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Everything posted by CptBarney
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Mikasa is a good example of how they could play if more were added in.
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Better than nothing really. Think austria-hungary should be next however as they were far more influential and actually built some of their own ships.
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Sadly the only ship made by the ottomans, but wasn't. Was the abdul kadir, but severe lack of funds along with lack of experience saw her scrapped in 1909. https://en.wikipedia.org/wiki/Ottoman_battleship_Abdül_Kadir So we could add her as a tier 2 or tier 1 premium of some sorts.
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And if you want a view on armoured warfare take what @Nov_A said, take the bad parts and times that by like x4 or x5. Minus the community since thats dead and well i can't read Cyrillic at all. Thats if you for some reason want to play the game.
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Discussion thread for "some interesting info around the world"
CptBarney replied to Deamon93's topic in General Discussion
I see what you mean, i just prefer ships to be more linear if you know what i mean. Strange how they have step citadels as well makes me wonder why they came up with that particular weakness. Im guessing surreys armour scheme is just buggered. -
Discussion thread for "some interesting info around the world"
CptBarney replied to Deamon93's topic in General Discussion
I wonder if Albemarle and surrey should get improved armour? I would like too see a British supercruiser at somepoint maybe one with 2 quad turrets. Plymouth looks pretty gud doe. -
*USS America enters the game* *enemy team disappears* *Server crashes* WG: whoops lol. Lootbox?
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Well they could expand the tiers to tier 12 and higher if they want to uncompressed the lines and fit moar shipfus in. Mind you i don't think the forum nor game could handle a tier 12 vermont @Miragetank90 dont you think? God forbid germans at tier 12 or the pyromanical brit tier 12 bb with bloody resurrection.
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I'd rather have bots that can lock on to targets, would be interesting. And then have spectator modes and then we can have bot battles. Then we just need the ability to assign names to bots, make the AI that much better, allow them to pick camos and flags and maybe the occasional bonus. Then we can have the first wows bot tournament!
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ST 0.9.10, balance changes and changes to test ships. (DB 87)
CptBarney replied to Tanatoy's topic in Development Blog
Too be honest with how that game works kremlin wouldn't actually be as good or even better or even worse, depends on how they do nations, economy, events, AI etc. Don't get me wrong i really like alt designs, but i wouldn't be surprised if weegee did something to a more historical ship even if it never had it, due to poor management of balans. -
ST 0.9.10, balance changes and changes to test ships. (DB 87)
CptBarney replied to Tanatoy's topic in Development Blog
Eh kremlin never existed, so it doesn't really matter. Also weegee is giving radar to a ship that never had (Belfast 43) so historical accuracy is out of the window for this game really. Also the italians did draw up designs for 406's as they were going to feature on the littorio, but went for 381's instead. So the tier 9 and 10 can use 406's or bigger since both ships never existed and are just made up/drawn up designs. Like the republique or conqueror and thunderer designs. The historical accuracy argument is basically dead at this point too be honest, its weegee trying to stick with a gimmick nothing else. Hense why im waiting for UA:D to kick off so i can design proper ships. -
Well its like world of tanks, nothing like ships existed at the time. So you literally had no choice in what you could play to fill that niche. And in some ways its still the case i guess.
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CB Season 11 : Feedback & Discussions topic.
CptBarney replied to thiextar's topic in General Discussion
Which is a good thing, because if everyone didn't care about standards then those will drop and things will get worse and as time goes on and on because no one cares about maintaining standards, it's why the world is the way it is today, humans could careless about maintaining standards for things unless it effects them directly and their livelihood (and by then it is usually too late to adjust anything). Humans will always test boundaries too see what they can and cannot do, and if those boundaries quickly and consistently shut humans down then they will keep to those boundaries for a very long time or indefinitely if said event triggers without fail and humans fail to find a way to overcome it. We wouldn't have computers, guns, central heating, flushable toilets, dishwashers, iphones, antibiotics, humans rights etc if it weren't for people enforcing and increasing better standards on others and pushing the boundaries of what they can do while also allowing people a greater chance of a decent life. We also wouldn't have any of that if humans didn't challenge the Status Que of things in-general. Humans should take things seriously lest, we find our selves at the hands of people who have been waiting for god knows how long to take advantage of the situation, the gaming industry represents humanity at a very simple level, greedy, uninspiring, frustrating and somewhat scummy with hints of decency, hard-work, goodwill and creativity. The gaming industry is the result of people not caring enough and allowing whatever to go through and allowing it to fester and get worse. I doubt this species will change much even after 100,000 years of being on this bloody planet. -
ST 0.9.10, balance changes and changes to test ships. (DB 87)
CptBarney replied to Tanatoy's topic in Development Blog
They should just drop the SAP for Italian BB's and increase the gun caliber as they had plans for 406's, 432's, (i think) and 452's and 482's (i think). Or at least reduce the SAP damage overtime. -
ST 0.9.10, balance changes and changes to test ships. (DB 87)
CptBarney replied to Tanatoy's topic in Development Blog
@wot_2016_gunner well hizen got moar nerfs she seems kinda bad now, some of the other ships im not sure if they needed the nerfs. Dunno if the russian ships need concealment nerfs at all, but eh. Their radar is kinda useless unless certain situations. eh. -
Eh, just gib dem sap bombs and make dem very squishy planus and top tier balans. Maybe the deck armour is just a piece of it like implacable for example, she looks more like a tier 8 than tier 9 too be honest, should go there maybe.
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Manfred von Richtofen: how long before the nerf??
CptBarney replied to Alfa_Tau's topic in General Discussion
Eh weegee, has probs thought about it at somepoint too be honest. They would probs try to sell 'nothing' if they could (and probably would as well). -
Manfred von Richtofen: how long before the nerf??
CptBarney replied to Alfa_Tau's topic in General Discussion
If yer good enough you can do it with the scout and/or deagle or Revolver a lot more tricky, but still do-able. But yeah best example as to why the mechanic is broken. Im glad they don't have stun mechanics on CV's imagine your ships stats being reverted to stock level for 20-30secs or something (like in world of tanks except crew is down to 50% so basically bare minimum). -
Wee have those in AW as well, except they can fire really rapid autocannons, miniguns or zip around like little gokarts on wheels or tracks and fire missiles which do like 600-1,2k damage depending on where they hit and tier. Equivalent for the gun based ones would be to have a few autocannons at around 20-50mms and them flying around at 100knots lol, while being really smoll.
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Yeah the E75 or unofficially as i call it the tiger 3 is a very solid tank, but im not sure as of now with all the new bloody auto-reloaders and various other tanks that have been added in, she might still be very good as she was when i played her and her punchy 128mm, i know the E100 or as i call it the Tiger-Maus/Emperor Tiger with its fat 150mm gun also got armour buffs as well. Not sure about the pay 2 win, but i've notice some premiums are very good compared to their counterparts and the new tier 8 italian heavy if it doesn't get nerfed will probs be closest to that definition for the game itself (basically a better defender). Gold ammo spam is a real thing as well, also you can get enhanced equipment for bonds which i think you can buy for moneh. So take the american artillery plotting mod that increases accuracy by 11 and then have another module that does that but increases it to 15%-18%. Although i've heard they have changed some stuff for those equipment pieces so im not sure what the new ones do now (except for the turbocharger which thankfully only scales to how slow the vehicle is otherwise you will have EBRS doing almost 200kph lol). Ahh and you have the lil buggies as well which everyone hates, not too mention the sound design is even worse there than it is here. Map positioning also more vital as well, since you will be stationary a lot and fight on chokepoints which broken through will usually cause a snowball effect unless your team and/or the enemy (and they will) f it up as well. I miss my amx 50 100 doe, gud tankfu.
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For me it took about 4-6k games before i reached my first tier 10 the 121 although i was going up many lines at the time. The grind is far less forgiving there than it is here, because the amount of stuff you have to research (such as pointless guns, that are worse or aren't needed, or modules that aren't really upgrades essentially). Not too mention equipment and the need for Gold ammo (you can play it without, but it will be a lot harder to do so). Plus HE doesn't work like it does here fires are rare and HE is basically caliber against armour section along with penetration of the HE shell inquestion determines how well it does (so KV-2 will smash smoll chaffee apart, but won't do nearly as much against the front of a T95). Also some lines take longer than others as well, camos are a thing. You can get boosts, but i don't know how reliable they are. Also the game is more skill independent than warships even with the 25% for accuracy, damage, penetration etc as you need to know the layout of most vehicles and their weakspots (usually tier 4+ as tier 1-3 are quite samey). I got the E100 in around 500-1000 games as well. I would say the game is more frustrating than ships, as at least if your bottom tier you can damage hear, not always the case over there and some tanks you will hate (D.W.2, comes to mind lol). *pats smoll loli*
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Why not make Cruiser Secondaries higher Ranged :)
CptBarney replied to Sunleader's topic in General Discussion
Also kinda sad to model, animate, rig and texture those assets and then they are never used. Accuracy could stay the same, while range and maybe rate of fire gets increased and maybe fire chance as well if needed. If the accuracy on some secondaries is too bad to hit even BB's reliably then they can be scaled up if needed. Also if they aren't already make them DP's as well for better long range DPM and extend long range AA to about 6.5-7.2km instead. -
I have no clue, the door wedge object 460 or whatever the ruddy number is always a good meme to face in my tier 8’s or barely upgraded tier 9’s. Nevermind the missile spammers as well.
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If it existed lol. They sure love their lootboxes. Heh even the OP (quite literally) T-14 Armata 152mm is getting an armour buff to both upper and lower plate. So you know tank that wizzes around at 70kph and blasts like 1,2k-1,5k hp off your tank. Or the other god awful prems they have there. Either way going off-topic, just no place anywhere to discuss the game oddly enough.
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Sadly you can't get codes like these in AW cus they binned the forums (due to losing loads of players and silent stalker unfortunately taking a bad risk) So you need to read russian in their discord server (not even kidding it's literally just russian). Sad, cus i am a very tight barneh and like free things.
