-
Content Сount
8,127 -
Joined
-
Last visited
-
Battles
245
Content Type
Profiles
Forums
Calendar
Everything posted by CptBarney
-
Obviously its our lord and saviour smoll2azer rekting peeps so hard he actually starts crossing into other matches. oh and his smoke thing too.
-
Isnt de grasse a better la galissonaire? I know its somewhat better. also what do guys think of miss granola (genova)? seems pretty poor for a cruiser nevermind at tier 5. london seems pretty decent me thinks, but we will have to see i guess.
-
Hmm.... Coverting El2azer into a tier 10 cv premium! yes. and commonwealth cruisers and pan asian ones too
-
My reaction to granola:
-
Yeah, my internet cut out through one of my games in the midway just now, but the team was so shite i doubt i would of won anways, since our kremlin, moskva and yammay ran from a smolensk GKF salem mino and yugomo which i would of stayed to help kill. also four of ships thought suiciding into the middle was a good idea one by one. probs will end up selling the midway after 50 games, cba with higher tier games.
-
my pleas for midway halp got buried so r.i.p me. also yesterday at EGX was terrible due to 7hr 30 min 'coach' rides (wasn't even a coach was some cheap frankenstein conversion from 5 different busses lol). Played some cool games doe. for some reason kept expecting to see wargaming there but, they have their expos which i just remembered. im gonna grind creds for miss popaku (shokaku). and maybe go down the RN CV line.
-
i guess this topic will never die. 500 pages pls!
-
I saw kremlin get detonated by balanscv. Was pretty hilarious, but damm the damage that guy got from that. Are detonations complete rng or do you need to ammorack the turrets to cause a detonation?
-
*sprays water at el2azer*. shush, don't be mean. Or gulag for ten months again! ’w’
-
Yes i dont see why people are actually argueing against this as new infomation is always useful. and no i shouldnt have to consult a third party website for basic info that should already be in the game.
-
DOes anyone have any tips on how to deal with blobs in general and when ships start turning against midway torps? and any other general advice with midway. currently have 20 battles with her but it seems like a chore especially with the quality of teammates atm.
-
playing midway has been struggle with the utter garbage teams at tier 10. still only breaking even but my pr has gone up doe. i hate the torps on the midway would rather have 3 torps with better handling with 5k damage or something. bombs are ok and rockets are fine. Enemies seem more inclined to dodge my attacks a lot than actually play usefully half the time which is hilarious annoying or sad depending on the situation. idk 20 games so far but tonight has been a real headache.
-
fixing timeh! "You must not lose humanity in faith. Ocean is like a Humanity, if a few drops of the dirty are ocean, the dirty does not become ocean." Higand Matahma - Lord Nuke, Worlds of Destroyer happeh?
-
langley is too smoll doe.
-
is that after the 'nerf'?
-
Meanwhile i just ended the something to give thread and poor yoshi/smoll and peace got a barrage of a thousand barney notfications lol. @gopher31 see im not the only one lmao. But yeah smoll buffs for GFK, if FDG still bad or better now? Konig seems uninspiring as well.
-
damm, like 6 messages? lmao. i clicked on the submit button like i play realm grinder lol. @mtm78 yeah basically lol.
-
Ahh, my internet died for like 2 mins while i was typing and i kept hammering the submit button lol. soz, ill have to edit both messages.
-
Forcing players to play how you want to generally doesn't work unless you do it the right way. So lets take XCOM2 for example as its quite a good recent example of this. So in XCOM2 you have perma-death mechanics and cover mechanics plus aliens who can kill your characters who at somepoint you will get attached to. Players found playing more passively and cautiously allowed them to not only kill everything but also minimise loss and risk in general while maxing rewards. The XCOM devs didn't want this as they wanted the gameplay pace to be more frantic, so they punished players using time-gates and mission faliures for failing to frantically complete the level they were on. Needless to say this pissed a lot of people of and they raged and ranted to the devs. So after this the devs instead of punishing players (since humans find it considerably harder to stop themselves from doing something willingly compared to be given and incentive to) they decided to reward faster gameplay with better rewards and unique stuff (again our brains prefer the path to least resistance so rewarding and encouraging good behaviour is easier than punishing bad behaviour (you still need a mixture of both doe)). After this all the players decided to play more aggresively due to better rewards and bingo! the devs got the majority if not all of the players to play how they intended. so yeah long story short. reward and encourage behaviour rather than solely punishing bad and disruptive behaviour (again a balance must be maintained). p.s are you transforming? toineh avatar has changed like 2 trillion times nowahs.
-
Ignore vereh angreh postings. (internetz had a fit on my end).
-
True, in my games design course we are discourged from forcing peeps to play the game how we want (unless thats the only functional way to play). So take XCOM 2 for example, the devs wanted players to play more aggressively and not so passive like which majority of players were doing (plus perma-death mechanics and peeps getting attached to their units). Anyways they the devs would punish players for being too slow using a combo of time-gates and reward reduction which peed a lot of players off. In the end they decided to scrap the idea and just reward players for being faster. And zoom! toineh players started to play more aggressively. so long story short. Rewards smoll goats or they will bleat forevah! rewards are better than punishments as it encourages that behaviour which is easier for humans to do than to discourage them which is harder due to the way our brains are wired in-general. p.s better version down below sorry for spam internet went mental on my end.
-
~R.i.p Smoll and peace and his inbox lmao. internet had a fit.
-
Soz internetz had a giant fit. Blame minia
-
True, in my games design course we are discourged from forcing peeps to play the game how we want (unless thats the only functional way to play). So take XCOM 2 for example, the devs wanted players to play more aggressively and not so passive like which majority of players were doing (plus perma-death mechanics and peeps getting attached to their units). Anyways they the devs would punish players for being too slow using a combo of time-gates and reward reduction which peed a lot of players off. In the end they decided to scrap the idea and just reward players for being faster. And zoom! toineh players started to play more aggressively. so long story short. Rewards smoll goats or they will bleat forevah! rewards are better than punishments as it encourages that behaviour which is easier for humans to do than to discourage them which is harder due to the way our brains are wired in-general.
-
Well... it appears that the "Hosho" will be nerfed soon...
CptBarney replied to Leo_Apollo11's topic in General Discussion
Nah i can't be arsed to gimp miss georgia like that. I mean i could buy piepan but i won't out of principle. They could release a few tier 8 cv prems for marathons even if carriers are unpopular and sell them for a discounted price.
