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Everything posted by Kenliero
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Kenliero Ship Reviews - Isokaze Review Tier 4 Destroyer Guide+Gameplay
Kenliero posted a topic in Destroyers
Kenliero Ship Reviews - Isokaze Review Tier 4 Destroyer Guide+Gameplay -
Kenliero Ship Reviews - Isokaze Review Tier 4 Destroyer Guide+Gameplay
Kenliero replied to Kenliero's topic in Destroyers
Yes, I am aware that low tier reviews are not very popular now. How ever, my goal is to make reviews for every single ship in the game. Thus now that we have Kamikaze R project on the works, it gave me a reason to play low tier ships more, and since I have already played most of them long time ago, it was very easy and quick to make reviews of them, so it was actually very fast thing to do, so why not? That said, I uploaded Tirpitz review today and sometime soon there will also be Amagi and North Carolina. While continuing Kamikaze R missions, I will post few more low tier ones. My focus is on higher tiers, but making low tier ones is useful for new players and very quick to create. The reason why I started making videos, was to not make crazy amount of money. I had watched a lot of videos and I realised they were missing a lot of information, so I wanted to make more detailed and better videos, and I feel that I have succeeded in that, how ever, for low tier ships I use different format, which is more simplified and similar with other youtubers. For high tiers, I have much more details, with comparisons and analysis and tips. I do not make videos for random people. I am making them for myself and my subscribers to have all reviews in one place, with enough information. Eventually I will catch up and have wide variety of videos. I don't have to get everything now. I want quality and full library of all ships -
Kenliero Battleship Guides & Stats (Yamato and Iowa Added)
Kenliero replied to Kenliero's topic in Battleships
*Tier 8 coming now* -
I'm loosing faith in humanity Samtimes...
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Blaming bots in the game is like blaming genetics for being fat... same reasoning.
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Pearls grow from the sea, one must wait one week for the growth... seeds are planted already... not much longer now... patience my young pirates...
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Omg... he is married, where do we go from here?
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Problem is that there is no problem... surely there must be one, right?
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Complete Game Mechanics Overhaul Suggestions [Under Construction]
Kenliero replied to CatOnKeyboard's topic in General Discussion
If we would have situation, where the team battles, clan wars, special missions/modes exist, THEN it would be good idea to decrease all these repaircosts and redirect credit profits to give more depth, in the way you have suggested here. In our current situation, I can not see them having resources to do it yet, and if they had, they should implement "more important things first". I hope that some day we indeed have incredible amount of depth in the game, but the game is not ready for that... it needs to reach that "finished product" phase first. -
Complete Game Mechanics Overhaul Suggestions [Under Construction]
Kenliero replied to CatOnKeyboard's topic in General Discussion
I think it would be better approach to focus on expanding content, like maps, missions, team games, progress in gamemodes, rather than just micromanaging existing ones. Let's face it... most people don't have enough credits to even keep their ships. It is very minority who are unemployed and have all day to grind credits and buy buildings that cost 100 million... I think that for example adding co-op (team) missions and very large maps for special game modes, implement team battles and similar improvements would be better direction -
Complete Game Mechanics Overhaul Suggestions [Under Construction]
Kenliero replied to CatOnKeyboard's topic in General Discussion
I think it is too much. If you focus too much on upgrading buildings and crews, eventually it is not about how well you play your ship, but instead a "builder game", where only thing that matters, is how much TIME you can play to build all skills in order to be good. More is not always better. Focusing on getting more ships, rather than micromanaging crews is more important. This game is about playing warships, not building Civilization... -
Kenliero Ship Reviews - Wakatake Review Tier 3 Destroyer Guide+Gameplay
Kenliero posted a topic in Destroyers
Kenliero Ship Reviews - Wakatake Review Tier 3 Destroyer Guide+Gameplay -
and that is exactly what I am normally doing, but you can not apply that to every situation. If you could always just "preaim" to where you plan, you would not even need turning turret, but just keep turning the ship... These are tricks on a sleeve, but they won't make Warspite's turret rotation good. in some situations it is going to matter, that they just aren't in the target in time.... and advices about turning "the other way"... well... when destroyer is coming at you, you don't just "turn other way".... you will turn into one direction and that is away from the destroyer. or otherwise you are dead
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it's not compensated by turning... it actually makes it worse, because guns lag behind even more when ship rotates faster... For proper comparison and dispersions see the following video (sheets around 16 mins into the video)
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Kenliero Ship Reviews - St.Louis Tier 3 Cruiser Guide and Gameplay
Kenliero posted a topic in Videos & Streams
Kenliero Ship Reviews - St.Louis Tier 3 Cruiser Guide and Gameplay -
Yes, I agree. It really needs a buff. It is too slow. They should buff the power in the engine, and then you could use ambush tactics much better.... now it is frustrating to make it stop or accelerate... because it takes ages.. PS. Dresden Review added... and ST. Louis Coming very soon...
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Maybe we should get some choppa in the air to balance things out
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It is not working as intended, when they all gather to rank 15. The reason why I don't play rankeds, is 100% because I now just wait for bad players to give up, so that playing rankeds makes sense again. I don't want to play with those people around rank 15, because they are so bad and have no idea what to do. It is simply not fun. Maybe in February most of them have given up and left, so that I enjoy rankeds too.
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Why do they need to be black? are you a racist?
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I believe easiest way to make game work in high levels, is to remove "wall of torpedoes" and change them into "Minekaze" torpedoes with similar reload/range(maybe 10km range) and increased damage. EDIT: ok, that is a bit off topic, not so much about rankeds... but it would buff cruisers...
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Didn't answer either option, because it was setup so biased. What I want.... is 1: Single player ranked league, where we have no irrevocable ranks and we have at least 5 ranks below starting rank, so that the bots sink below start rank. 2: Team Ranked, where we have premade team of friends, and have 28 Tiers in use, Max tier 6, for example 2xT5+3xT6 OR 1xT4+5xT6, kind of like Team battles in Wot. I also don't want to have short 2 month seasons, but in away that we have like 6 month seasons(twice a year with reset in the middle), which actually developes so that after 1-2 months you are actually competing against people of your own skill levels for the remaining 4 months of the season.
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I agree... WoWs is not ready for clan wars what comes to playerbase, but implementing such like "low tier team battles", like tier 2xT5 + 3xT6 OR 1xT4 +4xT6 (=28 Total tiers) and 5vs5 could work already?
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" idiot who was trailing me kills it with a single salvo and steal my kill. ".. I have news for you, it's not your kill, if you didn't kill it.
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IMO they should first introduce Team Battles(like in WoT) already. some 5vs5 or 6vs6 action with teams for example. It is natural step towards Clan Wars and rather easy to implement. What kind of version you guys think would work best for Team Battles? Like said earlier, Clan Wars is not in the random battles, it is separate mode, so single game remains unchanged.
