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Karasu_Browarszky

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Everything posted by Karasu_Browarszky

  1. Karasu_Browarszky

    Victory condition

    Collective damage multiplier or something?
  2. Karasu_Browarszky

    Victory condition

    Interesting. Haven't paid attention to that because I'm frequently using XP bonus stuff so I don't keep an eye on base XP. Still, there are times when I contribute very little, stay around till the end and also get very little base XP, somewhere around 200-400 range or so.
  3. Karasu_Browarszky

    Victory condition

    For the multiplier as I meant it, it wouldn't matter at which point people contribute, they would get the full benefits with full battle time. Obviously, they'd also be rewarded more if they contributed more as well. Camping can be due to 'ineptitude' as you say, either general ineptitude or inability to play within the narrow parameters given by the game mechanics which is I guess what you would still call ineptitude whereas as I call it bad game design. Our perspectives may be different.
  4. Karasu_Browarszky

    Victory condition

    So would I, but it's been pointed out previously that it is not that easy for the game determine what is good teamplay and what isn't. They have to assign the XP and credits to something that can be easily measured. Spotting damage is one of the areas where I think the game fails currently, because spotting is very important.
  5. Karasu_Browarszky

    Victory condition

    Depends. As I was suggesting it is a multiplier so unless you actually do contribute, it won't just help you hanging around. IMO it would rather limit yoloing, especially later in the battle. It would probably lead to more cautious play, but remember that actual camping is more due to the game mechanics and map design than actual player choice, IMHO. The multiplier idea would mean that people would have to contribute. While overall I don't like that there is a reward system of credits and xp in place, I am aware that for a multiplayer game it would be difficult to set up differently. Psychologically speaking, there has to be an incentive to not only to play as well as you can but also to score a win for the team, because in terms of real consequences there's nothing at stake in terms of winning or losing.
  6. Karasu_Browarszky

    Victory condition

    So there are several problematic factors here, not least because we have two reward categories, credits and XP in its various forms. One aspect is that what is determined a 'win' in terms of the game mechanics, can be pretty far from a win in tactical terms. One way would indeed be to have a multiplier that is simply time based. The rewards will get better the longer you stay in the battle, meaning if you contribute more in the first half of the battle, you will still personally be rewarded due to the multiplier if you just stay afloat till the end of the battle. Some may be quick to argue this isn't fair, but IMO it would be tactically fair because numbers count, both in terms of game mechanics (points scoring) and tactical strength.
  7. Karasu_Browarszky

    Victory condition

    It is true that WG's approach to this game and winning conditions is somewhat 'mercenary'...
  8. Karasu_Browarszky

    points gained from your first soviet containers

    When I came up a few tokens short of getting Cunningham and WG expected me to pay for the shortfall in terms of what would have effectively made Cunningham a 25k doubloon captain (based on the price of the missing tokens) I decided I will give a flying **** for WeeGee's token casino games. I get what I get, no money down on RNG from me.
  9. Karasu_Browarszky

    points gained from your first soviet containers

    Use your tokens wisely.
  10. Karasu_Browarszky

    points gained from your first soviet containers

    5... Let's see if I can be bothered to list the loot here crate by crate: 1. 5 2. 15 3. 5 (daily shipment) 4. 15 (daily shipment) 5. 5 6. 25 (Dir 1) 7. 10 (Dir 1) 8. 5 (Dir 1) 9. 5 (Dir 1) 10. 25 (Dir 1) 11. 5 (Dir 1) 12. 10 (daily shipment) 13. 5 (daily shipment) 14. 5 15. 10 16. 5 17. 5 18. 10 (Dir 2) 19. 5 (Dir 2) 20. 25 (Dir 2) 21. 5 (Dir 2) 22. 5 (Dir 2) 23. 5 (Dir 2) 24. 5 (Dir 2) 25. 5 (Dir 2) 26. 5 (daily shipment) 27. 5 (daily shipment) 28. 15 29. 5 30. 5 31. 5 32. 5 33. 5 (Dir 3) 34. 5 (Dir 3) 35. 5 (Dir 3) 36. 15 (Dir 3) 37. 15 (Dir 3) 38. 5 (Dir 3) 39. 5 (Dir 3) 40. 10 (Dir 3) 41. 5 (Dir 3) 42. 5 (Dir 3) 43. 5 44. 5 45. 5 46. 5
  11. Karasu_Browarszky

    Buy Ochakov and pyotr Bagration

    And the quality of those flag designs has sunk below the thermal layer.
  12. Karasu_Browarszky

    Update 0.9.4: Soviet Cruisers

    Well there is some hope... I remember it being stated that during WW2 the Soviet submarine fleet excelled in managing to lose more tonnage in terms of their own subs than what they sunk.
  13. Karasu_Browarszky

    New Russian Event is a Letdown

    Tallin seems to be the ship of choice for quick battles.
  14. Karasu_Browarszky

    Proposal: German Battlecruiser Refit Aesthetics (what-if)

    Yeah, I know what you mean. I know that the historical hull is the one I want, but I also know the fantasy refit is... better. It shouldn't matter much at tier 6, except I'm tempted to use tiers 6/7 in operations if possible and it seems a little unfair for the team to go with the less good historical hull. Bummer.
  15. Karasu_Browarszky

    New Russian Event is a Letdown

  16. Karasu_Browarszky

    Update 0.9.4: Soviet Cruisers

    Yeah.. like Cap, for instance. While he is very good for the comedy effect, it gets a little annoying when you realize his been cloned for almost all your team mates' ships... and some of them aren't even RN ships....
  17. Karasu_Browarszky

    New Russian Event is a Letdown

    Guess it's safe to ignore this event, I'm focused on regular grinding and the time-gated campaign anyway. If I manage to finish some directives while focusing on my priorities, I guess that is unavoidable then.
  18. The only way for us to know exactly if and how overpriced the game is, is trying to figure out what sort of development and maintenance costs WG has to cover with that money and how much profit they are making. Clearly, if their profit margin is huge compared to the costs they need to cover, the game is overpriced. If it is within industry median then it is not overpriced as such, merely expensive. From our point of view, of course, it is natural to see the ships as being overpriced if a ship costs more than an entire game in which case it would come down to how many hours we end of using said ship as opposed to playing the game we might alternatively have purchased. Are digital goods overpriced? Some have those development costs, some have merely transaction costs like signal flags and consumables. In the end, it's always down to consumer perception.
  19. Hardly a problem cause we can always convert doubloons to free XP and get it... oh wait...
  20. Karasu_Browarszky

    Soviet Cruisers: Two Bogatyrs

    But nice music by Antonin Dvorak.
  21. Karasu_Browarszky

    New permacamos for 10.000 Steel

    It's not a bad camo, I have it on nowadays. Certainly much better than the one who you can buy with doubloons, the blue stripes are not too striking either. However.... from a puristic point of view, there are problems with it. The Emperor's chrysanthemum (phew what a word to spell right!) is replaced with something, fortunately not too distinctly different. Also, with this camo equipped, the ship flies a HSF ensign, not the Imperial Japanese naval ensign.
  22. The whole signal flag system in WoWS is bizarre. I'm sure when Admiral Togo ordered Zulu to be hoisted, he wasn't looking forward to a 20% pay increase.
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