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Kenliero

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Everything posted by Kenliero

  1. Kenliero

    ATLANTA paper ship

    You do realise it is tier higher than Cleveland and should be better...
  2. After OBT I have played 6 different cruisers, 10 destroyers, 10 carriers and 11 battleships, and this is the order of how much skill matters with classes and my analysis Cruisers: Skill required for average gameplay is very little. By having a lot of skill, is not very rewarding either. Battleships: Skill required for average game is little bit higher, mostly because getting close is challenging due torpedoes and slow ship. High skill is very rewarding and mostly brings good results, occasionally ruined by rng and slowness, which prevents you to win. Destroyers: Skill required for average game is much higher than any other class and requires good understanding of game mechanics. High skill gameplay is very rewarding, but can also get very frustrating, if enemy maneuvers a lot. Carriers: Skill required for average game is little, how ever, it is most rewarding class if well played. Requires much more multitasking than other classes, specially in high tiers, where almost every ship now has AA and fighterplane.
  3. Kenliero

    complaints about complainers

    Are you talking about complaining in the game, or forums, or perhaps both?
  4. Kenliero

    Did carriers get a 0.66 multiplier in score

    Wait what? Carrier gets penalty for not capping?
  5. Kenliero

    best excuse

    "I cant go to gym, because I have children. It's their fault"
  6. It always brings smile to my face when I see enemy battlesheep shooting HE to my battlesheep... it's like "Yes, I am so cold, yeeeah..warm me up, and in return I will huff and puff and make AP holes on your house"...
  7. Kenliero

    Fixed game system?

    Very clever!... or perhaps russian spies pay for YOU to take focus away from rigged mm, which is also another fake topic to take focus away from hidden IJN DD nerf, which of course is conspiracy against "add line of text here"...
  8. Kenliero

    Fixed game system?

    I have a good example to you how dramatically results may change if you hit rough patch, get bad matchmaking, bad luck and even bugged guns for your games(dispersion bug). Check my results with Colorado. Compare ranked battles vs random battles. SAME ACCOUNT, massive difference, and all because not enough games to get any proper average. You need several hundreds of games to get any truthfull percentages of your real performance. My 67% winrate vs 30% winrate only tells me I was really really unlucky in the last 10 games.. In one of the battles, I took only ONE torp hit and died to magazine detonation from full hp... I am not even depressed about my 30% winrate, because I KNOW BETTER"
  9. Well, that explains why my Colorado damage was horrible yesterday...
  10. The main problem with Ognevoi is the fact that if you lose one turret, you are completely useless... and it's really annoying. Now I'm playing Kiev and even if you lose one turret, you can still play the game and at least damage something. Really like Kiev. Free XP'd the Ognevoi after testing it. I really disliked it.
  11. True that.... and then there was three.
  12. Kenliero

    Tier X CVs almost dissapeared.....

    The reason I haven't played Lexi for a while, is because playing it is so annoying nowadays... Planes don't do what you tell them to do. They just go stupid circles. WG broke them completely few patches ago. It doesn't matter when you give them orders, they just bug and go circles anyway and you are like "wtf are they doing!!! Whyyyyyy???"
  13. I already had Fujin, so apparently they gave me Tachibana instead from the competition...
  14. Kenliero

    ATLANTA paper ship

    OP, you have just been lucky that you didn't experience that earlier.... oh yeah Fi, and those turrets.... they always die
  15. I am pretty sure Ognevoi is the worst in Russian DD line
  16. Kenliero

    Just a Hello to all :)

    Welcome and happy hunting
  17. No... if YOU send compliment to teammate, YOU will get the line of text to your notifications tab. The person you sent compliment, never receives it, so yeah... it is 100% pointless
  18. it adds line of text to your notifications tab
  19. The following is not about stat comparison stuff... but it DOES make a point, doesn't it? Where has this world gone into? A guy with 31% winrate in Kongo and 39% winrate in Fuso can "happily dodge plane torps without too much problem, just needs adjusting a tad more (not too much)"... If you make it this easy for players who have no idea what they are doing with their battleships.... the carrierlines are going total death this way...
  20. I don't think they want to give testdrives.... because some of the premiums, like Atlanta, are so bad that people wouldn't buy them after the test(but I need to try Atlanta again after this patch. Haven't touched it for months)... and everyone would buy only Murmansks and Tirpitzes...
  21. WG logic... tiers 9-10 are too powerful, so let's nerf tier 8...
  22. ...and that is why we have youtube and Cloakingdonkey, who has made reviews from almost all premium ships.
  23. Kenliero

    Which is best Tier 4 Ship?

    Strong is the power in Isokaze. Suspect that will I. Test must I do.... soon...
  24. Kenliero

    GJ WG

    Could play only few games, but I like the improvements so far. (Perfect timing to be busy with local Thai Fight event.... I want to play warships too!...)
  25. Kenliero

    1 guestion about torpedo planes at us carriers

    I have been thinking... would it be possible to make defensive fire so that you need to choose a cone of direction what you defend(almost like torpedo aiming. like half-bubble of 180°), so that it is not full bubble to every direction? This way it would NOT be x km feared to every direction from your ship, but instead you choose defense flank. Like planes come from south, you set defensive fire and select south, it would use defensive fire 180° to all planes south from your ship. none of the ships north of you are effected. If carrier player decided to pass you from east and take his planes to north side of you, you should adjust defensive angle to east, or north. so that defensive fire remains active towards those ships. This would not require constant aiming but it would require player to be active in making sure your fire is directed to correct flank, where the planes are. It would also bring some skill factor to AA. Well... it was just an idea
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