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Everything posted by Kirasa
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T0ffik1 has no clue at all about statistics. He just doesn't know how to read those numbers correctly.
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Please don't forget that the turret traverse upgrade makes you fire slower(!).
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Why nerf US CV? Just buff IJN CV instead.
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First: Hits are pointless. They don't have any value for xp and creds calculation, since even 0 damage hits are counted. Damage done is important. Second: Fire damage has no value for xp and creds calculation. Third: For kills only the first one is important. Subsequent kills bring less and less until you get nothing for a kill from the 4th or 5th on. And yes, the difference between co-op and random is major, since co-op is only regarded as training room. You aren't supposed to level through the tree while only playing co-op. Random gives around two to three times more xp and creds. As for the calculation of xp/creds: Pure damage brings the most, and is counted in %hp from the ship. Not the number you see in the AAR as damage done. So hitting a DD for 50% gives the same as hitting a BB for 50%. Downing planes gives the same as hitting a ship for 2.5% hp per plane. (aka 40 planes = 1 ship) Hitting higher Tier enemies gives a bonus, while hitting lower Tier enemies will give a malus. The first kill equals ca 15% hp damage done, each subsequent kill gives less until you don't need to bother with more kills from the 4th or 5th on for xp/creds. Just for winning the match. Since 0.5.1 you also get xp/creds for capping, decapping and blocking damage. The exact numbers for that aren't known, and they were lowered again for 0.5.2 since apparently DDs got a little bit too much xp out of that. Just remember here: The more you cap, decap and block damage (aka tank), the more xp and creds you'll get in the end. Oh, and there is also a bonus multiplier for winning the match (which makes it even more frustating if you have more xp than half the enemy team when you lose...)
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What CV players want? Be the main DPS on the field. Spotting is useless since it brings neither xp nor creds and also zero fun. No one is happy doing that. Pure fighter fights are also zero fun. CVs were fun when they were the main dps on the field. As for CV players who stay in the back: Those are most of the time just useless for the team at all. Way too long plane travel times, no support in the area around them etc. CV players have to stay with the fleet if they want to be usefull in any way.
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Schere, Stein, Papier funktioniert nicht
Kirasa replied to Di4betus's topic in Allgemeine Diskussionen
Nur zur Info: Mit 0.5.2 wurden CV in keinster Weise gebufft, sondern nur weiter generft. Und du hast das falsche Diagramm im Kopf. Das Prinzip lautet (i.A., es gibt Unterschiede der Naionen): BB>CA>DD>BB, CV>Rest, Rest>CV Aktuell kannst du allerdings mitm CV weder CA noch DD versenken, damit ist schonmal CV>Rest zerstört. Jetzt bezüglich der Nationenunterschiede: Für IJN sieht es eher so aus: BB>BB,CA,CV (Direkter Schaden) CA>BB,CA,DD, DD>BB,CA,CV (torps), CV>Rest (so sollte es sein, aber siehe oben) Für USN: BB>BB,CA,CV (AA und direkter Schaden), CA>CA,DD,CV (als AA), DD>DD, CV>BB,CV (CA,DD mit purem Strike deck, dann fällt aber mehr oder weniger der CV weg, wenn der andere CV nicht ein Vollidiot ist) SN: DD>DD KM: CA>CA,DD -
thank wargaming you have destroyed cv playing
Kirasa replied to U156dasboot's topic in General Discussion
Only USN players got their squads destroyed deliberatly. IJN players just got theirs destroyed because their squads have no health compared to USN. So you get punished as IJN for normal gameplay while you get punished as USN for exploiting. They should have just made the penalty the same time it would have taken the squad to fly back to carrier plus normal reload from the point were it was destroyed. It's not that hard to calculate that time. Heck that's a two liner in the code. Anyway, CV will be playable again when they're main dps again. Not before that. Regardless of what WG does. -
Ne, +2 is schon fein. Es war mal +3, das war schon ne ganz andere Angelegenheit. @Meister_der_Insel Wie Ich oben schrieb hat nicht nur KTKM preferred MM.
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thank wargaming you have destroyed cv playing
Kirasa replied to U156dasboot's topic in General Discussion
And destroys the whole balance between classes... -
Naja, wenn es andere T2 BB geben wird, dann werden die den gleichen Tier Spread bekommen.
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Sorry, aber es gibt genug Spieler, die vor dem Match mit 50sec CD rumwarten. Das liegt eindeutig an deinem PC oder an deiner Internetverbindung.
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Hier ist die Liste der Tier Gefechte, die ihr bekommen könnt: http://forum.worldofwarships.eu/index.php?/topic/18094-matchmaker/ Nur Aurora, Iwaki Alpha, Yuubari und Kitakami haben spezielles MM. Für den Rest der Premschiffe gilt das normale MM.
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Uh, Yuubaris Camo sieht doch großartig aus, ich weiß ja nicht was du daran falsch findest...
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Deine ingame Leistung beeinflußt das MM in keinster Weise.
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That was most likely just a shitty translation, nothing more.
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The additional xp makes it easier to train commanders on the prem. Less matches needed.
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"Ranked Battles" Season #2 is over - were there any rewards given (Flags, Silver etc.)?
Kirasa replied to Leo_Apollo11's topic in General Discussion
They only got that because the first season didn't have any real rewards. This time it was included in the ranking rewards, so they already got their 10mio. -
There and back again - from ranked to randoms.
Kirasa replied to Shaka_D's topic in General Discussion
Dunno, but I couldn't get into the mood to do more ranked, so I onyl reached Rank7. Had too many matches were the BB decided to snipe until the end or even sailed at the border of the map... The worst (best?) match was were we had 3 High Caliber on my team. The other 4 on the team were incompetence in persona... That was like Heaven and Hell in the same team. At least in random I can expect that there will be bad players, but for ranked I expect that people at least try to do the right thing... -
Wo hast du denn den Unsinn her? Wenn demnächst die Commander Skills mal mit 0.5.3 oder 0.5.4 verändert werden, wird es wohl ein freies Respecc pro Commander geben. Das ist aber auch alles.
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Only a few ships have perma camo for now, the rest will get them later. Just buy them and you can use them. And yes, Prem ships have a free perma camo.
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Torps sind i.A. noch zu schlecht atm. Die BB Nerfs waren bei weitem überfällig. Bezüglich des Ausweichens: AB t8 kannst du das Target Acquisition Upgrade einbauen. Damit siehst du dann torps wie vor dem Patch. Alternativ kannst du den 3 Punkte Skill für früheres Torp Spotting nutzen, wenn du mit denen ein Problem hast. Dazu kommt noch: Ich weiß ja nicht, ob du beim Ausweichen nur zweimal Q oder E drückst, aber 5mal S hilft auch.
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Which has absolutly nothing to do with the strike decks, which need to be in the game to make mirror MM working.
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Nah, CV are dead now. Nothing to see here, go on.
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Versuch das nächste mal den Rückwärtsgang noch einzulegen. Dann wirst du auch nicht getroffen...
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You could evade the torps back then if you started evading when you saw the planes and had a CA player next to you who knew how to start his AA Barrage when the planes came into range... 1 Tier difference wasn't as much a problem as people always say, if you have only some knowledge of strategy and tactics. The only exception was when the higher Tier was Midway or HIA with their jets. Heck 1vs2 was also no problem on same Tier...
