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Everything posted by Karasu_Browarszky
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Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
I mostly use coop for missions, but I did run Narai today. The team was pretty good, we got 5 stars for our effort! -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Well... yes, that is a point. I'm actually experimenting now with the chat off. It is... a different experience, it feels more solo focused than before, kind of like those coop battles where everyone else is a bot. They might be raging and raving at me all the time, but I remain blissfully unaware of all that. -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Well, statistically I play tier 8 more than others... below tier 8 is less toxic? -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
A bit extreme, perhaps... -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Others can aim better... so they hit more often than I do, and when they hit they also tend to make more damage than I do... I had used F3 to 'Defend the zone', this was the epicentre BTW. I was in the innermost zone fighting off the 1-2 DD's in there (not alone). By the enemy DD I was chasing. It had gone wide along east side of the map firing torps at out BB's. This was the ice field map, C cap, playing the south team. There were no friendly cruisers to help me out. Seeing how the team folded in that battle, I think it was a little uncalled for to start blaming it on me. I did my part, though finishing 2nd on the roster wasn't really difficult considering what the team was like... Often... yes, yes, yes, yes... I'm now wondering, though... If I have the battle chat off, but show my stats publicly... I wonder what the reaction will be.. I wonder as I wouldn't be able to see it... -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
No, you don't! -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Until now, I've always been able to shrug it off and move onto the next battle. I don't always like the way I respond to toxicity, that also varies from time to time. I've always resisted to the temptation to do... anything.. drastic, if you know what I mean. -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
I guess there is no way to block the Report notifications? I don't really keep an eye on the Karma so I wouldn't know... I'd have to be pretty damn sure I report the right dipstick, though. -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Normally, I can do that, but sometimes it seems I can't. Especially when it starts to happen every day, it used to be pretty rare. Part of the problem is when they manage to piss me off I fly off the handle. (If I enter the 'rage' mode I get a little less 'adult' too...) BTW, I used to have public stats but... the 'compliments' were a little too frequent back then... Actually, what finally tipped me over was the reports, not the loudmouth toxicity. I felt the two reports were totally unwarranted. -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
I guess because my stats are poor, and that kind of comments undermine my confidence to even manage to do as well as I can. -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
They are hidden because they are crap... -
Had it with rampant toxicity in the game
Karasu_Browarszky replied to Karasu_Browarszky's topic in General Discussion
Confused.... But I am bothered! -
WG fails even at APRIL fools...
Karasu_Browarszky replied to Jethro_Grey's topic in General Discussion
You didn't want to participate? But Why? It's turned out to be a very fun little tech tree. -
WG fails even at APRIL fools...
Karasu_Browarszky replied to Jethro_Grey's topic in General Discussion
You mean they haven't updated the model! Wait.. I just blew 10k on something thats obsolete? -
Well, on some days I'm more in the mood, or doing better. On other days I lose a few battles and quit for a day. I tend to play a few battles daily, as a rule. Sometimes I get good battles.
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Thanks for the info. I've actually installed it, too, but haven't yet mustered the courage to give it a try. Might be I'm afraid I like it too much... ... and the problem is I still got plenty of leftover premium time on my WoWS, so I wanna grind WoWS now as much as I can to make most of that. After it runs out... it will be a whole new ship game! They must either be making someone happy to pay so much for their game, or.... alternatively, so many people so goddam frustrated they take out their wallets for instant gratification... or just plain old gambling, works too.
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I've been thinking about it, but I'm waiting to see how it develops. Right now, TBH, I'm just trying to get as much mileage out of what I've put into this game. In some ways, the operations could have been used to give more 'serious' content for those of us who are looking for it. By more serious, I mean more into adapted scenarios based on historical battles or operations, scale wise etc. Less the kind slapstick comedy we get in the randoms... Yeah, well.. that remains to be seen. I just wonder how big a share of their profits come from the core game development, and how much from, say, 'ancillary features'...
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I've played about 5 or 6 submarine based games that I can remember, some were good, some were less good. I guess that depends on how well they are designed and implemented. I played Red Storm Rising, I played Silent Service (both CBM-64 and PC versions), I was never bored with those games. Well, if a game company shies away from game development because it is 'too much work', maybe they are in the wrong business. There might be some business they could look into moving into, say in Las Vegas or Atlantic City, perhaps?
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The gun sounds are not as bad as what happens when they knock out one of your turrets, sounds like getting punched.
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Is it rude to compliment really bad cv players when they are in the enemy team?
Karasu_Browarszky replied to Cippalippus's topic in General Discussion
You're bad. -
In PvE, there's four possibilities; 1) Naval convoy + escort (players) vs. subs (bots); 2) Naval convoy + escort (bots) vs subs (players); 3) Merchant convoy + escort (players) vs. subs (bots); 4) Merchant convoy + escort (bots) vs. subs (players). Any or all would do very nicely!
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Some people.. who I don't know.. might have contributed to that in a certain way... As for the topic, as with any new (or old) operations, a convoy operation (at least) would be welcome.. or possible even convoy randoms. If, however, the cynics at WG just keep looking at their Spreadsheet.. this may never happen. Operations or any major game development may not be what returns the quickest buck. TBH, I play a lot fewer operations myself. Partly because I grind fewer lines up, so play tiers 6-7 a lot less. (I should play them more.) Another reason is that there are fewer operations in rotation, and WG chose mostly to remove a couple of my most favourite ones.
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Yeah, that is probably why PvP modes are easier for them, along with churning out new premium ships ever more detached from reality, and peddling that as 'new content'. It's just that so much more would be possible that it is breath taking stupidity from my point of view. Go figure. Yeah, tastes sure can be different, and mine get pretty eclectic at times. I know it's probably unrealistic to expect everyone to be happy, especially as different people look for and expect different things, but it looks like WG isn't even trying all that hard. The game could work like an 'umbrella' system combining different modes and sets attracting different sort of people. I'm not into game design, or into marketing (thank God...), but from a layman's PoV I would have imagined it would be a smart move to expand your potential customer base rather than limit it to the lowest common denominator, that is, do as little as possible.
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Is this the worst state of the game ever?
Karasu_Browarszky replied to Humorpalanta's topic in General Discussion
Yeah, I know. I try playing different ships, different tiers, different modes, and missing the early years. -
Yes, I think youd' be correct there. Well, let's say our expectations differ when it comes to the subs (in randoms). As for fun... some battles are still fun, and those that are, are so actually not so much because of the game mechanics or balance, the fun is there mostly in those cases when both teams are at least semi-competent in what they are doing. Broken logic, and rotten mechanics aside, randoms are mostly fun when the players themselves are 'entertaining' enough. I'd say you are extremely conservative with that estimate... I didn't actually mean 'easily' in the sense that I would have meant they are easy to create, I just meant that it would be easier to have the subs in the operations instead of the randoms. The way you describe the general game balancing and its relationship with the operations explains a lot why we are experiencing a chronic shortage of PvE content, and why certain very good operations stay missing from the game. Here's a though, though; what if WG were to just give every ship two separate sets of stats, one for PvP, and another for PvE. When they repeatedly rebalance the stats for the PvP part of the game, they wouldn't necessarily need to re-balance the PvE stats, except in those individual cases where one or two ships had exhibited problems in PvE. This would mean hugely less work needed to keep the operations going once they had been developed in the first place. Aye, games are often much better value for money than movies. If they been intending to make the game fun... all I can say they must have had a really warped idea of what is fun and what is what. Again, this is a matter of time perspective; they just seemed to be much better at developing the game in the early years than lately. I'm sceptical, I'm not going to say I'd welcome the subs in the randoms, at least not if they could be included in such a way as not to hamper the general flow of the battle, as the battle comes foremost to me. As I was saying, or at least trying to say, it's up to WG to keep the game in such a way that all the different sorts of players can get a fair share of fun and excitement out of it for their money.
