not right on it but close enough they are effective at both enemy BB's, CA' and their secondaries against DD's. This doesn't include if they have radar and or hydro for another supporting role. Besides there are those BB's that only focus their fire power on other BB's only and not on CA's. As well as CA's players only focusing on BB's and other focus only on BB's and CA's not assist in sinking DD's. Take the caps out and have a strictly a hunting party the set won't be over with for a while, but a have a respawn mode for another player to enter the game.
  7. Scenarios to hard for random teams

    Nope, don't find them to hard at all. They are better than playing co-op. Its a good break from the random mode. I play them a few times try to assist others in getting their stars. I already have mine filled. Besides after playing them a few times you know were the ships will be coming from.
  8. Chalk it up "Weekend Tester". Need we say more.
  9. The concealment upgrade is ok, but in all actuality it still doesn't matter when her torpedoes can be seen much easier than any other dd. She is not a gun ship and that is why WG came out with the gun ship line of IJN dds. If WG dropped the 20k and put the other two torpedo set up back the way it was before, then she would be what she was suppose to be and what she is suppose to do. The concealment is more of a bad band-aid when you have the glow in the dark torpedoes as she does now.
  10. Space Battles

    I find the space battles a quite needed break from the same maps and large groups sets on random battles. Its a chance to play two different settings which break up the same stuff. I like the fact that there is two different settings and very much enjoy it. If you don't like don't play it, there is always co-op and bots.
  11. The argument for longer vs shorter games

    I myself prefer what we have and or a tad bit longer in time. One of the reason why I stop playing WOT was the sets were so short in time and the maps turn to crap.
  12. "Retarded"

    Food for thought: What game are we playing? Oh ja, World of warships and in the Navy what are they called( Yes say it out loud) "SEAMAN"! One could be but hurt about that also, as it sounds like zwemmen tadpoles. I been called plenty of things in my life time, specially military training. Yes, retarded ook. Ja, there has been times when I have had a DA moment, CRS, Or even a senior moment (now), but the responses to these moments or any other time doesn't make me want to post a whine section. I am no saint either, I give it as I do also receive it back.
  13. Japanesse High Tier destroyers? A lost case

    Ja, a buff would be great but not in the arty part, but in the resetting the torpedoes as they were before, but removing the 20km torps as stated.
  14. Instant chat ban needed

    LoooL, pass the popcorn and a Kannon Grolsch. This is better than listening to a group of women sitting at the hair salon.
  15. Toxic Moaning Community

    Useful tip: remove the fish smelly sand and throw at the enemy.
×