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Everything posted by Babykim
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Which forum members have you seen in random battles?
Babykim replied to Cobra6's topic in General Discussion
Loran, did you dump an indiscriminate amount of free exp on your Izumo? Ah, test server.... -
Spotting Damage - only in WoT, NOT in WoWS
Babykim replied to SFCGunny313's topic in General Discussion
Experience for spotting and preventing cap points from being decapped (holding caps) is forthcoming, together with a rebalance of the existing experience gains to accommodate these new sources. -
This and a sore feeling of a letdown by the community managers, who are too gutless to say: "We have no idea, because we are on a short leash by the main office". The recent kaleidoscope of previously available premiums won’t make it up for me.
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Upon creation of a brand new account receive 7 days of premium and 1000 doubloons. Please PM me if interested. Please do not PM me if you have an account already. 0 of 3 left ALL GONE!
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As I posted a week ago in the cruiser section: The is only one way of playing the nerfed Mogami Stock Hull (A) Stock 155mm guns Maximum and only maximum possible concealment, i.e. all concealment system modification upgrade, 5th captain concealment expert perk, camo. If you do all the above you will have 15.7km firing range with 15 guns and a great chance of fire with 13.4km detection range when firing. This is well enough to fight anything using the minimap range mod. Especially battleships will suffer. If you don't have the maximum possible concealment, for example because you captain is not 5th level, simply forget playing this ship for better times. OP concealment is all that this ship has at the moment.
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Ability to hide port's interface for amazing screenshots?
Babykim replied to TankScrapper's topic in Archive
Exactly this. -
Which forum members have you seen in random battles?
Babykim replied to Cobra6's topic in General Discussion
We (Live85, Loran_Battle and Babykim) met Panocek in the Tashkent on the opposite team. We had to nerf him, but not before trying hard to bring him over to our side. -
This is how you poison a community. I bet when Campbeltown comes out in a few days, everyone on this forum will be pissed already. Great Job EU!
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Writing this in a paper would be unacceptable at any time because of "stronk gramma".
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HB "What if" Reenactment: The hunt for the East Asia Squadron
Babykim replied to chamorro's topic in Other
Where can I send my replay and screenshots?- 55 replies
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- Historical Battles
- East Asia Squadron
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(and 2 more)
Tagged with:
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How about recreating a historic Pearl Harbor attack. Must be great fun for the American side.
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This is not the link to patch notes. There are yet no patch notes for EU. Only for Asia and NA and RU. I don't want to blow this out of proportion. But announcing patches is absolutely essential.
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...these are Asian patchnotes
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I am slowly losing faith in the ability and competence of EU community managers. We had a patch today and still no patch notes online.
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Or the other way around? Cannot make sense of this post.
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Here is a summary of a video by the z1ooo, the second guy who payed visit to the studio and talked to game developers. I am keeping things shorter, because there is a big overlap with my post above. Most interesting new information is in blue. Source: Optimization: 0.5.4 has problems, which cannot be corrected in 0.5.5 but in 0.5.6 / 0.5.7 Remember the temporary disappearance of citadel hits in 0.5.1? This occurred because part of the relevant information was in the client and needed to be updated. This took four days to solve and correct. Transition to Direct X11 will take place, making much better graphics possible. Production cycle: The developers invision the following production cycle for updates 3 weeks of development 3 weeks of testing 3 weeks of gaming A minimum of micro-patching Future:Really awesome changes are coming in 0.5.6 Two types of CV interface is under development, basic one for noobs and a much more advanced one for the experienced players. The developers are well aware that with a bit of effort anyone can become good in a relatively short time. Measures to increase the variability of gameplay are constantly being discussed to keep things interesting for more experienced players. Single torpedo fire is beign tested. Gold unification is coming soon. A reliable technical solution can be implemented. (I guess, it was never a priority)
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http://worldofwarships.asia/en/news/announcements/ver-0543-patchnotes/ http://worldofwarships.ru/ru/news/common/patchnote0543/ Thise are not news but official patch notes from the Asian and Russian servers. Thy will be down on maintenance on the 21th, with a micro patch: 1. On tiers 4 to 6, matchmaking can now compose teams comprising cursers only. This should reduce waiting times. 2. The testing of Campbeltown is finished. She is ready for sales. Stay tuned. Is the EU server getting the patch? P.S.: I translated the Russian patchnotes, as they were more informative than the Asian ones.
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To me personally the best bit is this: "Changes planned this year include gaining experience and money for support actions such as holding cap points (not de-capping but holding) and spotting enemy ships."
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Here is a transcript and a summary of a video by getfun, who visited the studio and had a discussion with game developers. Source: Optimization. Small patches should be implemented more frequently, ideally every 3 to 4 weeks, whereas micropatches should be kept at a minimum. Higher frequency of patches should cut the reaction time to user feedback and improve the overall quality. Starting from about the version 0.5.6 all micropatches of the client that switch on or off special content (e.g. events) will be implemented on the server, i.e. without the need to patch the client. Both the client and servers are being cleaned up to consolidate unnecessary files and improve optimization. This is why armor layouts of the ships became unavailable. However, very soon we will be able to view the layout of each ship in the client. Optimization/weather. The new weather should not impair the frame rate. The resources needed to implement rain are comparable to those required to implement a single battleship salvo. They continue working on the optimization. Falling online. The developers explain falling online in the RU and NA region by cuts in the advertising intensity in these regions. This has reduced the inflow of new players. The EU region did not see this because the advertising expenditures have not been reduced. The developers expect an improvement as the advertising gets back to normal and themed in-game promotions pick up. Patch 0.5.5. The number of files will be cut from over 200k to just over 5k. The new architecture of the client should decrease installation and loading times. However, the initial transition will be slow because the archivation of the game files will be performed locally, and may take considerable time on weaker computers. For slow computers the developers recommend reinstalling the game after about 9GB download. They plan some in-game bonuses to sweeten up the transition! Port. The developers do not want to overburden the port with information so as not to scare off new players. However, armor layout viewing will be introduced very soon, and the measurement units used to describe the ships will be unified. Gameplay. They are working on effects that will improve the visibility of a ship condition in battle. Now you can use the smoke to judge the speed. In the future you will be able to see flooding and module damage. Patch 0.5.6 will see changes of combat interface. Nicer ship wakes are planned for later. Changes planned this year include gaining experience and money for support actions such as holding cap points (not de-capping but holding) and spotting enemy ships. This would require rebalancing the amount experience and money gained for capping and de-capping Matchmaking. -1/+1 matchmaking is definitely not planned. This would significantly reduce the variety of ships encountered in a battle of any given tier. An increase of heavy caliber damage (e.g. BB) to destroyers is not planned. Instead additional damage on over-penetrating shells hits to engine (I guess some sort of critical hits will be introduced). Mirroring ship types other than the carriers (e.g. destroyers) is not planned. This would cause more harm than good, and would not solve the problems players are complaining about. Miscellaneous. The 20 percent repair cost discount on the RU server for tiers 8-10 will be extended for another month. The developers set priority on solving current problems rather than adding new content. The developers are thinking about testing and releasing new ship branches step-by-step, i.e. low tiers first, high tiers later. USS Smith (tier 2 DD) will on sale in May.
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However you want it, the EU community has been living beyond event horizon.
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Tell me, are HMS_Switzerland and HMS_Edinborough your mates? Cause we just met them in battle... A strange trend indeed.
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Yes congrats! Although I can't escape the feeling he is doing somebody else's job.
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The is only one way of playing the nerfed Mogami Stock Hull (A) Stock 155mm guns Maximum and only maximum possible concealment, i.e. all concealment system modification upgrade, 5th captain concealment expert perk, camo. If you do all the above you will have 15.7km firing range with 15 guns and a great chance of fire with 13.4km detection range when firing. This is well enough to fight anything using the minimap range mod. Especially battleships will suffer. If you don't have the maximum possible concealment, for example because you captain is not 5th level, simply forget playing this ship for better times. OP concealment is all that this ship has at the moment.
