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Everything posted by Babykim
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Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
There is this video discussing (I think) the second iteration of the branch: -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Indeed, but I am not sure it will be single puff smoke, would be original though. Staying inside the smoke in a large cruiser is anyway a bad idea. -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Premium ships being better than similar ships of the tree would not be a terrible surprise, would it? -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Correction: Apparently, the new smoke generator emits 33 percent more diameter (so 20 meter instead of 15 meter). You need 3 seconds to deploy smoke that stays for 113 seconds. The AP of the second iteration were obviously inadequate and were rolled back. -
Appears to be a decent farmer and quite fast too
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note that iChase is pink
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News on the RN cruisers (next iteration) Source: http://forum.worldofwarships.ru/index.php?/topic/66887-%d0%b1%d1%80%d0%b8%d1%82%d0%b0%d0%bd%d1%81%d0%ba%d0%b8%d0%b5-%d0%ba%d1%80%d0%b5%d0%b9%d1%81%d0%b5%d1%80%d0%b0-%d1%82%d1%80%d0%b5%d1%82%d0%b8%d0%b9-%d0%bf%d1%83%d1%82%d1%8c/ which is a Chinese leak here: https://sea-group.org/?p=1181&lang=en Note, the original English is very poor. The only thing which is clear to me: The Smoke is back and it is stronger than ever. Quote: After the test on the first design (Smokin' fire) and the second design (Speeeeding), Royal Navy(RN)'s Light Cruisers now have their third design. British engineers removed the engine boost consumables and refitted their cruisers with smoke generators, but for each activation you can only cast a cloud of smoke, smoke RADIUS is 1.33 times times normal smoke. Smoke residues and heavy loading times have not changed. If you run too fast, reversing the hide to go smoke. Belfast and Perth are also equipped with the new smoke generator. Our diligent UK repair crew finally had a normal work schedule. They will repair your ship within 20 seconds at 2% of total HP per second, for a total of 40%. United Kingdom is still only AP projectile of the Cruiser, but at the same time the use of the shells in the first design performance indicators, and indicators of interaction within the game in the second design ... In minatours, for example, her AP: wounded 3200, projectile velocity 768m/s, spring 58kg, hardness 2672, minimum detonation threshold 12mm, detonation time 5ms, Ricochet angle of 60°-75°. Belfast and Perth still have HE shells. British patrol armor was file back to the original thickness and crispy. Here is Google translation of the Chinese text: In the study of the first design (flame flow) and the second design (rowing), the British light cruiser has a third design. The British returned the engine and re-purchased the smoke device, but this new smoke device can only cast a smokescreen, the smoke radius is 1.33 times the normal smoke screen, smoke residue time and reload time Unchanged. If you run too fast, please turn the ship to the smoke screen. Belfast and Perth are also equipped with this new smoke device. The industrious British repair team finally has a normal schedule, and now they will fix your boat in 20 seconds, but repair 2% of the total volume of blood per second, a total of 40% of this point has not changed. British cruisers are still only AP bombs, but at the same time using the first design of the shells performance indicators, and the second design in the game of interactive indicators. To Mino Taos, for example, her AP: standard 3200, bomb speed 768m / s, bomb weight 58kg, hardness 2672, minimum detonation threshold 12mm, detonation time 5ms, jumping angle 60 ° -75 °. Belfast and Perth still retain the HE bomb. British Patrol's armor was filing back to the original thickness, crunchy.
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Yes, sorry, I followed the link to the US notes.
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There is word on that, just re-read the patchnotes. As for the RN cruisers, no surprises here, since according to Hanszeehock they have entered the 3rd iteration: HE spammers, AP spammers and now something third.
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+1 to the idea. I like it.
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The lines are ugly...
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Real issue of the meta - Carriers got shitty controls.
Babykim replied to Kazomir's topic in General Discussion
The carriers interface may be shait indeed, but they are still OP. Now imagine how ridiculously OP would they be with good interface. Thanks, but no. I would rather have a dead class than an OP class. -
New trend among pinkies, WG needs to take action!
Babykim replied to SomeoneYouKnow2's topic in General Discussion
Being pink is fun! When I get pink (did twice) I start playing carriers to spread pinky airplanes across the map. -
You get some 1.3 mil for the ship added once the mission is complete, but obviously not as a part of battle earnings listed in the battle results table. You could see the addition in the notifications window till you restarted the client.
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I play as a Brit stationed in Kingston Jamaica
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I never listen to music, I listen to my division mates on team speak.
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I think it costs less than that (on Steam).
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Premium Shop Weekly: USS Marblehead (in a bundle)... Still no sight of König Albert. Why?
Babykim replied to MrFingers's topic in General Discussion
Generally, they have an insentive to reserve low tier premium ships for special occasions. I cannot entirely exclude the possibility that Albert is reserved and thus not forthcoming anytime soon. But then of course you would never know with communication policy adopted by WG EU. -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
I timed the reload - 5 seconds -
Will the RN cruiser make high tier battles worse?
Babykim replied to ThePurpleSmurf's topic in General Discussion
Gameplay with the (reworked because shooting AP only) HMS Minotaur, with UI off not to spoil consumables. See for yourself if you like it: -
keep st petersburg port, its BEAUTIFUL + add London
Babykim replied to lethalbizzell's topic in General Discussion
They already said that the port will stay, but I still prefer the ocean because it hides how oversized the ship are. -
The is a much better MMO called Naval Action, which I can only recommend: beautiful sailing ships, awesome map, trade, etc. http://www.navalaction.com/#ageofsail
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But to the worse! The new economy might be the last nail on the coffin of high-tier gameplay.
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Playing poorly is acceptable, misbehave in chat is not.
Babykim replied to Xinyue's topic in General Discussion
This thread does not derail, it converges on truth pretty quick.
