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THX83

Players
  • Content Сount

    8
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    3177
  • Clan

    [COUP]

About THX83

  • Rank
    Seaman
  • Birthday 04/04/1983
  • Insignia
    [COUP]

Profile Information

  • Gender
    Male
  • Location
    Istanbul

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237 profile views
  1. THX83

    29 Ekim Turnuvası! (3V3)

    çok isterdim katılmayı - pruvanız neta, görüşünüz açık olsun!
  2. THX83

    Elite ships

    I've chosen Cleveland, Akatsuki, Mogami and Baltimore for my first batch of elite ships (all have their own camo and +10sk. captains - and mogami&baltimore are not elite yet / come on how am I supposed to get Des Moines with my stats) Am I mistaken? They are all DPS monsters as I watch reviews (I didn't know that before my decision) I mean, am I forcing myself to a certain style which may prove non-progressive? Should I turn back to Tier V bb's or get some patrolling dd's US or USSR?
  3. THX83

    19 Mayıs ve Bismarck Avı Etkinlikleri

    Tarih yazmak, kimi zaman da zırhsız, silahsız gemilere nasip olur...
  4. THX83

    MMOFPS - Simulation - RTS - GUNGHO

    All I did was to insert numbered list (I may have dragged that map onto text area )
  5. THX83

    MMOFPS - Simulation - RTS - GUNGHO

    I don't know what happened on these two posts
  6. THX83

    MMOFPS - Simulation - RTS - GUNGHO

    Thanks for getting me correctly ScratxNeko As for the Commodore assignment and Divisioning you are right - there can be many complications if match-making assigns division leaders, in-match divisioning could have done the job via voicechat and ranked battles are of course dream of every fan. Random battles are literally random There are a lot of noob-haters around the forum (puberty traumas) and awarding players whom mastered on a type will help those guys to have better players more often. I totally agree - I am fond of my dd and cv experiences - which gives me a slight upper hand in the same situations with the opposing types. I would like to be a cruiser avatar which will certainly get me to a good clan at the end. Sorry for the poor work, I believe a more obligatory map will certainly force players to play as a team. I'll stick with the requiring caps and formation bonus. How does it look this way? Even more narrow, both teams/same direction maps can be created by deving people. @Cosseria I was obviously making a sarcastic remark. Thanks for the arming distance data anyway - and the movie was Crimson Tide. Come on - don't you see BB players complaining about torpedoes? It could have been a huge relief. First BB and two CA-CL's (or many more such as first three BB's) to reach formation boundary starts getting formation points - staying all along the way gives - say - 1000 pts or same as one or two "defended" bonuses. Once a cap is owned by the requisite force it should only be counter-owned with the same requisite force. In this way map creator can play with tactical objectives, create assymetric deployments, give teams different objectives and even equalize team chances in a way which match-making can't (two Japanese cruiser on one side and two British cruisers on the other side or any other combination including tier differences) Kaydet
  7. Hello Captains! I've been playing WOWs for a while (tier 7) and I think it is time to speak my mind about the game and invite thoughts / provoke developers to think more like players. (Special thanks to Jingles for great videos and insight) This game is fantastic - contains a lot of detail, easy to play, challenge to master - it almost gives a feeling of life achievement. Unfortunately human factor during the matches is a bit disappointing: Most of the players tend to play with BB's with a false and selfish safety reasons. In this downscale environment of WoWs maps, this makes a horrible, pain-inducing experience for cruiser skippers and destroyer jockeys. I have given up playing with BB's two months ago as no team and no player deserves to get nailed just because of BB's not forming a line, not able to withstand fire and unable/unwilling to interrupt opposite BB's blowing up team members one by one. I even see many BB's waiting others to engage which can only be described as ..... On each tier I hoped to have more coordinated teams - instead I watch the same blunders. May be it is the nature of war. I'll speak my mind anyway. WoWs should decide between having more players online with less loyalty or less players with more loyalty. Some more changes must be made in order to keep players motivated and even forming a better community than it is now. In short there must be more tactical obligations, more restrictions, more survivability and more score bonuses. (There is no better developer team in other games - terrific job in every update) * Maps can be more vertical, some of them with less distractions giving space... Maps should be bigger. * Land Masses and objective areas (caps) can be larger (or some may require a specific type and/or number of ships to be captured) and forcing teams to move fast on larger distances (like Battle of Suragao Strait) keywords: Denying, Delaying, Racing, Ambushing * Initial deployment (start-up) can be changed - BB's in line, cruisers in a surrounding line, dd's in front e.t.c (historical references could be applied) (Put BB's in front if none of these are applicable!) * Cruiser and Destroyer HP's must be improved if Wargaming doesn't want WoWs to become bumper cars in an amusement park... * Carrier CAG should be improved, prices and required xp for next tier should be lowered. Cruisers should be relieved from choosing between Defensive AA and Hydro-Acoustic Search. * Noone accepts in-match divisions and we don't even know what to do with it - in-match division system is practically useless - Matchmaking system can assign a player (or more) as the "Commodore" and some kind of formation slots on the sea may appear near his/her ship (keeping in that boundary may give some bonus xp just like "defended" - name it as "kept in formation") I think this one will increase competition and coordination vastly. * Mastering/Focusing on one type of ship should also be awarded. (I am aware and very fond of Campaing tasks) * Close range torpedo shots are a joke. Hollywood tought us minimum 1000 yards is needed to arm a torpedo (hohoho) really please change this in favor of BB's or show me a historical example of dd's launching fishes from less than 2km's against cruisers and battleships. Thanks for reading if you had, double thanks for developers if they have read... Pro's and Con's to my suggestions are sincerely welcomed, I know it sounds like a wishlist
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