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Everything posted by CptBarney
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Fundamentally flawed mechanics of the game
CptBarney replied to loppantorkel's topic in General Discussion
I think @Cagliostro_chan would be quite the fiesty supercruiser lol. Either thanks for teh descriptions. I heard yoshi is going to be avalible for coal? If so would she be worth getting since im going up the ijn cruiser line anyways? Also how teh feck do you play miss leander? Been struggling with her since i got her. Not used too such a cruiser playstyle. -
If my steam account wasnt bugged i would be doing these missions. but then i also have my bloody assignmnets to hand in as well.
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IRrelevant since every ship feels horrible with terrible teams, the ship plays as described and at lower tiers you can get away with that since most engagements do happen mid range. it punishes mistakes hard, just know where and when to push and tank as well as against what.
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THats the point of the ship, you push up and get closer, obviously you need to know and where to do this. besides people are taking the piss out of you but i doubt you will understand what i typed. they arent for sitting at the border, they are for making breakthroughs and close range brawling. If you dont like that then ships arent for you.
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Traffic Lights Mod
CptBarney replied to TeskeyAlaMountains's topic in Announcements and General Discussion (English)
Only to a certain extent, the mod cant display info fast enough if said ship decides to rapidly change speed, Also by definition a cheat is something that gives a massive advantage to the person by allowing them to completely bypass and/enhance certain parts of the game (like in cod with autoaim and wallhacks for example), by your definition any free cheat regardless of its type is not a cheat because its not freely avalible to everyone (which makes no sense). Also it’s not as strong as knowing where an enemy ship is aiming and where they are going on the minimap for example. (pretty sure there are cheats for this like in world of tanks). Also the mod only works if said ship is spotted which means that it isn’t active 100%. And yes not every ship has torps but i still find the torp indicator to be much more useful giving it gives you the velocity of the ship rather than the speed. either way kicking someone from a clan without asking them why they use it or if they are even aware of what it does is mind bogglingly stupid. Let alone giving them a warning. Also if you’re bad at the game no cheat or mod will help you (with client side games cheats basically do everything for you half the time, usually only requiring you to move half the time). I understand that mods like these are cause for concern but in games with server side calculations they are usually blown out of proportion. in all honesty wargaming should update their legal mods list anyway every month and maybe a basic description of what the mod does. -
Im genuinely suprised no one picked up on that too be honest
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teletubbies m8. fookin ell lad, dats ah brilliant idea! init?
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
CptBarney replied to Kancolle_Kongou's topic in Off-Topic
Well i guess i won't bother with the leander, i hate the ship with a passion, consistently losing games and damage output is inconsistent as hell especially when higher tiers are concerned. ill just make my way up the RNBB line for now, not even going to bother with destroyers, due to the current meta. -
So a made up mustang then?
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ahh ok, i didn't think kongu wore a commanders outfit.
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Probably a Northrop N-3PB Nomad. im not a plane expert so im most likely wrong. https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1050
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
CptBarney replied to Kancolle_Kongou's topic in Off-Topic
I dunno about rigging in blender but 3ds max's cat rig system is great you can make custom rigs and then just skin them to the model, if anything is or theres too much 'bending' in the model you can just change the weights on the vertices. Might do some blender rigging over the summer to see which system is better or easier etc. Wish i had a headset for vrchat lol. reminds me of a vid series i used to watch. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
CptBarney replied to Kancolle_Kongou's topic in Off-Topic
Lmao, similar situation has happend in my animation project where one of the guys who made sylvannas model (even though i wanted human witch) when all the sub-objects where connected and turbosmooth turned on stretch to 1,8mil polys. Lol good luck animating and rendering that if your computer doesn't cause a nuclear meltdown first. -
If your girlfriend/friend/husband/wife was a ship...
CptBarney replied to HentaiSquirrel's topic in Off-Topic
muh waifu and i become one. https://en.wikipedia.org/wiki/USS_Yorktown_(CV-10) -
Communicating with sound signals - the ships horn!
CptBarney replied to Yaskaraxx's topic in Off-Topic
A quick commands saying either 'Friendly torps coming from behind' or Enemy torps incoming and maybe a way to target that to a play with a voice over saying 'be careful of enemy/friendly torps coming in your direction' -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
CptBarney replied to Kancolle_Kongou's topic in Off-Topic
Or simulate depending on what method they use. animating water can be done via noise modifiers then just creating a few key frames, and a plane consisting of maybe 100x100 ploy's. judging by the stuttering this means that the water is simulated rather than animated and probably using far more poly's and particules, plus shaders, normal maps, diffuse maps etc. i don't know what software they use to animate and/or simulate such things but the above can be done in 3ds max and blender. -
Waaahh. *slips out of room* does she not have a deep voice? Oh btw, whos yer avatar?
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Thats due to the fact that water simulations need 100k+ polys for it too look decent or at least a considerable number of polys, i mean you could animate the water but thats incredibly tedious and takes way too long. Im sure there are more effcient ways of doing it but your pc needs to process the water, textures any shaders, normal maps, diffuse maps etc plus the number of polys the water is and the ship itself. but then even if you give WG the more effcient way they will probs just ignore it.
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it's sad because i thinking of actually spending money on this game for once. but yeah wargaming shot that down for meh. oh well. i just want yorkie...
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Fundamentally flawed mechanics of the game
CptBarney replied to loppantorkel's topic in General Discussion
Whats the difference between a supercruiser and a battlecruiser? i also assumed the former was basically a bigger cruiser but with more cruiser like guns and more armour and survivability. Like between 160mm-206mm's but just lots of them like 12+ unless it's just another name, maybe im over thinking. I didnt know the stalingrad and kronpat gets bb pen thought they were just more effective against cruiser due to shell velocity, shell weight and caliber (probably just contradicted myself lol pls forgive smoll senpai) -
Traffic Lights Mod
CptBarney replied to TeskeyAlaMountains's topic in Announcements and General Discussion (English)
It's also more prevenlant on slow ships as well since they usually wont have the top speed to make a difference half the time unless aim way way behind. Goes for the ships that have good top speeds but avg or below accelaration. -
Well if people had more sense than money, pracitices like these wouldn't exist. Mind you thats like saying the human race has common sense as well.
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Traffic Lights Mod
CptBarney replied to TeskeyAlaMountains's topic in Announcements and General Discussion (English)
1) Hense why i said IF. 2) Which is highly situational since not every ship is bow in, plus if you see a bow in ship you should be trying to judge whether it's going backwards or not, you don't need to fire a salvo everysingle time. No it's not that effective. Because you can figure this out pretty quickly if you have experience and bother to watch what the ship is doing. Also some ships are infamous for going bow in so if you work out what they are trying to do its easy what they are going to do next. It's only useful when smarter players do the unexpected and even then it doesn't guarantee damage hits etc. People like to assume cheats on here are as effective as they are on client based fps's. They aren't. To the point you can easily counter them. -
Dunno if its been said but you can bypass the lootboxes in some ways. Heres the reddit post. You dont get a 10pt commander but if you want yer waifu this is the best option. And you can avoid wargamings scummy business tactics as well. although if you want the commandrs then be ready for gambling.
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I wouldn’t call azuma ‘cute’ woman has bigger bitties than most monster girls
