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Everything posted by CptBarney
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I think the problem is you dying to floating citadel with miss georgia. I would suggest learning to aim at ships that border hump from youtube videos, considering they used to have access to their full speed which actually made them far, far harder to hit reliably. Or if they are at such a location on the map that makes them totally irrelevant then just move away and go some where else (you are in a georgia afterall). I find it amusing how you couldn't even kill the neptune though since your guns overmatch everywhere but her main belt, go on youtube and see if they have any vids on how to counter it. Never had a problem with border humpers, actually they make their movements highly predictible making it easier to kill them.
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Pretty much this, while i can't say much myself, if you want to stop certain actions from taking place just simply stop rewarding it. same principle applies to children and well anyone on this planet really. so as long as players keep giving money up for this, don't expect wargaming to change in the slightest and expect this sort of thing to become common place. No wonder they are teaching us about microtransactions in uni, seeing how effective they are currently.
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Wind speed and direction - nerfing CVs indirectly
CptBarney replied to mein_nick_ist_besetzt's topic in General Discussion
Its in alpha 3 atm, heavy cruisers and 100k+ tonne bb's are now a thing, so is custom battles and you can name designs (i think to the mission itself for now) and also save them. Still some stuff to work out for balance, HE is still pretty effective atm and armour is a bit insane but no where near the levels of alpha 2 and 1, torps are stronger but some bb's will take multiple hits from torps but smaller ships will take severe damage from them. The game ranges from 1890-1940 atm so cv's will probs be a thing, campaign isn't out yet but might be by alpha 4 or 5, game is far more stable than it was before, rarely if ever crash with it in alpha 3 and secondaries seem more useful now. Still lots of thing to add and show (like quad turrets and proeper nelson ricchy designs but you can kinda do nelso already) but seems to be going well so far. smoll team though so things do take awhile. -
Wind speed and direction - nerfing CVs indirectly
CptBarney replied to mein_nick_ist_besetzt's topic in General Discussion
Yeah, i know but they could refine their mechanics more so they require further input of skill or just work half the time. I guess UA:D does try that but its not a tactical shooter so you have a birds eye view of what goes on instead. Which is fine in my opinion. I guess Warthunder is another option but is still kinda arcadey regardless. -
Wind speed and direction - nerfing CVs indirectly
CptBarney replied to mein_nick_ist_besetzt's topic in General Discussion
I like the suggestion but wargaming would never implement it since this playerbase demonstrates that it fails to do the most basic things correctly nevermind trying to understand something somewhat complex such as wind changes and speeds. Regardless i hope something like this makes its place inside ultimate admiral dreadnought when they finally add planes and cv's (they already have wind speed and direction which effects accuracy and disperison of shells atm). wargaming likes to stick to simple mechanics (regardless if they are half-arsed or lazy) so they can focus more on reinfinement (barely) or monetisation (here comes the gambling). You could, if you have access to ultimate admiral dreadnoughts suggests this there in a new thread or something. Either way nice topic and idea. -
Put slava in for steel put her stats back to pre-nerf and give her random 10% flat buff to all stats and they would probs come up with the same conclusion. Essentially cherry picking certain parts of the arguement, and frankly comparing surface ships to cv's seems pointless due to the extremes of how they play, theres a reason why artillery is never compared to other tanks due to the fact they have a completely different way of conducting damage and also playing. Either way it doesn't matter whether CV's are OP or Broken since wargaming could careless about changing them hense why they unpinned this topic, indomitable is trash but thats only one cv and doesn't represent the entire vehicle group. It's fine to like the current iteration of CV's but saying they are balanced (apart from most royal navy cv's to some degree) in general in relation to other classes in this game is just not true. Not that i mind anyways, since wargaming seems to be going full my.com and frankly i want to see support cv's in the game, but i know that will never happen. There isn't anything else to talk about CV's atm and any suggestions here will just get buried in general (not that they actually care about those see the past 5-6 years for references and examples lol). Oh well hope you guys have a nice new year. P.S Not sure if they should yorkie or booooogue in/bak since the last few cv's they put in have been questionable. (even if former is muh waifu).
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how can I evade rockets and bombs?
CptBarney replied to HassenderZerhacker's topic in General Discussion
Calls people whiners based on responses to op’s question. crys when called out. gg. 10/10 logic. -
Your top 3 ships that you look forward to play with
CptBarney replied to Ocsimano18's topic in General Discussion
Georgia, charles martel, hoshooooooo. -
Doesnt baeji have the highest sigma out of any bb? unless read the 2.2sigma wrong. It will probs be a solid ship, but nothing overpowered (china and OP doesn't seem to mix well at all).
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Not enuff balans comrade! Bring in miss volvograd, Tsar and Novosibirsk! (CV, BB with bigger gunz dan yammy cus reasons, New Battlecruiser/Supercruiser). Balans!
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Peegee considers smoll cv’s fair and balans, so no need for ree work topic to be kept pinned at the top. just waiting for project 71 (volvograd or whatever name they plan to gib her) to hit the servers should be extra balans
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It will most likely be very good. Considering how rare chinese vehicles in weegee games tend to be gud, i would be genuinely surprised if it was close to or actually OP in general. probs get powercreeped in 6 months or so. Would be nice if the chinese could steal the limelight for a bit.
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Eh they said no subs then got bored and wanted some funnies and volia, subs are being tested. Not sure why indomitable is so bad, its not like weegee could of made her better/unique in someother way than being completely useless half the time.
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Dun worry, CV-subs will be in shop in 2022 for £120 with smelly flags. Maybe even a kremlin thats upgraded with 1970's tech and enlarged up to 120k tonnes with a cv strapped to its back project 71 should do just fine. Ballistic missle ship premiums when?
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Indomitables battle size is far too small to start making any judgements about it in general (besides personal and forumite suggestions and reviews). When it gets to 100k you will start getting a good look at how it plays in general and how influential this becomes more solidfied as you get to 250k battles, 400k battles and 800k battles then over 1mil which will give you solid answers and results in relation to the stats it has (also look at the release date too). Also it makes no sense to compare CV damage rates with non-cv ships since both play drastically different (i mean you can, but it means nothing due to the vastly different mechanics used to actually achieve the same thing damage.) https://wows-numbers.com/ships/
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hope they never add illustrious, she would probs be god awful as well.
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Heard rockets arent great, and bombers can be somewhat questionable (think they are regular level bombers and not the hybrid bombers arky gets). Probs can still touch dem doe.
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Vladimir: AHHH CUMRUDE WE HAS FOUND NEW IDEA FROM DISIDENT OF GULAG 9. Issac: *loud fart noise* *hic* ahh vladdy wot dafuq is noise? Hmm? Vladimir: we make balanscv’s now! Quick to napkin farm! Enterprise: *This is bad, very bad i need to warn yorkto....* *sniff* omfg what is that smell? *cough* *cough* *sniff* *thunk!* Volvograd: *gleefully rubs hands together*
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Yeah, i was kinda hoping for her to be better but then year long middle finger was a good sign of 'nope' to any changes lol. I actually don't want them to add hornet or yorktown in for fear they will screw enty's younger sister up or ruin muh waifu. I have no clue if cv pop has shifted up or down since the beginning of december. But i doubt if they made her OP it would matter anyways. Same goes for lusty and her sisters (i think indomitable is one of them?).
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Question is why would wargaming release her in her current state? Also why would they suddenly release her now as well? I thought she was due for another round of testing with higher plane regen and even faster planes.
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New DD defence, Cloaking Device??
CptBarney replied to Bear__Necessities's topic in General Discussion
My assumption is grandpa weegee is finally getting around to nerfing your account but applying it to other unicums and gud players. totally not miss bugworld having ten strokes at once. -
A clutter of stickies makes this forum unappealing to read
CptBarney replied to RigorMortis76's topic in General Discussion
See post: forumites and mods: -
Oh i thought it was random battles didn't realise the discussion was about ranked. Odd how kaga is lower than the rest however, shes very forgiving due to her high regen and plan reserves. Surprised GZ is so high as well, weird oh well.
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I would replace zeppy with lexi and move shokaku up so in this order, 1. Enterfat, 2.Shokeku 3.Kaga/lexi. Too be honest, zeppy, indomitable and implacable would still be fine as well. Sad when the only hard counterplay comes from the other player and not from yourself lol.
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Did the CV-rework make you change class or anything?
CptBarney replied to loppantorkel's topic in General Discussion
They grew on me thats for sure. So i grew a lot of CV's. Stopped playing DD's entirely but still play Cruisers and BB's solo only.
