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Everything posted by Babykim
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Nice! I absolutely love the port on the fourth picture from the left. Where did you find those pics?
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
I know they bytch around a lot, but then who does not? The grass is always greener on the NA server -
The Q&A by Vessery dated September 15 Q: Why can the bow of the Scharnhorst (belt 70mm, rest 25mm) bounce shells from the Colorado and the Nagato, whereas the Warspite (belt 102mm plus a 25mm bulge, rest 25mm) can only bounce the Fuso shells? A: The armor belt of the Warspite is shorter, leading to more frequent penetrations. Q: How do multiple layers of armor work? A: The penetration is checked every time armor is hit. For example, a shell can penetrate the armor belt, but bounce from a citadel. Q: What was the content of a micro-patch released September 13th? A: Correcting minor problems in the game launcher under Windows 10. Q: Which guns shall I use on the tier 9 German battleship? A: The 406mm are better suited for fighting cruisers, the 420mm against battleships. The same ideas apply also to the tier 10. Q: When will captain levels beyond 12 unlock? A: When we have the content that should come with them. Q: How are base capture ribbons awarded? A: You get an assist for less than 80 percent of the total cap points, and a capture for 80 or more percent. Q: What about the 19th captain skill point? A: It is effectively a lid. While it still can be achieved, doing so would take an unreasonable about of time. In other words, if you already have 18 points, probably you should not bother getting the next one at the moment.
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Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
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Another "Captain Skills" rework is incoming!
Babykim replied to Leo_Apollo11's topic in General Discussion
I heard that they plan to cap the maximum points per skill at four, that is no five or higher points skills, and to expand the variety of the level one to four skills. This does not mean that all current level five skills will disappear. They will probably become level four skills. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
I am more intrigued by the annoncement of a new branch this year. Now again, there is a difference between a tree and a branch. The new IJN DDs are a new branch, not a tree. They said in the comments that Russian BBs definitely not in 2016. So, is it the US cruiser split? Or something unexpected? -
Summary of todays interview with Daniil Volkov on Wargaming.FM Source: http://forum.worldofwarships.ru/index.php?/topic/65811-%d0%b4%d0%b0%d0%bd%d0%b8%d0%b8%d0%bb-%d0%b2%d0%be%d0%bb%d0%ba%d0%be%d0%b2-%d0%ba%d1%80%d0%b0%d1%82%d0%ba%d0%b0%d1%8f-%d1%81%d1%82%d0%b5%d0%bd%d0%be%d0%b3%d1%80%d0%b0%d0%bc%d0%bc%d0%b0/ 1. We plan releasing another branch this year, in addition to the new Japanese destroyers and the British cruisers. 2. In 2017 we plan to release four new branches, and the German carrier Graf Zeppelin. 3. The depot is coming relatively soon. 4. We are seriously looking into the submarines, as they are in popular demand. They will probably not come in 2017, but likely at a later date. One alternative considered is having submarines as bots. 5. The new Japanese destroyers and the British cruisers are scheduled for 0.5.12, if they finish testing in time. 6. We do not like firing from invisibility. Destroyers firing from smoke are fine, but not battleships. We are working to change the gameplay. 7. We are satisfied with the current complexity of gameplay, and would rather make a bit more complex than simpler. 8. We are working on gameplay on high tiers towards less dominance of the battleships and more room for the cruisers. 9. We are not satisfied with the carrier gameplay, and are working on a better interface for them. 10. The lags in port will soon be addressed. 11. This year will see another major rework of the captain skill tree, and an early version of clan functionality. 12. Daily missions will soon be replaced by containers shown at Gamescom 2016. 13. We focus equally on all regions. The Russian market is most difficult, because the immensely popular WoT drains many players form ships to tanks. 14. Our most mature playerbase is in NA (average age 40 years), the youngest in Asia (25-27 years). Update: The Russian battleships definitely not in 2016.
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Thank you Wargaming for a fantastic game and HBD!
Babykim replied to Runner357's topic in General Discussion
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World of Warships 1 Year Anniversary Special - "ALL IN GUYS"
Babykim replied to MrFingers's topic in General Discussion
As a ship collector I wish ships! New ships! But they don't want to put effort in new ships, because it takes many hours to model and most people sell them anyway. The sad reality, that is. -
World of Warships 1 Year Anniversary Special - "ALL IN GUYS"
Babykim replied to MrFingers's topic in General Discussion
But they still hate it on the RU server. Main complaint: 1). No discounts on premium ships. 2). No commemorative (low tier) premium ship. I second both. -
Discussion thread for "some interesting info around the world"
Babykim replied to Deamon93's topic in General Discussion
Yes, the correct wording is: Why have you removed those you not considered captain skills that increase the accuracy of the main caliber? -
König: Bad ship, bad player or victim of tier 5 MM?
Babykim replied to thestaggy's topic in General Discussion
^this -
Not this weekend. We already have the details of the RU anniversary event.
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The Q&A by BadPreacher and Sub_Octavian dated September 13 Source: http://forum.worldofwarships.ru/index.php?/topic/33727-%d0%be%d1%82%d0%b2%d0%b5%d1%82%d1%8b-%d1%80%d0%b0%d0%b7%d1%80%d0%b0%d0%b1%d0%be%d1%82%d1%87%d0%b8%d0%ba%d0%be%d0%b2/page__st__160#topmost Q: What will be the difference between the premium HMAS Perth and the HMS Leander from the RM cruiser tree.A: We cannot provide any details on these ships yet. Q: A torpedo hits a damaged section of a cruiser, and causes 200 points of damage only. How?A: This is a known bug that will be corrected soon. Q: The manual bomb attacks use a smaller ellipse, but does the distribution of the scatter in the ellipse change?A: It changes proportionally with the size of the ellipse. Q: What is the patch of September 9 (90mb) is about? A: Hot fix of a sound problem. Q: Why is the artillery rating of the Murmansk (48) is larger than that of the Omaha (38) with top hull, although the guns are identical?A: The Murmansk has heavier AP rounds, with higher penetration. Q: How can filter all ships in the carrousel that still have the daily bonus?A: Use the checkbox "Show ships suitable for the specials". Q: When will I be able to record battles?A: Currently, there is a mod enabling replays. We plan to add an enhanced recording functionality next year. Q: Why do I pay credits after a battle even if my ship took no damage?A: We think of it as a rearming, refueling and victualing fees. Q: How do you fight cheaters?A: The cheaters are people who use forbidden mods. We have a system for tracking users of such mods, but I cannot comment on details. Inactive bots are easy to identify. Bots that act according to a script are more difficult to identify. We are currently testing a new algorithm for their detection. Q: A Minikaze team kills a New Mexico, or a carrier accidentally team kills. Neither becoming pink. Why?A: A team killer will definitely turn pink, either immediately or after the battle. Minor infringements (we cannot disclose the exact criteria for minor vs major) lead to turning pink after the battle. Major infringements entail immediate pink. We are satisfied with the current handling of team killers, but would improve the system if necessary. Q: Can the torpedo belt of a ship fail? I hit the Yamato with a torpedo of the Khabarovsk and caused almost full damage of 14.005 points.A: You probably simply missed the belt. It can be an advantage to target bow and stern sections that do not have torpedo belts, but at a risk of hitting a depleted section for minimal damage. Q: Why have you removed those you not considered captain skills that increase the accuracy of the main caliber?A: Because such skills conferred too much advantage over those who do not have them. The large difference between the novice and the experienced captains was the reason for lowering the caliber threshold for the forth level Advanced Fire Training skill. Q: How does capping reflected in experience and credits earnings?A: You are awarded for capping and decapping. The actual capping points and captured areas resulting from these actions, as well as holding cap points, are not rewarded separately, just the results of such actions are. Q: What is the type of the spotter plane on the USS New Mexico?A: The Vought UO. The actual type of the plane has not bearing on game play. Q: Do you plan releasing premium ships of tiers IX and X?A: This is possible in principle, but we have no such plans at the moment. Q: After the patch the indicated potential damage taken has decreased significantly.A: There is very likely a computational error. We are looking into this issue. Q: I heard that the ships move five times the real speed and the shells fly twice as fast. Have you increased the speed, or shrunk the distances? How does doubling the speed of shells influence their ballistics?A: Let me explain this in some detail.1. There are two types of distance measures in the game, the ship meter (relevant to the ships) and the ballistic meter (relevant to the shells in flight).2. One ship meter equals two shell meters, which means that the ships are twice their real size.3. The ballistics trajectories are computed with maximum realism, but are flattened to make tracing shots and aiming easier.4. The speeds of ships, torpedoes and planes are increased by a factor 5.22 relative the ballistic meter.5. The speeds of shell are increased by a factor 2.61 relative to the ballistic meter.6. The detonators on the AP shells are modeled based on gameplay considerations. Q: How do the German battleships perform relative to other battleships?A: We do not see any issues in their relative performance. Higher tier German battleships perform relatively better than low tier ones. ...to be continued.
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The "Birthday Achievements": here is a list of how to unlock each achievement, and the rewards..
Babykim replied to MrFingers's topic in General Discussion
Same here. Got for the first gold only. -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Reaction by SubOctavian http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__4560__pid__1293214#entry1293214 -
SubOctavian on the new concept for the RN cruisers. Source: http://forum.worldofwarships.ru/index.php?/topic/65291-%d1%81%d0%bc%d0%b5%d0%bd%d0%b0-%d0%ba%d0%be%d0%bd%d1%86%d0%b5%d0%bf%d1%86%d0%b8%d0%b8-%d0%b1%d1%80%d0%b8%d1%82%d0%b0%d0%bd%d1%81%d0%ba%d0%b8%d1%85-%d0%ba%d1%80%d0%b5%d0%b9%d1%81%d0%b5%d1%80%d0%be%d0%b2-%d0%bc%d0%be%d0%b6%d0%bd%d0%be-%d1%83%d0%b7/page__st__20#topmost 1). Smoke and HE is not what pleases the players nowadays; 2). Smoke and HE is probably the only way of making light cruisers effective, whereas heavers cruisers have other options; 3). If the German cruisers have introduced new variations of gameplay, with the former RN cruiser conception we expect a negative reaction of both captains and their opponents. This is why we decided to radically change the concept of the branch. The RN will not be HE spammers, but would require thoughtful aiming and maneuvering. The change is radical. We are not sure that it will succeed on first try, nor can we exclude the possibility of a delay in the release. It is premature to make conclusions at this point. The changes are being tested internally, after which they definitely be given to the super testers. This is why we are unable to go into more detail at this moment. In any case, we want to make an interesting branch that will enrich the game play. When the new concept matures, it will be discussed in patch notes of the corresponding version, as well as in publications dedicated to it. There will be more details in due time. Additional bits of information from follow-up discussions: 1. They are experimenting with bouncing angles for the British AP. 2. The gameplay will be sufficiently different from Königsberg/Nürnberg concept.
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Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
...and that is why the best players should receive USS Flint. STRONK RU LOGIC -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
We do, indeed -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
But why leak if you cannot comment? (I mean WG not you, of course) -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Perhaps, but what do you expect? The developers have chosen to leak some information. We did not pull their tongue. We have the right and reason to discuss the forthcoming and much-expected cruiser line. This is the only information we have. We are not supertesters. -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
you qouted an accurate translation of the statement in the twitch video. Can you also post it to the "Some interesting info" thread. -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
I guess, they should be able to damage superstructure of battleships and penetrate cruisers. They are going as far a thinking about completely removing the HE as an ammunition choice.
