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Everything posted by Kirasa
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Genau das ist der Grund, warum ich meine Stats deaktivieren werde. Es wäre noch besser, wenn WG gar nicht die Nicks der Gegner anzeigen würde, oder erst nach dem Match...
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Das, was du für Doubloons ausbauen kannst heißt immer noch "Upgrades" Module sind Sachen wie weitere Rümpfe, besserer Antrieb, bessere Feuerleitanlage, und bessere Waffen.
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Looks like a lot of bounce and overpen. No need to buff anything there. USE HE in those cases. Seriously, you'd think people know by now how to choose which ammunition to use.
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Maybe you overpenned him with your HE? ^^ Tashkent has almost no armor to speak of...
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Jo, so ist das geplant. Hier nochmal obiges englisches Zitat knapp übersetzt: Nachdem ein Spieler den Yokosuka Hafen ausgewählt hat bekommt er die Möglichkeit, auf den Premium Inhalt run um Arpeggio zuzugreifen. Dies wird Premium Schiffe, Commander, einen Hafen, Sounds und Effekte beinhalten. Die Spieler werden die Möglichkeit haben mit Multi-Stage Kampfmissionen Arpeggio Schiffe zu erhalten.
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Yes, when one side reaches enough capping points (1k) or caps the enemy base (also gives 1k)
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Ehm, no. Match time is still 20 minutes. If you can't win in that time then the problem lies in your teams strategy and tactics (or lack thereof).
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Der Yokosuka Port ist ein NON-Prem Port, d.h. jeder Spieler kann das machen.
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You, Sir, have no clue.
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Bitte dabei nicht vergessen, daß die BD knapp 50euro kostet.
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Das folgende war n Match mit Yamato, hab was Schaden genommen, wurd aber nicht versenkt. 100k Schaden, der in die xp/creds Berechnung geht, gemacht, dazu 3 kills:
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Achja, die Aim-Assists wieder :3
Kirasa replied to anonym_EjNleOyqNMSj's topic in Allgemeine Diskussionen
An dem Video is nichts eindeutig... Das ist normales Zielen, wenn man nur ein bisl Ahnung von Zielen hat. -
I didn't say spotting. I said kill them. And no, it does not take long to sink a DD in a CA. It's your job to sink them.
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Achja, die Aim-Assists wieder :3
Kirasa replied to anonym_EjNleOyqNMSj's topic in Allgemeine Diskussionen
Sieht aber auch nach normalem Zielen gegen nen DD aus, wenn man weiß, was es bedeutet, wenn Feuer aus dem Schornstein kommt... -
If you want accurate BB guns your only choice is to play IJN BB. Also it helps your hitrate a lot if you fight on 10km range and not max range.
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Naja, wenn die Economy vom PT 1:1 auf den Live Server geht dann muß man sich im HT schon blöd anstellen, um ohne prem Account nen Minus zu machen...
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Naja, IJN Subs wurden schon zum versenken von Kriegsschiffen eingesetzt, bestes Beispiel I-19 https://en.wikipedia.org/wiki/Japanese_submarine_I-19
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Achja, die Aim-Assists wieder :3
Kirasa replied to anonym_EjNleOyqNMSj's topic in Allgemeine Diskussionen
WG wird das wohl intern am Montag besprechen. (Womit sich das Thema erstmal erledigt haben sollte) -
Since your New Mexico is elite you can convert the xp you make with her for doubloons to free xp and use those to skip the Colorado. Costs real money though... (Or you farm enough free xp the normal way with the ships you have, could take some time though)
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Ehm, you shouldn't ambush a BB in a USN CA... Yes, they can blow you out of the water, if you are unlucky and get citadelled from the front or if you are stupid and show your sides. It is their job after all to oneshot CAs. The point being that since USN CA are Escort ships why don't just do that? Escort your BBs, let them start the shooting so that the enemy starts shooting back at them (you should still be invisible by then) and then start firing as soon as you can support the BB. All while maneuvering around so that your friendly BB is an easier target to shoot at for the enemy. Which also gives you the opportunity to kill those pesky DDs who think they can attack that BB you are escorting (and giving you a shitload of xp and creds for sinking that bugger as a bonus) This is after all a game which requires teamplay, not solo-action.
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She's a HE ship so you will have problems with some CA and BB due to their armor. You need to hit their superstructure to do damage.
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Und wir wissen alle, wessen Schuld das ist.
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That's because of the design decisions for the ships in the war. German CA were raiders. IJN CA were anti Surface ships. (that's why these CA rule the high Tiers compared to the other CA) USN CA were... Anti Air Escort ships. But sorry, a BB who shoots at 25km... That's around 20sec shell travel time and you want to tell me you can't evade that? BBs become a problem in a CA at around 10km, then you can't really evade anymore, because the shells are too fast at that range. Also, even in KM or IJN CA you rarely get close range to BBs to use your torps. Since you'll have to show broadsides which makes citadelling you easy. If you want to engange BBs you have to do it on long range, and only use torps if you can get in range to show your sides where the enemy can't shoot you, or you should have a BB in the back which is at that moment a bigger threat than you.
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Deutsche Kreuzer sind eine Zumutung !
Kirasa replied to Dimli_Gloinssohn's topic in Allgemeine Diskussionen
SN DD Feuerchance wird gesenkt mit 0.5.2 -
Nur mit AFT, was ja hoffentlich bald geändert wird.
