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Everything posted by Karasu_Browarszky
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question Should there be a battlecruiser tech tree in the game ?
Karasu_Browarszky replied to J10assassinator's topic in General Discussion
I think he is a) a journalist and b) an analyst. No idea if he has any service history. The point of the article, as far as I could make it, was to call attention to the issue that nobody really knows how the US Navy would fair in actual modern combat conditions and he used the battlecruiser as an example to highlight the dangers of a flawed concept. Now that is a valuable tidbit of information! -
question Should there be a battlecruiser tech tree in the game ?
Karasu_Browarszky replied to J10assassinator's topic in General Discussion
Well.. their main focus is not history.... -
question Should there be a battlecruiser tech tree in the game ?
Karasu_Browarszky replied to J10assassinator's topic in General Discussion
You left out one major Navy from your list. -
question Should there be a battlecruiser tech tree in the game ?
Karasu_Browarszky replied to J10assassinator's topic in General Discussion
But what about the rationale? -
question Should there be a battlecruiser tech tree in the game ?
Karasu_Browarszky replied to J10assassinator's topic in General Discussion
I am in favour of adding separate battlecruiser branches but the implication is that they would have to be created as a separate class for balance and MM reasons IMO. Even if that was not so, they should not be assigned to the BB class in the game but rather moved to the cruisers. Because.... Why a Battlecruiser Is Not a Battleship (And the Ultimate Paper Tiger?) A ship that never should have been built? -
Good job with the new campaign, WG
Karasu_Browarszky replied to AndyHill's topic in General Discussion
Time gating is a bit of problem. We should be able to do that in 6 months with regular game play, but some people joining in later on will be disappointed. No idea why the campaign is time gated, that is a 'novel' feature and I have to side with the traditionalist approach. On the plus side, I too hate it when event drops are tied in with the daily mission chains because that, in a word, sucks. This at least is a huge improvement. -
Depends on the ship. Of course, there's always the oper... oh bugger...
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Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
No offense taken, mate. I know it can be frustrating having unexpected problems you're not supposed to have in the first place. -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
That doesn't really make me all that happy... If you had the personal combat mission Masters of the Galaxy , played and won a battle in tier V or higher ship, MoO should be as a download option in that empty slot you have shown us. @TheWarJaC I think MixuS needs some WG staff advice here, cause I or one can't figure out what could have gone wrong. -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
There are about 6 games there. MOO should be the 6th was for me anyway. -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
Are you looking under the correct tab? -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
Same for me. I started up WGC, and began the DL process, then log out of WoWS entirely and waited (took a while...), pressed play and no problems (apart from performance related...). -
New Coal Ship TX French DD Marceau
Karasu_Browarszky replied to Ocsimano18's topic in General Discussion
Pretty soon you will discover most missions will require tier X ships...er... something tells me you already know this... -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
Well.. after your first win you are supposed to be able to download the game for free: Haven't tried this myself yet but.. hope to do that soon. UPDATE: 1 Win in the bag, so far so good: -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
Got this? -
Conquer the Stars in Master of Orion!
Karasu_Browarszky replied to The_EURL_Guy's topic in News & Announcements
Indeed.. as someone who enjoyed the the original two releases MOO and MOO2... and actually bought MOO3 and played it for... like 5 mins or something... this is very interesting. Just hoping this isn't something like MOO3 was... -
New Coal Ship TX French DD Marceau
Karasu_Browarszky replied to Ocsimano18's topic in General Discussion
Will it be good for mimes memes? -
New "Strong-Willed" campaign task list...
Karasu_Browarszky replied to Leo_Apollo11's topic in General Discussion
Not sure if I'm 'strong willed' enough to muddle thru all this again... Though, in principle 'Campaign' sounds promising. -
Hmm.. the only disappointment I can see in that is that your team lost... I don't think that role is 'relegation' though. I don't usually think capping is the most important thing right at the start, it is more effective IMO to contest the cap and keep the enemy from capping, or even let them cap and then hunt down the DD(s) and reclaim the cap. The thing about caps is that the relevant thing is how long and how many does your or the opposing team hold. When you are done with the cap contesting and DD hunting, the way is open to you to take the point and push! This means, should your DD survive this far, you will be able to take part in the attack on the remaining enemy ships, including capital ships and cruisers. The WoWS battles tend to be on the short side (for some of us even shorter... ) but they still typically will follow a pattern of successive phases (unless your team or the other team gets steamrolled right at the start).
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Manual secondaries rework idea
Karasu_Browarszky replied to Furius_Marius's topic in General Discussion
The effectiveness of the secondaries is very dependent on the spotting. If you have a secondary build, it's mostly going to be wasted unless your team actually spots the DD. Very rarely will a DD close in so close it will be independently spotted by the target BB. This is one reason why 4 pts is way too much for it.- 52 replies
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Funny that...
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Manual secondaries rework idea
Karasu_Browarszky replied to Furius_Marius's topic in General Discussion
That would, IMO, depend on if unlike now, your secondaries would fire normally until you manually select a target. Changing them that way, would still not justify the 4 pt cost in my view. So, if we assume that bonus stays as it is, and your secondaries, unlike now, would start firing like secondaries normally would, where would you place it? 2 pt or 3 pt?- 52 replies
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I think that your analysis is spot on.
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Manual secondaries rework idea
Karasu_Browarszky replied to Furius_Marius's topic in General Discussion
Well.. that was the other part of what I was saying.. so you may disagree with that. It might have to be 'nerfed' because otherwise it may become OP on certain ships. If there was no fear of that, and it would be say 3 pt skill and would produce the same bonus it might still be a balanced skill. Currently as it is 4 pts is IMO too much, so the other part of this is, if it stays a 4 pt skill, the current bonus is insufficient. Though, regardless I would prefer the secondaries fire as they normally do, with only the manual targeting being required for the bonus to kick in. IMO these are somewhat gimmicky, because they will only work against something like an enemy DD that is very very close to you. The thing is, a DD shouldn't be close enough to for you to spot it, so this will depend on your team screen effectiveness and.. in most battles I've been that screen is nonexistant.- 52 replies
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You two must be playing them wrong. I'm not the best DD player, and I mostly prefer to play torpedo builds which initially made the Swedish DD's very challenging for me. They are.. gunboats, I think they've been compared to the French DD's here on the forums before, and I've never much played any of those. The lack of smoke does not bother me much, because I've only depended on it very rarely, out of necessity and mostly when my tactics have failed. This tells me you can make fewer mistakes with no smoke DD's to begin with. IMO these DD's are primarily hunters and they excel in that role. Good guns, and good torpedos too. Countering enemy capping, countering enemy flanks and aiding in breakthroughs. They require a very aggressive playstyle with situational awareness. I think they are very good, because I played them with limited captain skills and no camo. Fully equipped they should be very very good.
