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Kenliero

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Everything posted by Kenliero

  1. Kenliero

    When will WG stop rigging battles?

    If I see enemies having more DD, it just means I need to be more aggressive if I am playing cruiser. Usually I win that way.
  2. Kenliero

    Compensation for ramming

    if you get upset by a little ramming, you have been playing for too long and need a break. Little hugging is completely harmless, unless it continues the whole game, in which case you also just accept that it was a crap game and focus on your NEXT game.
  3. Kenliero

    Please play some more RTS before playing World of Warships

    Ok, now he thinks he is a policeman...
  4. Kenliero

    Last position spotted should be in game.

    it is available in Aslain mod, and I agree, it should be in the game in general
  5. Kenliero

    Reward for failure

    Those Guides can be found here. They are made for every ship separately, but I am consider doing general guides as well: https://www.youtube.com/user/Kenliero/playlists
  6. Kenliero

    Reward for failure

    "Amount of xp gained from shell hit should be divided with a distance it was fired from ".... hmm?
  7. Kenliero

    Detonation Mechanic

    I was once detonated 2 games in a row. I truly hate this "luck feature"
  8. Kenliero

    Myoko or Yorck?

    I was very much impressed by Yorck. I thought it was not a good ship at all and was ready to free XP it, but it turned out great, and even statistically it is strongest Tier 7 Cruiser in comparison(ship stats and strength, not the played games), which I will soon point out in my Yorck ship review, in youtube.
  9. Kenliero

    Weather , your veiws.

    I personally think acquisition range should slowly "flow" between 8-20km in bad weather, instead of being static 8km.
  10. Kenliero

    The great Forum member opinion poll

    Here is my list... yes this works better. I think I have most influence on winning or losing a World of Warships match when I use: Destroyers and Cruisers The ship class which I consider my most dangerous opponent in World of Warships: Battleship (RNG citadels from 20km) Based on my in game experience, the country which I think has the best destroyer / cruisers / battleship / carrier(s) in World of Warships: USN Destroyers IJN Battleships German Cruisers IJN Carriers I have most fun in a World of Warships match when using: Destroyers/Cruisers The ship class which I consider my least dangerous opponent in World of Warships: O... I also go for this one: Bad players. My favourite ship class to use in World of Warships: aaaaand here as well: See two questions up. I think I have the least influence to win or lose a World of Warships match when I use: Battleships, because they are too slow to relocate and I can not help everyone all than time, everywhere. Which ship class can always be effective in World of Warships, even without help from other ship classes: USN/Russian Destroyers. The ship class which I think needs to be buffed in World of Warships: Carriers. Which ship class can only be effective in World of Warships when actively supported by other ship classes: Carriers. I prefer to use battleships in World of Warships because: I dislike battleships most due to massive RNG and lack of speed. The ship class which I think needs to be nerfed in World of Warships: None. Number of World of Warships matches I have played: More than 2000. I 100% trust and believe online World of Warships statistics on ships, damage, score and players and base my opinion, choices and/or game play partly or wholly on them: No. You have to consider the overall picture, what ships played, amount of battles, number of players, timing, experience....divisioning etcetc. so many things. Based on my in game experience, the majority of the damage suffered by my ships in World of Warships is inflicted by: Random Battleship citadel hit from 15-20km. Based on my in game experience, the ship class with which I sink most enemy ships: Destroyers/Cruisers. Based on my in game experience, which ship class could be completeley removed from World of Warships without the game becoming unbalanced too much: Submarines.
  11. Kenliero

    Perma death to make the game more fun

    I have even better idea.... Can WG please make an extra feature to the game, where every time we die in the game, it prevents Skybuckflying from writing to forums for a week?
  12. Kenliero

    The great Forum member opinion poll

    The main problem in this poll is that you ask us to lie. If I were to answer which ship I want to be removed from game and I would answer one of then, I would lie. People generally don't want to lie for fun.
  13. Kenliero

    Weather , your veiws.

    Meteors... Martians... Mermaids.. Mmm
  14. Kenliero

    Whats your favourite ship ?:D

    Atlanta...? Yes, I know... I have a problem....
  15. Kenliero

    Weather , your veiws.

    Which is why it needs to be dynamic
  16. Kenliero

    The great Forum member opinion poll

    Yes, also there should be "none" options... like I for example don't want any class nerfed and I don't think any of them should be removed...
  17. Kenliero

    Weather , your veiws.

    Definitely cool feature. Well done WG
  18. Kenliero

    What is your cursed ship?

    Emden and Lo Yang are cursed ones for me.... =ok/good ships, but bad luck. Emden only 30% wins (only 10 games though....) Lo Yang only 40% in random battles(in 20 games... for comparison I run 74% wins in Mahan & 65% Hatsuharu...) ...and Lo Yang is one of my favorite ships, and I do well with it, in team battles. Ships I can not get anything done at all, are Karlsruhe(56%) and Furutaka(47%)...
  19. Kenliero

    New player chiming in..

    That is just poor play from Kongo. Kongo has good AA in top configuration and can kill a lot of planes. Omaha is not optimal cruiser support what comes to AA. You have to remember that captain skills will make a world of difference. I do not have any AA captain skills in my Atlanta, I am using demolition expert version, simply because I don't need any AA. planes are so weak in higher tiers. Kongo can have good AA with some captain skill. It is most difficult in Tiers 3-5, but tier 6 forward it gets pretty easy to survive. Also now that Texas will come to play, we have some very powerful AA in lower tiers as well. The reason there are so many carriers in tier 4-5 is because it is easiest for them, and some like to do serious sealclubbing.... It is easy step for new carrier players to start, before they enter the real challenge in tiers 6+
  20. Kenliero

    New player chiming in..

    Dodge them(one torpedo will NOT kill you, specially the weak plane torps). Position yourself in a way that you can not be attacked from many directions, stick with ships who has AA, predict the plane movements. Kill Carrier. Don't be the first one there to be focused... there are million ways to counter them. It is harder in tier 3-5, but after tier 6 it is incredibly easy to avoid planes. I can not even remember when I have been killed by planes and lately have played ships with pretty much zero AA, like new captain Yorcks and Aobas... which are pretty far from P2Win ships... oh and what comes to that... I have played every single shipline to at least tier 6 and most to T7-8, including all the Karlsruhes, Ogneoivs, Colorados and Myogis... you can hardly say that I play/buy only good ones to boost stats. In fact my most played ship is Atlanta which is considered one of the weakest ships in the game.
  21. Kenliero

    New player chiming in..

    I will not most certainly die, YOU will most certainly die. There is a difference. If you don't know how to deal with planes, do not assume others can't either.
  22. Kenliero

    New player chiming in..

    No...just no... first of all, if arty wants you dead, RNG will screw him over and you survive... and if you position yourself correctly and play as a team, there is nothing planes can do to you. You have clearly played only tier 4 games where AA is weak... and now even that changes because USS Texas...
  23. This series of guides goes to very detail about ship behavior tactics and stats. Videos include port view + captain skills + modules + stats comparisons + gameplay action Tier 3: Tier 4: NIKOLAI Tier 5: NEW YORK KONGO Tier 6: NEW MEXICO FUSO WARSPITE Tier 7: COLORADO NAGATO Tier 8: NORTH CAROLINA TIRPITZ AMAGI Tier 9: IOWA IZUMO Tier 10: MONTANA YAMATO
  24. Kenliero

    Does 'Engine Boost' increase detection range?

    Jingles is wrong. It does not increase detection anymore
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