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Everything posted by Babykim
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
It is taken from a post by Malik, a WG CEO. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
and now spot the cashcow... -
Interesting information from Malik on the average sales per player in different regions, taken from a recent new digest by getfun: Source: Take an average amount of money spent by a RU player over a given period of time. Then, an average Asian player spends 3.4 times this amount (an average Chinese player 3.3). an average EU players spends 5 times this amount an average US player spends 7 times this amount. All other information by getfun is ether known or concerns the RU WoW anniversary event, which is similar to the NA anniversary event (but better).
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I support freedom of speech with an optional profanity filter. Anything else is bunk.
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The Q&A by Vessery dated September 5 Source: http://forum.worldofwarships.ru/index.php?/topic/33727-%d0%be%d1%82%d0%b2%d0%b5%d1%82%d1%8b-%d1%80%d0%b0%d0%b7%d1%80%d0%b0%d0%b1%d0%be%d1%82%d1%87%d0%b8%d0%ba%d0%be%d0%b2/page__st__160#topmost Below is a first summary, subject to possible (small) corrections. Q: Several patches ago, the Hatsuharu and the Kagero got Torpedo Reload Booster consumable instead of Smoke, whereas the Yubari and the Iwaki Alpha go the Aiming System Modification 0. Do you plan adding new and unique consumables and upgrades? A: Yes, but do not expect each new premium ship to have new and unique options. Q: Rumors say that the Kitakami might never come back. A: We currently do not any plans for this ship. Q: Did armor penetration of the Tirpitz guns have changed with the introduction of the German battleships. A: Yes. The armor penetration of the 380 mm Spr.gr. L/4.6HE shell has been increased from 64 to 95mm. Q: Ramming damage is the same no matter if you collide head-on or scrape the enemy. A: We have greatly simplified damage model for ramming because ramming is a rare event, and because it is quite difficult to implement a detailed damage model. Currently, the damage model only accounts for the speeds and the hit points of the ships. Q: Do you plan to limit the number of torpedoes carried by the destroyers. A: No. Q: What does the queue length on the loading screen of a game tell you? A: It tells you the number of players in the queue that have tiers comparable to yours. For example, you have a tier 10 ship, then it is the number of players with tier 8,9,10 ships in the queue. Q: In this game, you are trying to balance things which cannot be balanced from a logical and a historical point of view. For example, a destroyer should be able to fight battleships, which is absurd. Hence, the torpedo soups and the HE spam. Would it not be better to get rid of destroyers at higher tiers by replacing them with light cruisers. A: No. We want all types of ships present at all tiers bar tier 1-3, and for all types to be competitive. Therefore we make concessions in realism in favor of gameplay and balance. Q: Do you plan changes to the economy? A: Yes. For example, we plan awarding credits for spotting and tanking damage.
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Completed Rule the Wave, didnt get 12 skill point captain
Babykim replied to g1g5's topic in General Discussion
Note that even if they fix it, selling your Cambeltown just before finishing the mission will get you an extra port slot. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
This is not a translation but an interpretation. Walter_ only sais that "they want to have some variation in gameplay in the same nation and type" (last question). -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
I find that the question of compensation is not settled rather worrying. But I guess they have a problem if different ships have different number of upgrades, so that one-to-one compensation is not possible. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
Hi, I am Walter_, and today we will talk a bit about the new Japanese destroyers. Players have a lot of questions, and Tarkitau, who has similar questions, will help me in answering some of them. Q: What happens to all the experience spent on upgrading, say, a tier 8 (Fubuki) when it becomes a tier 6. A: The tree structure has already been decided, but we still looking for ideas on how to compensate the payers for the change. We would like to ask the player to give us feedback an optimal compensation scheme. Q: So I have the Fubuki, I would get the Kagero straight away? A: For example. But this is just one of the possible compensation schemes. Q: Say, I was grinding for the Schimakaze. How much time do I lose? A: We announce such changes well in advance, in this case about one month, so that you have ample time to finish grinding. Q: A question from conspiracy theorists. Is there a connection between the introduction of the German battleships and the new Japanese destroyers, as a counterbalance? A: A real conspiracy theorist would consider the new destroyers as food for the British cruisers, which will be forthcoming earlier. Q: Why do you add more destroyers, given that torpedo soups were a big issue in the past. A: We expect the number of players playing the destroyers to stay roughly the same. Just the choice of ships will be larger. Q: Still, why this alternative branch? A: Because some people grind one nation only, and now they will have more choice of ships to play. -
So if you already have the Shimakaze, you would get Akasuki and Yugumo unlocked?
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
Not if this what he would say here. -
Will new changes to NA server be coming to EU?
Babykim replied to ExquisiteCoochie's topic in General Discussion
Yes, but on the day it happens. -
The Chapaev is very fragile and has low alpha. To do a decent amount of damage you need to survive long, have many hits and set many fires (which is easy given the hits). Stay at the back, run away and spam spam spam HE. The destroyers are your food. Use you radar and tear them apart, but only if not under fire from battleships. The other food are grilled battleships. You need Incoming Fire Alert, Demolition Expert, and preferably also Vigilance. Then it works.
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
Yes, in his Benson and profiting from all these special events. -
https://thedailybounce.net/2016/08/30/world-of-warships-british-cruisers-pictures-armour/ I they all look quite nice. And the Belfast premium with stats: https://thedailybounce.net/2016/08/21/8166/
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
There is another information from the developers in a separate, older thread: Source: http://forum.worldofwarships.ru/index.php?/topic/62978-%d0%b8%d1%81%d1%82%d0%be%d1%80%d0%b8%d1%87%d0%bd%d1%8b%d0%b5-%d0%ba%d0%be%d1%80%d0%bf%d1%83%d1%81%d0%b0-%d0%bd%d0%b5%d0%bc%d0%b5%d1%86%d0%ba%d0%b8%d1%85-%d0%bb%d0%ba/ Developer ArdRaeiss argues that the German stock hulls of the Jutland age cannot compete with ships of other nations that were modernized in the inter-war period. The correct stock hulls would have insufficient AA and insufficient range of the main battery due to limited elevation angles of the guns in turrets. Moreover, WWI range finder would imply short effective firing ranges, too short to compete with other ships on the same tiers. Apparently, the premium SMS König Albert (Tier III) battleships will get a historically accurate hull. -
Here is a video with RN cruisers in port:
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Guys, may I remind you that we agreed to discuss the Q&A in a separate thread here: http://forum.worldofwarships.eu/index.php?/topic/56433-discussion-thread-for-some-interesting-info-from-ru/
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you wish it was HMS GLORIOUS
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The Q&A by Sub_Octavian dated August 22, 23, 25, 30 and September 1 Source: http://forum.worldofwarships.ru/index.php?/topic/33727-%d0%be%d1%82%d0%b2%d0%b5%d1%82%d1%8b-%d1%80%d0%b0%d0%b7%d1%80%d0%b0%d0%b1%d0%be%d1%82%d1%87%d0%b8%d0%ba%d0%be%d0%b2/page__st__160#topmost There is a lot of material. Below is a first summary, subject to possible (small) corrections. On main guns: Q. The performance of the Scharnhorst 283mm BB shells are inconsistent compared to similar guns on other ships. They cannot citadel battleships even at close (10km) ranges, whereas similar guns of higher tier German ships, or, for example, the 220mm guns of the Moskva can. Secondly, the plunging fire at medium ranges (15-18 km) also does not penetrate battleships.A. This is not terribly inconsistent, given the actual characteristics of the shell. We do not see a problem in the game balance either. The lack of citadels is compensated by the rate of fire other qualities of the ship. I would not necessarily say that plunging fire should penetrate the deck of a battleship at medium ranges in general. Q. Can you comment on how the occurrence of penetrations has changed following the change in shell normalization in 0.5.10? Cruisers with calibers up to 155mm and battleships with calibers up to 305mm appear to have stopped causing citadel hits. A. Can you specify which ships have this issue? Q. Over-penetrations cause the same damage, no matter if I hit the bow, the midship, the citadel, or the stern. Is this acceptable? A. We do not see it as a big problem. An over-penetration indicates the wrong choice of ammunition. Q. Do you plan to add more information on the thickness armor that can be penetrated by a given gun, similar to WOT. A. We are thinking about summarizing this information in an accessible manner. On secondaries and AA:Q. The highest average AA-dpm of the Atlanta is 876 per second. Taking all the relevant upgrades and lower level skills give you 146, manual AA priority raises it to 292, and Heightened Alert triples it to 876. Is this correct? A. Yes. Q. Does AFT skill boost the secondaries of the Scharnhorst? A. Yes. The AFT skill boosts the secondaries, regardless the caliber of the main battery. Q. Do secondaries have an aura similar to AA? A. No. The secondaries are aimed and fired individually, subject to all hull design and other limitations. Q. In the game settings, we have a checkbox to "Enable AA & Secondary Guns if Priority Target Set". What does it mean? A. It means that when manually setting the target, they will activate even if they have been deactivated previously using the P-key. Q. Player reports and tests on bots show that the 128mm secondaries on the German battleships are very fragile. A. We are aware this problem and will fix it in version 0.5.11. Q. It is very difficult to compare the accuracy of the guns in game. Do you plan adding a characteristic for comparing the relative accuracy to the client. A. No, as the issue is quite complex and would require more than one metric. Q. I am glad that you nerfed the mid-tier ship carriers, but don't you think that also the high-tier AA needs to be nerfed? The AA of high-tier American battleships is too strong. A. No. If you spec your American high-tier battleships for AA, which is known to be their strong point, at a cost of improving other qualities, you should rightfully expect them be effective plane killers. On torpedoes:Q. How do torpedoes scatter? Sometimes several torpedoes hit one section of the target, whereas other sections remain unhit. A. Torpedoes belonging to each salvo scatter about the centerline of the aiming template, which may cause bunching of torpedoes when firing from multiple launchers at longer ranges. On bombs:Q. How do bombs scatter? A. There are two elipses governing the deviations from the aiming point. Each ellipse having its own distribution parameters. On ships:Q. Some higher-tier ships have costly modernizations of questionable value. For example, the guns of the New Orleans, the torpedoes of the Ibuki, or the power unit of the Izumo. Do you plan to make them more effective? A. We do, but without changing the costs. Q. Why do destroyers have such a low number of HP in some sections of the hull? A destroyer may take 2-3 torpedoes (some on HP depleted sections) and survive, whereas a cruiser would die. A. The distribution of HP around the hull is roughly similar for all ship types. The destroyers are smaller, and often carry upgrades and skills that can save them in such situations. Q. The Kaiser cannot shoot all turrets to one side. Why?A. It can, but the fire sectors are slightly non-overlapping due to the location of the turrets. Q. The destroyers get critical engine hits way too often. Why?A. Because they are fragile. This is compensated by their small size, high speed and stealth. Q. Why are some ships in stock configuration so bad?A. We are gradually improving some of the stock ships, without changing the basic concept of game progression. Q. The Kaiser and Köning did not get stock historical hulls. Why?A. Because the historical hulls have no AA. Q. The model of the Scharnhorst does not have the bow anchor seen in historical videos.A. The model will be corrected. Q. The maximum speed of the Scharnhorst is lower than mentioned in historical sources. Why?A. Perhaps the maximum speed cited was attained by overcharging the engine. The actual maximal speed could have been lower. The ships does not need any changes at the moment. Q. The Mahan hull C loses one turret compared to hull B, yet the indicated firepower of the ship (artillery score) stays the same.A. We will look into this. Q. Can a carrier detonate?A. No. In a carrier, possible areas that may detonate on impact are scattered around the hull, making computing detonations more difficult. In the game, only ammunition bunkers of the main guns can detonate, not torpedoes or the secondaries. Detonations occur as a result of a direct hit by a BB, or a close hit by a HE, bomb or torpedo. Q. Some ships have an excessive number of spotter planes in reserve. Why?A. Yes, this is small advantage for the said ships. Q. The Błyskawica has a detection range of 7.5km, whereas the Kiev has a detection range of 8.7km. Yet the sizes of the models of the two ships are approximately the same. A. The relative sizes almost never matter, game balance does. Q. Why did you decide to release the Dunkerque, as opposed to, for example, the Richelieu or the Alsace. A. We have other plans for them. No further comment. On matchmaking: Q. Carriers have a +1/-1 and a mirror balance. How would you balance a division of, say, a tier 5 carrier and a tier 5 cruiser?A. It is still +2/-2 in theory. But in practice, the need to balance the carrier would rarely put this division in a tier 7 battle. This is a loophole that we plan to close. Q. After the recent change in the matchmaking, tier 5 ships very frequently get into tier 7.A. Yes, because of the tier limitations on the tiers 3 and 4 that are meant to make the game more comfortable to new players. Q. Why do you plan to equip the British cruisers with smoke?A. Because they are quite fragile, they need means to survive at small and medium distances, where they can do damage and fight the destroyers. Q. The Kirov sits lower in the water than her sister-ship the Molotov. Why?A. We will look into this and make changes, but only if this difference affects the performance. On ARP: Q. Can we expect ships from the manga (Nagato, Lexington, Bismark), or just from the anime? A. Please wait for news on the ARP ships. On other topics:Q. Do you plan to add the wake? This would make judging a ships speed easier.A. Yes. Q. Do you plan to introduce a multi-server client?A. Not at the moment. Q. Do torpedoes that missed count for potential damage?A. Yes. Q. Why cannot we have a skill metric for the players based on their average ranking in the table of battle results?A. This method would be very susceptible to farming in low tier games. Any skill metric must be a composite measure, based on several relevant criteria. Q. The number of AFK bots is appalling!A. According to our estimates, the number of bots is not that high. The good news is that we plan monetary sanctions for AFK players starting from version 0.5.12. Q. What about a convoy game mode discussed last year?A. No comment or information on that. Q. When can we expect the French captains to start talking French.A. In 0.5.12. Q. The India X-ray and the Juliet Whiskey Unaone flags confer bonuses at an increased chance of a detonation. Why would I use such a flag? A. Hint: Carriers cannot detonate.
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What are you complaining about? The official logo of the game reads: World of Warships - free online multiplayer game about battleships Not about carriers, destroyers or cruisers. BATTLESHIPS
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HMS Belfast has lost toprs in a post-war rebuild, i.e. the current museum ship on the Thames does not have them. Wikipedia: Belfast recommissioned at Devonport on 12 May 1959.Her close-range armament was standardised to six twin Bofors gun, and her close-range fire direction similarly standardised to eight close-range blind fire directors fitted with Type 262 radar. Her 1959 radar fit also included Type 724 retained for main armament direction, Type 277Q and Type 293Q for height-finding and surface warning, Type 960M for air warning, and 974 for surface warning. In order to save weight, her torpedo armament was removed.
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I actually play better (in Chapaev) when reduced to 1k hitpoints at the beginnig.
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My experience shows that: The Chapaev (the better of the three) is pure glass, but has range and the highest damage output if survives. The New Orleans lacks range and is only marginally better armored. The best thing about NO is AP damage to cruisers at short and medium ranges. The New Orleans has the lowest damage output of the three. The Hipper is not badly armoured when angled, has great AP and torps that may become handy. Damage-wise it falls between the other two. So, Damage: Chapaev > Hipper > New OrleansDurability: Hipper > New Orleans > Chapaev In other words, the Hipper is certainly better than the New Orleans.
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Rejoice, for the Chapaev of the New Orleans are even worse.
