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Everything posted by Babykim
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To be honest, I cannot wait for the ARP to go. At first I thought is was anime, but now is the fact that 21st retarded Kongo is lurking somewhere in the client.
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Would dev mind removing duplicate (i.e. every single ARP) ships all well. That would be great.
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Anyone concerned about War Thunder Naval Battles?
Babykim replied to 66Schwifty's topic in Off-Topic
BTW, If you want a really nice and cheap navy game, try Atlantic Fleet. It is amazingly fun (single player game), with good selection of ships and nice graphics. -
The developers always said that they expected only a minority of players to play CVs regularly. The WG now has CVs where it always wanted them, in a minority. This does have side-effects on the meta, but will probably stay that way for a while. The class is really hard to balance, some would say nearly impossible. I voted No, because CVs do not ruin games in the current meta, although they sometimes they did in the past.
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Anyone concerned about War Thunder Naval Battles?
Babykim replied to 66Schwifty's topic in Off-Topic
very astute... it reveals a lot about MMO communities -
Anyone concerned about War Thunder Naval Battles?
Babykim replied to 66Schwifty's topic in Off-Topic
I am not worried because competition is always good. I have no expectations (played WT airplanes (loved them), started playing WT tanks (did not love them)) but I will switch if their product would turn out to be significantly better. I am not a disciple of the WG church. No hard feelings. -
Dynamic battle session matchmaking in a multiplayer game
Babykim posted a topic in General Discussion
This is what is potentially possible in terms of player-specific match-making. God knows what is actually in the game. Patent by WG (full text, very long!) https://www.google.com/patents/US8425330 -
Dynamic battle session matchmaking in a multiplayer game
Babykim replied to Babykim's topic in General Discussion
No it does not because WG implements various measures to shorten the potentially very long streaks. For example, this rule "three games in a row bottom tier, guaranteed high tier next game". Maybe the rule is not exactly like this. But there is a rule like it. Note that you can have very one-sided streaks and still balanced overall win rate, say today (win, win, win) yeah!tomorrow (loss, loss, loss) wtf??? over all 50%, not bad. …and dear marv, good night! -
Dynamic battle session matchmaking in a multiplayer game
Babykim replied to Babykim's topic in General Discussion
Ok I am back after an internet disconnect. That is why I could not finish my second post. Sorry for the mess and bear with me. So here is what I have so say. There are two sources of conspiracy theories about the match-making 1. Own experience with the game, 2. This part of the well-known patent. plus, as I shall argue, lack of understanding of probability theory (understandable, most of us hate maths). I have been asking myself the following question. How likely is a win or lose streak of a given length? By a streak we mean a series of consecutive, uninterrupted wins or losses. Obviously you need some mathematical (probability) model to give any answer to this question. Suppose you get +1 if you win and -1 if you lose each time, and we add up the number of wins and loses together. So and evening like (win, win, loss, loss, loss, loss) would be coded +1, +1, -1, -1, -1, -1 = -2 for the session. A rather frustrating evening. Assume that you are an average player who has a 50-50 change of winning. You would naturally expect that the cumulative total of a session (in the above example, -2) would fluctuate around zero as you keep playing more games, i.e. as the session gets longer and longer. But this is actually extremely unlikely. It is extremely unlikely that the number of wins will turn larger than the number of losses (until now). The probability theory says that, for example, if an average player played one game every second (obviously a bot), day and night for a hundred days, then in about 14.4 percent of the cases, the lead will not change after day five! This means, after a huge number of games (every second for five straight days, or some 432000 second and games) the cumulative total of such an incredible long session will not tip from positive to negative, or from negative to positive. This is known as the arc sine law. The moral of this story is. Longer winning and losing streaks are quite probable. The fact that they do not occur much more frequently, or are much longer than they typically are shows precisely that WG is trying, if anything, to minimize frustration, not the other way around. -
Dynamic battle session matchmaking in a multiplayer game
Babykim replied to Babykim's topic in General Discussion
I never saw the full text quoted. Did you? Anyway, what I was looking for is this: The statistics database 312 may be configured to store and/or transfer statistics relevant to game operation, including, for example, tracking player achievement and general game server performance. and this... According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. -
They simply overnerfed the Scharnhorst, nothing more, nothing less. P.S.: Funny, we simultaneously posted. Well, if it is not the Scharnhorst, the better.
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The Ultimate [edited]? It is very likely the premium Scharnhorst. Horrible accuracy (283mm) and no pen (torps and AA won't compensate). Balancing this ship will be very difficult. Supertesters, am I right?
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I told you so here: http://forum.worldofwarships.eu/index.php?/topic/58571-public-test-0510/page__st__20__pid__1210392#entry1210392
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where in the patch notes do you see changes to AP shells. Maybe I am missing something...
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I might be wrong, but I believe that you will not be able to play German battleships on the test server.
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The point is: *** There is absolutely nothing in the content of the forthcoming patch that warrants a public test *** No changes concerning gameplay or interface, because all additional statistics offers more information, without any consequences to the gameplay. The German BBs cannot be tried. What is the point of public test?
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
People, please cool down with "Where is RN?", "Why are Russian so OP?", etc. This is a Russian game. It is a wonder that anything but the Russian even made it into the game. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
It depends. Yes, if you wanted to estimate the probability of meeting a cheater in game. No, if you wanted to know how many of high achievers were cheating at the time of ban. mtm78: In general different servers may have different stuff running or not running in the background, while most innovations are tested on the RU server. For example, they have automatic chat bans based on chat log for the past week. This feature is hardly possible given the many languages spoken on the EU server. You cannot ban "f__k off" and not ban "opzouten". That would not be equal treatment. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
I doubt that the cheat detection initiative has ever been working on any other clusters, except the RU. I guess it is one of those experimental actions that they test on one server only, like the forthcoming US strike rules, which, by the way, the RU developers hold for too harsh for the RU server population, although they will be evaluated once the US colleagues collect enough data and experience. @LilJumpa: most probably, nothing has happened in this respect on the EU server. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
It is more about torpedo acquisition than DD spotting, I guess. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
It has been also said that some characteristics of the high tier German BBs don't fit with their large size. Some changes (HP pool?) are forthcoming. I think they gave them the Hydro because their size make it hard to dodge torps. -
On the proliferation of aimbot on the RU server (food for thought) As you may know, Lesta constantly fights the use of aimbot on the Russian cluster. They fortified the client against unwanted modifications, used server statistics to find the cheaters, etc. They had "public prosecution" by coloring cheaters nicknames in brown, and, of course, bans. Vallter_ has mentioned that 508 users on the RU server have received a permanent ban for cheating. The Russian community demands the names to be revealed, which Lesta is reluctant to do. One user sent Vallter_ the list of top 1000 players according to the ProShips ranking, a kind of XVM, asking to reveal how many top players have been banned. According to Vallter_, of the top 1000 players 39 have been permanently banned, or nearly 4 percent. Source: http://forum.worldofwarships.ru/index.php?/topic/61601-%d1%81%d0%bf%d0%b0%d1%81%d0%b8%d0%b1%d0%be-%d0%bb%d0%b5%d1%81%d1%82%d0%b0/#topmost
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What did the [EU] do this time to deserve a different treatment for WG's 18th birthday?
Babykim replied to MrFingers's topic in General Discussion
Yes, they should. I agree. -
In the minipatch 0.5.9.1, the German battleships of tiers 8/9/10 got the Hydroacoustic Search Bismark from Hipper Friedrich der Große from Hindenburg Grosser Kurfuerst from Hindenburg This is obviously not mentioned in the patch notes, since the line is not yet released. Source: http://forum.worldofwarships.ru/index.php?/topic/61564-%d0%bd%d0%be%d0%b2%d1%8b%d0%b5-%d0%b8%d0%b7%d0%bc%d0%b5%d0%bd%d0%b5%d0%bd%d0%b8%d1%8f-%d0%bd%d0%b5%d0%bc%d0%b5%d1%86%d0%ba%d0%b8%d1%85-%d0%bb%d0%ba-%d0%b2-0591/
